diff --git a/src/ol/webgl/PostProcessingPass.js b/src/ol/webgl/PostProcessingPass.js index 68ff8196c4..024ea651f8 100644 --- a/src/ol/webgl/PostProcessingPass.js +++ b/src/ol/webgl/PostProcessingPass.js @@ -33,7 +33,7 @@ const DEFAULT_FRAGMENT_SHADER = ` /** * @typedef {Object} Options - * @property {WebGLContext} webGlContext WebGL context; mandatory. + * @property {WebGLRenderingContext} webGlContext WebGL context; mandatory. * @property {number} [scaleRatio] Scale ratio; if < 1, the post process will render to a texture smaller than * the main canvas that will then be sampled up (useful for saving resource on blur steps). * @property {string} [vertexShader] Vertex shader source @@ -43,7 +43,7 @@ const DEFAULT_FRAGMENT_SHADER = ` /** * @typedef {Object} UniformInternalDescription - * @property {UniformValue} value Value + * @property {import("./Helper").UniformValue} value Value * @property {number} location Location * @property {WebGLTexture} [texture] Texture * @private