Add hit-detection support for webgl
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@@ -1951,6 +1951,8 @@ ol.render.canvas.ReplayGroup.prototype.replay = function(
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var zs = goog.array.map(goog.object.getKeys(this.replaysByZIndex_), Number);
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goog.array.sort(zs);
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// setup clipping so that the parts of over-simplified geometries are not
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// visible outside the current extent when panning
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var maxExtent = this.maxExtent_;
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var minX = maxExtent[0];
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var minY = maxExtent[1];
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