Do not draw vectors outside viewport
This commit is contained in:
@@ -73,11 +73,17 @@ ol.renderer.webgl.VectorLayer.prototype.composeFrame = function(frameState, laye
|
||||
this.layerState_ = layerState;
|
||||
var viewState = frameState.viewState;
|
||||
var replayGroup = this.replayGroup_;
|
||||
var size = frameState.size;
|
||||
var pixelRatio = frameState.pixelRatio;
|
||||
var gl = this.mapRenderer.getGL();
|
||||
if (replayGroup && !replayGroup.isEmpty()) {
|
||||
gl.enable(gl.SCISSOR_TEST);
|
||||
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
|
||||
replayGroup.replay(context,
|
||||
viewState.center, viewState.resolution, viewState.rotation,
|
||||
frameState.size, frameState.pixelRatio, layerState.opacity,
|
||||
size, pixelRatio, layerState.opacity,
|
||||
layerState.managed ? frameState.skippedFeatureUids : {});
|
||||
gl.disable(gl.SCISSOR_TEST);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user