Make tile loading count no longer depend on source count
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@@ -298,7 +298,6 @@ ol.renderer.Layer.prototype.manageTilePyramid = function(
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var tileSourceKey = goog.getUid(tileSource).toString();
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if (!(tileSourceKey in frameState.wantedTiles)) {
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frameState.wantedTiles[tileSourceKey] = {};
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++frameState.tileSourceCount;
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}
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var wantedTiles = frameState.wantedTiles[tileSourceKey];
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var tileQueue = frameState.tileQueue;
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