Adding in support for hit detection with canvas (and rendering holes in polygons). r=fredj (closes #3207)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11849 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -0,0 +1,91 @@
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var features = [
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new OpenLayers.Feature.Vector(
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OpenLayers.Geometry.fromWKT(
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"LINESTRING(-90 90, 90 -90)"
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),
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{color: "#0f0000"}
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),
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new OpenLayers.Feature.Vector(
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OpenLayers.Geometry.fromWKT(
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"LINESTRING(100 50, -100 -50)"
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),
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{color: "#00ff00"}
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)
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];
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var layer = new OpenLayers.Layer.Vector(null, {
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styleMap: new OpenLayers.StyleMap({
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strokeWidth: 3,
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strokeColor: "${color}"
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}),
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isBaseLayer: true,
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renderers: ["Canvas"],
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rendererOptions: {hitDetection: true}
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});
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layer.addFeatures(features);
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var map = new OpenLayers.Map({
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div: "map",
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layers: [layer],
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center: new OpenLayers.LonLat(0, 0),
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zoom: 0
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});
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var xOff = 2, yOff = 2;
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var rows = 1 + (2 * yOff);
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var cols = 1 + (2 * xOff);
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var template = new jugl.Template("template");
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template.process({
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clone: true,
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parent: "inspector",
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context: {
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rows: rows,
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cols: cols
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}
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});
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function isDark(r, g, b, a) {
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a = a / 255;
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var da = 1 - a;
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// convert color values to decimal (assume white background)
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r = (a * r / 255) + da;
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g = (a * g / 255) + da;
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b = (a * b / 255) + da;
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// use w3C brightness measure
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var brightness = (r * 0.299) + (g * 0.587) + (b * 0.144);
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return brightness < 0.5;
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}
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var context = layer.renderer.canvas; //layer.renderer.hitContext;
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var size = map.getSize();
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map.events.on({
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mousemove: function(event) {
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var x = event.xy.x - 1; // TODO: fix this elsewhere
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var y = event.xy.y;
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if ((x >= xOff) && (x < size.w - xOff) && (y >= yOff) && (y < size.h - yOff)) {
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var data = context.getImageData(x - xOff, y - yOff, rows, cols).data;
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var offset, red, green, blue, alpha, cell;
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for (var i=0; i<cols; ++i) {
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for (var j=0; j<rows; ++j) {
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offset = (i * 4) + (j * 4 * cols);
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red = data[offset];
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green = data[offset + 1];
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blue = data[offset + 2];
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alpha = data[offset + 3];
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cell = document.getElementById("c" + i + "r" + j);
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cell.innerHTML = "R: " + red + "<br>G: " + green + "<br>B: " + blue + "<br>A: " + alpha;
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cell.style.backgroundColor = "rgba(" + red + ", " + green + ", " + blue + ", " + (alpha / 255) + ")";
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cell.style.color = isDark(red, green, blue, alpha) ? "#ffffff" : "#000000";
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}
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}
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}
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}
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});
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