Create a custom event type for vector layers

Vector layers will now dispatch ol.layer.VectorLayerEventType.ADD and
ol.layer.VectorLayerEventType.REMOVE event types instead of the generic
goog.events.EventType.CHANGE event type.
This will fix a maximum call stack size exceeded javascript error.
This commit is contained in:
Bruno Binet
2013-08-01 17:36:46 +02:00
parent e4c36378ac
commit 3ecb5b89ff
2 changed files with 19 additions and 8 deletions

View File

@@ -3,7 +3,6 @@ goog.provide('ol.renderer.canvas.VectorLayer');
goog.require('goog.dom');
goog.require('goog.dom.TagName');
goog.require('goog.events');
goog.require('goog.events.EventType');
goog.require('goog.object');
goog.require('goog.vec.Mat4');
goog.require('ol.Pixel');
@@ -14,6 +13,7 @@ goog.require('ol.ViewHint');
goog.require('ol.extent');
goog.require('ol.geom.GeometryType');
goog.require('ol.layer.Vector');
goog.require('ol.layer.VectorLayerEventType');
goog.require('ol.renderer.canvas.Layer');
goog.require('ol.renderer.canvas.VectorRenderer');
goog.require('ol.tilegrid.TileGrid');
@@ -86,8 +86,11 @@ ol.renderer.canvas.VectorLayer = function(mapRenderer, layer) {
*/
this.tileCache_ = new ol.TileCache(
ol.renderer.canvas.VectorLayer.TILECACHE_SIZE);
goog.events.listen(layer, goog.events.EventType.CHANGE,
this.handleLayerChange_, false, this);
goog.events.listen(layer, [
ol.layer.VectorLayerEventType.ADD,
ol.layer.VectorLayerEventType.REMOVE
],
this.handleLayerChange_, false, this);
/**
* @private