Adding in support for hit detection with canvas (and rendering holes in polygons). r=fredj (closes #3207)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11849 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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88
examples/canvas-hit-detection.js
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88
examples/canvas-hit-detection.js
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// create some sample features
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var Feature = OpenLayers.Feature.Vector;
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var Geometry = OpenLayers.Geometry;
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var features = [
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new Feature(new Geometry.Point(-90, 45)),
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new Feature(
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new Geometry.Point(0, 45),
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{cls: "one"}
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),
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new Feature(
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new Geometry.Point(90, 45),
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{cls: "two"}
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),
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new Feature(
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Geometry.fromWKT("LINESTRING(-110 -60, -80 -40, -50 -60, -20 -40)")
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),
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new Feature(
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Geometry.fromWKT("POLYGON((20 -20, 110 -20, 110 -80, 20 -80, 20 -20), (40 -40, 90 -40, 90 -60, 40 -60, 40 -40))")
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)
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];
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// create rule based styles
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var Rule = OpenLayers.Rule;
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var Filter = OpenLayers.Filter;
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var style = new OpenLayers.Style({
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pointRadius: 10,
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strokeWidth: 2,
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strokeOpacity: 0.7,
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strokeColor: "navy",
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fillColor: "#ffcc66",
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fillOpacity: 1
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}, {
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rules: [
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new Rule({
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filter: new Filter.Comparison({
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type: "==",
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property: "cls",
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value: "one"
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}),
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symbolizer: {
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externalGraphic: "../img/marker-blue.png"
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}
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}),
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new Rule({
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filter: new Filter.Comparison({
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type: "==",
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property: "cls",
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value: "two"
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}),
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symbolizer: {
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externalGraphic: "../img/marker-green.png"
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}
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}),
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new Rule({
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elseFilter: true,
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symbolizer: {
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graphicName: "circle"
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}
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})
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]
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});
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var layer = new OpenLayers.Layer.Vector(null, {
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styleMap: new OpenLayers.StyleMap({
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"default": style,
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select: {
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fillColor: "red",
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pointRadius: 13,
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strokeColor: "yellow",
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strokeWidth: 3
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}
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}),
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isBaseLayer: true,
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renderers: ["Canvas"]
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});
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layer.addFeatures(features);
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var map = new OpenLayers.Map({
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div: "map",
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layers: [layer],
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center: new OpenLayers.LonLat(0, 0),
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zoom: 0
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});
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var select = new OpenLayers.Control.SelectFeature(layer, {hover: true});
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map.addControl(select);
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select.activate();
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