Tile.Image should register for error events with respect to tile loading

events -- this means that if an image fails to load, it will still trigger
a loadend event, and the layer will eventually be in a state where it is no
longer waiting to load. Thanks to Andreas for the investigation! (Closes #842) 


git-svn-id: http://svn.openlayers.org/trunk/openlayers@5428 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
crschmidt
2007-12-15 14:16:18 +00:00
parent 4322cf921d
commit 43a4f9320b

View File

@@ -216,6 +216,21 @@ OpenLayers.Tile.Image = OpenLayers.Class(OpenLayers.Tile, {
OpenLayers.Event.observe(this.imgDiv, 'load',
OpenLayers.Function.bind(onload, this));
// Bind a listener to the onerror of the image div so that we
// can registere when a tile has finished loading with errors.
var onerror = function() {
// If we have gone through all image reload attempts, it is time
// to realize that we are done with this image. Since
// OpenLayers.Util.onImageLoadError already has taken care about
// the error, we can continue as if the image was loaded
// successfully.
if (this.imgDiv._attempts > OpenLayers.IMAGE_RELOAD_ATTEMPTS) {
onload.call(this);
}
};
OpenLayers.Event.observe(this.imgDiv, "error",
OpenLayers.Function.bind(onerror, this));
},
/**