Shorter module paths for default exports

This commit is contained in:
ahocevar
2018-04-25 17:23:56 +02:00
parent 6cb115d6a4
commit 440d1ad3e1
233 changed files with 2136 additions and 2042 deletions

View File

@@ -20,7 +20,7 @@ import {createEmptyTexture} from '../../webgl/Context.js';
* @abstract
* @extends {ol.renderer.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {module:ol/layer/Layer~Layer} layer Layer.
* @param {module:ol/layer/Layer} layer Layer.
*/
const WebGLLayerRenderer = function(mapRenderer, layer) {
@@ -34,7 +34,7 @@ const WebGLLayerRenderer = function(mapRenderer, layer) {
/**
* @private
* @type {module:ol/webgl/Buffer~WebGLBuffer}
* @type {module:ol/webgl/Buffer}
*/
this.arrayBuffer_ = new WebGLBuffer([
-1, -1, 0, 0,
@@ -139,7 +139,7 @@ WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferD
/**
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/webgl/Context~WebGLContext} context Context.
* @param {module:ol/webgl/Context} context Context.
*/
WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
@@ -183,7 +183,7 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
/**
* @param {module:ol/render/EventType~EventType} type Event type.
* @param {module:ol/webgl/Context~WebGLContext} context WebGL context.
* @param {module:ol/webgl/Context} context WebGL context.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @private
*/
@@ -245,7 +245,7 @@ WebGLLayerRenderer.prototype.handleWebGLContextLost = function() {
* @abstract
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {module:ol/webgl/Context~WebGLContext} context Context.
* @param {module:ol/webgl/Context} context Context.
* @return {boolean} whether composeFrame should be called.
*/
WebGLLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {};
@@ -255,7 +255,7 @@ WebGLLayerRenderer.prototype.prepareFrame = function(frameState, layerState, con
* @abstract
* @param {module:ol~Pixel} pixel Pixel.
* @param {module:ol/PluggableMap~FrameState} frameState FrameState.
* @param {function(this: S, module:ol/layer/Layer~Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* @param {function(this: S, module:ol/layer/Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @return {T|undefined} Callback result.