Webgl helper / add the possibility to use transforms as custom uniforms
These will be translated into 4x4 matrices in GLSL.
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@@ -1,4 +1,5 @@
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import WebGLHelper from '../../../../src/ol/webgl/Helper';
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import {create as createTransform} from '../../../../src/ol/transform';
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const VERTEX_SHADER = `
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@@ -95,7 +96,8 @@ describe('ol.webgl.WebGLHelper', function() {
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uniforms: {
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u_test1: 42,
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u_test2: [1, 3],
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u_test3: document.createElement('canvas')
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u_test3: document.createElement('canvas'),
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u_test4: createTransform()
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}
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});
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h.useProgram(h.getProgram(FRAGMENT_SHADER, VERTEX_SHADER));
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@@ -116,13 +118,15 @@ describe('ol.webgl.WebGLHelper', function() {
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});
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it('has processed uniforms', function() {
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expect(h.uniforms_.length).to.eql(3);
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expect(h.uniforms_.length).to.eql(4);
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expect(h.uniforms_[0].name).to.eql('u_test1');
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expect(h.uniforms_[1].name).to.eql('u_test2');
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expect(h.uniforms_[2].name).to.eql('u_test3');
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expect(h.uniforms_[3].name).to.eql('u_test4');
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expect(h.uniforms_[0].location).to.not.eql(-1);
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expect(h.uniforms_[1].location).to.not.eql(-1);
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expect(h.uniforms_[2].location).to.not.eql(-1);
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expect(h.uniforms_[3].location).to.not.eql(-1);
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expect(h.uniforms_[2].texture).to.not.eql(undefined);
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});
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});
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