Composite renderer
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151
src/ol/renderer/Composite.js
Normal file
151
src/ol/renderer/Composite.js
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@@ -0,0 +1,151 @@
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/**
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* @module ol/renderer/canvas/Map
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*/
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import {apply as applyTransform} from '../transform.js';
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import {stableSort} from '../array.js';
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import {CLASS_UNSELECTABLE} from '../css.js';
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import {visibleAtResolution} from '../layer/Layer.js';
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import RenderEvent from '../render/Event.js';
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import RenderEventType from '../render/EventType.js';
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import MapRenderer, {sortByZIndex} from './Map.js';
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import SourceState from '../source/State.js';
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import {replaceChildren} from '../dom.js';
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/**
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* @classdesc
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* Canvas map renderer.
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* @api
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*/
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class CompositeMapRenderer extends MapRenderer {
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/**
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* @param {import("../PluggableMap.js").default} map Map.
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*/
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constructor(map) {
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super(map);
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/**
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* @private
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* @type {HTMLDivElement}
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*/
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this.element_ = document.createElement('div');
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this.element_.style.width = '100%';
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this.element_.style.height = '100%';
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this.element_.className = CLASS_UNSELECTABLE;
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const container = map.getViewport();
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container.insertBefore(this.element_, container.firstChild || null);
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/**
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* @private
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* @type {Array<HTMLElement>}
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*/
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this.children_ = [];
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/**
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* @private
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* @type {boolean}
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*/
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this.renderedVisible_ = true;
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}
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/**
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* @param {import("../render/EventType.js").default} type Event type.
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* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
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*/
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dispatchRenderEvent(type, frameState) {
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const map = this.getMap();
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if (map.hasListener(type)) {
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const event = new RenderEvent(type, undefined, frameState);
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map.dispatchEvent(event);
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}
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}
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/**
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* @inheritDoc
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*/
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renderFrame(frameState) {
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if (!frameState) {
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if (this.renderedVisible_) {
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this.element_.style.display = 'none';
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this.renderedVisible_ = false;
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}
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return;
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}
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this.calculateMatrices2D(frameState);
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this.dispatchRenderEvent(RenderEventType.PRECOMPOSE, frameState);
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const layerStatesArray = frameState.layerStatesArray;
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stableSort(layerStatesArray, sortByZIndex);
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const rotation = frameState.viewState.rotation;
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if (rotation) {
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// TODO: apply rotation
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}
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const viewResolution = frameState.viewState.resolution;
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this.children_.length = 0;
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for (let i = 0, ii = layerStatesArray.length; i < ii; ++i) {
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const layerState = layerStatesArray[i];
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if (!visibleAtResolution(layerState, viewResolution) || layerState.sourceState != SourceState.READY) {
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continue;
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}
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const layer = layerState.layer;
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const layerRenderer = this.getLayerRenderer(layer);
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if (layerRenderer.prepareFrame(frameState, layerState)) {
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const element = layerRenderer.renderFrame(frameState, layerState);
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// TODO: deal with opacity
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this.children_.push(element);
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}
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}
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replaceChildren(this.element_, this.children_);
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this.dispatchRenderEvent(RenderEventType.POSTCOMPOSE, frameState);
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if (!this.renderedVisible_) {
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this.element_.style.display = '';
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this.renderedVisible_ = true;
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}
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this.scheduleRemoveUnusedLayerRenderers(frameState);
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this.scheduleExpireIconCache(frameState);
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}
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/**
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* @inheritDoc
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*/
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forEachLayerAtPixel(pixel, frameState, hitTolerance, callback, thisArg, layerFilter, thisArg2) {
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let result;
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const viewState = frameState.viewState;
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const viewResolution = viewState.resolution;
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const layerStates = frameState.layerStatesArray;
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const numLayers = layerStates.length;
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const coordinate = applyTransform(
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frameState.pixelToCoordinateTransform, pixel.slice());
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for (let i = numLayers - 1; i >= 0; --i) {
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const layerState = layerStates[i];
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const layer = layerState.layer;
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if (visibleAtResolution(layerState, viewResolution) && layerFilter.call(thisArg2, layer)) {
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const layerRenderer = this.getLayerRenderer(layer);
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result = layerRenderer.forEachLayerAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg);
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if (result) {
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return result;
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}
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}
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}
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return undefined;
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}
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}
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export default CompositeMapRenderer;
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@@ -1,7 +1,7 @@
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/**
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* @module ol/renderer/Layer
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*/
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import {getUid} from '../util.js';
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import {getUid, abstract} from '../util.js';
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import ImageState from '../ImageState.js';
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import Observable from '../Observable.js';
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import TileState from '../TileState.js';
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@@ -26,6 +26,28 @@ class LayerRenderer extends Observable {
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}
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/**
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* Determine whether render should be called.
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* @abstract
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* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
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* @param {import("../layer/Layer.js").State} layerState Layer state.
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* @return {boolean} Layer is ready to be rendered.
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*/
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prepareFrame(frameState, layerState) {
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return abstract();
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}
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/**
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* Render the layer.
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* @abstract
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* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
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* @param {import("../layer/Layer.js").State} layerState Layer state.
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* @return {HTMLElement} The rendered element.
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*/
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renderFrame(frameState, layerState) {
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return abstract();
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}
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/**
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* Create a function that adds loaded tiles to the tile lookup.
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* @param {import("../source/Tile.js").default} source Tile source.
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@@ -68,6 +90,21 @@ class LayerRenderer extends Observable {
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*/
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forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback) {}
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/**
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* @abstract
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* @param {import("../coordinate.js").Coordinate} coordinate Coordinate.
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* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {function(this: S, import("../layer/Layer.js").default, (Uint8ClampedArray|Uint8Array)): T} callback Layer
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* callback.
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* @param {S} thisArg Value to use as `this` when executing `callback`.
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* @return {T|undefined} Callback result.
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* @template S,T
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*/
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forEachLayerAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
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return abstract();
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}
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/**
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* @return {import("../layer/Layer.js").default} Layer.
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*/
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@@ -136,6 +136,25 @@ class CanvasLayerRenderer extends LayerRenderer {
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this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState, opt_transform);
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}
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/**
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @param {import("../../transform.js").Transform=} opt_transform Transform.
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* @protected
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*/
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preRender(frameState, opt_transform) {
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// TODO: pre-render event
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}
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/**
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @param {import("../../layer/Layer.js").State} layerState Layer state.
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* @param {import("../../transform.js").Transform=} opt_transform Transform.
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* @protected
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*/
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postRender(frameState, layerState, opt_transform) {
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// TODO: pre-render event
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}
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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@@ -175,15 +194,6 @@ class CanvasLayerRenderer extends LayerRenderer {
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abstract();
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}
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/**
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* @abstract
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @param {import("../../layer/Layer.js").State} layerState Layer state.
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* @return {boolean} whether composeFrame should be called.
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*/
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prepareFrame(frameState, layerState) {
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return abstract();
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}
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}
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export default CanvasLayerRenderer;
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@@ -82,7 +82,6 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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this.context = createCanvasContext2D();
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listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
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}
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/**
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@@ -225,6 +224,114 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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this.postCompose(context, frameState, layerState, transform);
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}
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/**
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @param {import("../../layer/Layer.js").State} layerState Layer state.
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*/
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render(frameState, layerState) {
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const replayGroup = this.replayGroup_;
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if (!replayGroup || replayGroup.isEmpty()) {
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return;
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}
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const context = this.context;
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const canvas = context.canvas;
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const extent = frameState.extent;
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const pixelRatio = frameState.pixelRatio;
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const viewState = frameState.viewState;
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const projection = viewState.projection;
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const rotation = viewState.rotation;
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const projectionExtent = projection.getExtent();
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const vectorSource = /** @type {import("../../source/Vector.js").default} */ (this.getLayer().getSource());
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// clipped rendering if layer extent is set
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const clipExtent = layerState.extent;
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const clipped = clipExtent !== undefined;
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if (clipped) {
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this.clip(context, frameState, /** @type {import("../../extent.js").Extent} */ (clipExtent));
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}
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if (this.declutterTree_) {
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this.declutterTree_.clear();
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}
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// resize and clear
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let width = Math.round(frameState.size[0] * pixelRatio);
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let height = Math.round(frameState.size[1] * pixelRatio);
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if (rotation) {
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const size = Math.round(Math.sqrt(width * width + height * height));
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width = height = size;
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}
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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canvas.height = height;
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canvas.style.width = (width / pixelRatio) + 'px';
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canvas.style.height = (height / pixelRatio) + 'px';
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} else {
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context.clearRect(0, 0, width, height);
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}
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const viewHints = frameState.viewHints;
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const snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
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// TODO: deal with rotation (this should not be necessary)
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if (rotation) {
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rotateAtOffset(context, -rotation, width / 2, height / 2);
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}
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let transform = this.getTransform(frameState, 0);
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const skippedFeatureUids = layerState.managed ? frameState.skippedFeatureUids : {};
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replayGroup.replay(context, transform, rotation, skippedFeatureUids, snapToPixel);
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if (vectorSource.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, extent)) {
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let startX = extent[0];
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const worldWidth = getWidth(projectionExtent);
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let world = 0;
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let offsetX;
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while (startX < projectionExtent[0]) {
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--world;
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offsetX = worldWidth * world;
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transform = this.getTransform(frameState, offsetX);
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replayGroup.replay(context, transform, rotation, skippedFeatureUids, snapToPixel);
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startX += worldWidth;
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}
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world = 0;
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startX = extent[2];
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while (startX > projectionExtent[2]) {
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++world;
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offsetX = worldWidth * world;
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transform = this.getTransform(frameState, offsetX);
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replayGroup.replay(context, transform, rotation, skippedFeatureUids, snapToPixel);
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startX -= worldWidth;
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}
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}
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// TODO: deal with rotation (this should not be necessary)
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if (rotation) {
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rotateAtOffset(context, rotation, width / 2, height / 2);
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}
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if (this.getLayer().hasListener(RenderEventType.RENDER)) {
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this.dispatchRenderEvent(context, frameState, transform);
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}
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if (clipped) {
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context.restore();
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}
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}
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/**
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* @inheritDoc
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*/
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renderFrame(frameState, layerState) {
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const transform = this.getTransform(frameState, 0);
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this.preRender(frameState, transform);
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this.render(frameState, layerState);
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this.postRender(frameState, layerState, transform);
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return this.context.canvas;
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}
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/**
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* @inheritDoc
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*/
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