Adding in support for hit detection with canvas (and rendering holes in polygons). r=fredj (closes #3207)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@11849 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2011-03-31 21:00:03 +00:00
parent 66dabae11b
commit 3ef0b05949
8 changed files with 733 additions and 120 deletions
+148
View File
@@ -56,6 +56,75 @@
t.eq(r.resolution, resolution, "resolution is correctly set");
}
function test_featureIdToRGB(t) {
if (!supported) {
t.plan(0);
return;
}
t.plan(2);
var el = document.body;
el.id = "foo";
var renderer = new OpenLayers.Renderer.Canvas(el.id);
var cases = [{
id: "foo_0", rgb: [0, 0, 1]
}, {
id: "foo_10", rgb: [0, 0, 11]
}, {
id: "foo_100", rgb: [0, 0, 101]
}, {
id: "foo_1000000", rgb: [15, 66, 65]
}, {
id: "foo_16777214", rgb: [255, 255, 255]
}, {
id: "foo_16777215", rgb: [0, 0, 1]
}];
t.plan(cases.length);
var c;
for (var i=0; i<cases.length; ++i) {
c = cases[i];
t.eq(renderer.featureIdToRGB(c.id), c.rgb, c.id);
}
renderer.destroy();
}
function test_featureIdToHex(t) {
if (!supported) {
t.plan(0);
return;
}
t.plan(2);
var el = document.body;
el.id = "foo";
var renderer = new OpenLayers.Renderer.Canvas(el.id);
var cases = [{
id: "foo_0", hex: "#000001"
}, {
id: "foo_10", hex: "#00000b"
}, {
id: "foo_100", hex: "#000065"
}, {
id: "foo_1000000", hex: "#0f4241"
}, {
id: "foo_16777214", hex: "#ffffff"
}, {
id: "foo_16777215", hex: "#000001"
}];
t.plan(cases.length);
var c;
for (var i=0; i<cases.length; ++i) {
c = cases[i];
t.eq(renderer.featureIdToHex(c.id), c.hex, c.id);
}
renderer.destroy();
}
function test_Renderer_Canvas_destroy(t) {
if (!supported) { t.plan(0); return; }
t.plan(5);
@@ -77,6 +146,85 @@
t.eq(r.resolution, null, "resolution nullified");
t.eq(r.map, null, "map nullified");
}
function test_hitDetection(t) {
if (!supported) {
t.plan(0);
return;
}
var layer = new OpenLayers.Layer.Vector(null, {
isBaseLayer: true,
resolutions: [1],
styleMap: new OpenLayers.StyleMap({
pointRadius: 5,
strokeWidth: 3,
fillColor: "red",
fillOpacity: 0.5,
strokeColor: "blue",
strokeOpacity: 0.75
}),
renderers: ["Canvas"]
});
var map = new OpenLayers.Map({
div: "map",
controls: [],
layers: [layer],
center: new OpenLayers.LonLat(0, 0),
zoom: 0
});
layer.addFeatures([
new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.Point(-100, 0)
),
new OpenLayers.Feature.Vector(
OpenLayers.Geometry.fromWKT("LINESTRING(-50 0, 50 0)")
),
new OpenLayers.Feature.Vector(
OpenLayers.Geometry.fromWKT("POLYGON((100 -25, 150 -25, 150 25, 100 25, 100 -25), (120 -5, 130 -5, 130 5, 120 5, 120 -5))")
)
]);
var cases = [{
msg: "center of point", x: -100, y: 0, id: layer.features[0].id
}, {
msg: "edge of point", x: -103, y: 3, id: layer.features[0].id
}, {
msg: "outside point", x: -110, y: 3, id: null
}, {
msg: "center of line", x: 0, y: 0, id: layer.features[1].id
}, {
msg: "edge of line", x: 0, y: 1, id: layer.features[1].id
}, {
msg: "outside line", x: 0, y: 5, id: null
}, {
msg: "inside polygon", x: 110, y: 0, id: layer.features[2].id
}, {
msg: "edge of polygon", x: 99, y: 0, id: layer.features[2].id
}, {
msg: "inside polygon hole", x: 125, y: 0, id: null
}, {
msg: "outside polygon", x: 155, y: 0, id: null
}];
function px(x, y) {
return map.getPixelFromLonLat(
new OpenLayers.LonLat(x, y)
);
}
var num = cases.length;
t.plan(num);
var c, feature;
for (var i=0; i<num; ++i) {
c = cases[i];
feature = layer.renderer.getFeatureIdFromEvent({xy: px(c.x, c.y)});
t.eq(feature && feature.id, c.id, c.msg);
}
}
</script>
</head>