Shorter module paths for default exports

This commit is contained in:
ahocevar
2018-04-25 17:23:56 +02:00
parent 6cb115d6a4
commit 440d1ad3e1
233 changed files with 2136 additions and 2042 deletions

View File

@@ -12,7 +12,7 @@ import ContextEventType from '../webgl/ContextEventType.js';
/**
* @typedef {Object} BufferCacheEntry
* @property {module:ol/webgl/Buffer~WebGLBuffer} buf
* @property {module:ol/webgl/Buffer} buf
* @property {WebGLBuffer} buffer
*/
@@ -22,7 +22,7 @@ import ContextEventType from '../webgl/ContextEventType.js';
* A WebGL context for accessing low-level WebGL capabilities.
*
* @constructor
* @extends {module:ol/Disposable~Disposable}
* @extends {module:ol/Disposable}
* @param {HTMLCanvasElement} canvas Canvas.
* @param {WebGLRenderingContext} gl GL.
*/
@@ -107,7 +107,7 @@ inherits(WebGLContext, Disposable);
* the WebGL buffer, bind it, populate it, and add an entry to
* the cache.
* @param {number} target Target.
* @param {module:ol/webgl/Buffer~WebGLBuffer} buf Buffer.
* @param {module:ol/webgl/Buffer} buf Buffer.
*/
WebGLContext.prototype.bindBuffer = function(target, buf) {
const gl = this.getGL();
@@ -136,7 +136,7 @@ WebGLContext.prototype.bindBuffer = function(target, buf) {
/**
* @param {module:ol/webgl/Buffer~WebGLBuffer} buf Buffer.
* @param {module:ol/webgl/Buffer} buf Buffer.
*/
WebGLContext.prototype.deleteBuffer = function(buf) {
const gl = this.getGL();
@@ -206,7 +206,7 @@ WebGLContext.prototype.getHitDetectionFramebuffer = function() {
/**
* Get shader from the cache if it's in the cache. Otherwise, create
* the WebGL shader, compile it, and add entry to cache.
* @param {module:ol/webgl/Shader~WebGLShader} shaderObject Shader object.
* @param {module:ol/webgl/Shader} shaderObject Shader object.
* @return {WebGLShader} Shader.
*/
WebGLContext.prototype.getShader = function(shaderObject) {
@@ -228,8 +228,8 @@ WebGLContext.prototype.getShader = function(shaderObject) {
* Get the program from the cache if it's in the cache. Otherwise create
* the WebGL program, attach the shaders to it, and add an entry to the
* cache.
* @param {module:ol/webgl/Fragment~WebGLFragment} fragmentShaderObject Fragment shader.
* @param {module:ol/webgl/Vertex~WebGLVertex} vertexShaderObject Vertex shader.
* @param {module:ol/webgl/Fragment} fragmentShaderObject Fragment shader.
* @param {module:ol/webgl/Vertex} vertexShaderObject Vertex shader.
* @return {WebGLProgram} Program.
*/
WebGLContext.prototype.getProgram = function(fragmentShaderObject, vertexShaderObject) {

View File

@@ -7,7 +7,7 @@ import WebGLShader from '../webgl/Shader.js';
/**
* @constructor
* @extends {module:ol/webgl/Shader~WebGLShader}
* @extends {module:ol/webgl/Shader}
* @param {string} source Source.
* @struct
*/

View File

@@ -7,7 +7,7 @@ import WebGLShader from '../webgl/Shader.js';
/**
* @constructor
* @extends {module:ol/webgl/Shader~WebGLShader}
* @extends {module:ol/webgl/Shader}
* @param {string} source Source.
* @struct
*/