added new graphicName symbolizer property, which allows to render well-known graphic symbols named "square", "cross", "x" and "triangle", in addition to the existing "circle". Thanks Tim for the tweaks and the example. r=tschaub,elemoine (closes #1398)

git-svn-id: http://svn.openlayers.org/trunk/openlayers@7634 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
ahocevar
2008-07-31 17:02:10 +00:00
parent 9bdd7bc77a
commit 3dcc30a24c
11 changed files with 451 additions and 28 deletions

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@@ -0,0 +1,83 @@
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>OpenLayers Graphic Names</title>
<link rel="stylesheet" href="../theme/default/style.css" type="text/css" />
<link rel="stylesheet" href="style.css" type="text/css" />
<script src="../lib/OpenLayers.js"></script>
<script type="text/javascript">
var map;
function init() {
map = new OpenLayers.Map('map');
// list of well-known graphic names
var graphics = ["star", "cross", "x", "square", "triangle", "circle"];
// Create one feature for each well known graphic.
// Give features a type attribute with the graphic name.
var num = graphics.length;
var slot = map.maxExtent.getWidth() / num;
var features = Array(num);
for(var i=0; i<graphics.length; ++i) {
lon = map.maxExtent.left + (i * slot) + (slot / 2);
features[i] = new OpenLayers.Feature.Vector(
new OpenLayers.Geometry.Point(
map.maxExtent.left + (i * slot) + (slot / 2), 0
), {
type: graphics[i]
}
);
}
// Create a style map for painting the features.
// The graphicName property of the symbolizer is evaluated using
// the type attribute on each feature (set above).
var styles = new OpenLayers.StyleMap({
"default": {
graphicName: "${type}",
pointRadius: 10,
strokeColor: "fuchsia",
strokeWidth: 2,
fillColor: "lime",
fillOpacity: 0.6
},
"select": {
pointRadius: 20,
fillOpacity: 1
}
});
// Create a vector layer and give it your style map.
var layer = new OpenLayers.Layer.Vector(
"Graphics", {styleMap: styles, isBaseLayer: true}
);
layer.addFeatures(features);
map.addLayer(layer);
// Create a select feature control and add it to the map.
var select = new OpenLayers.Control.SelectFeature(layer, {hover: true});
map.addControl(select);
select.activate();
map.setCenter(new OpenLayers.LonLat(0, 0), 0);
}
</script>
</head>
<body onload="init()">
<h1 id="title">Named Graphics Example</h1>
<div id="tags"></div>
<p id="shortdesc">
Shows how to use well-known graphic names.
</p>
<div id="map" class="smallmap"></div>
<div id="docs">
OpenLayers supports well-known names for a few graphics. You can use
the names "star", "cross", "x", "square", "triangle", and "circle" as
the value for the graphicName property of a symbolizer.
</div>
</body>
</html>

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@@ -23,4 +23,18 @@
<topp:POP_CLASS>100,000 to 250,000</topp:POP_CLASS>
</topp:tasmania_cities>
</gml:featureMember>
<gml:featureMember>
<topp:tasmania_cities fid="tasmania_cities.2">
<topp:the_geom>
<gml:MultiPoint srsName="http://www.opengis.net/gml/srs/epsg.xml#4326">
<gml:pointMember>
<gml:Point>
<gml:coordinates xmlns:gml="http://www.opengis.net/gml" decimal="." cs="," ts=" ">147,-41.1</gml:coordinates>
</gml:Point>
</gml:pointMember>
</gml:MultiPoint>
</topp:the_geom>
<topp:CNTRY_NAME>Australia</topp:CNTRY_NAME>
</topp:tasmania_cities>
</gml:featureMember>
</wfs:FeatureCollection>

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@@ -528,13 +528,27 @@
<sld:IsDefault>1</sld:IsDefault>
<sld:FeatureTypeStyle>
<sld:Rule>
<ogc:Filter>
<ogc:FeatureId fid="tasmania_cities.1"/>
</ogc:Filter>
<sld:PointSymbolizer>
<sld:Graphic>
<sld:ExternalGraphic>
<sld:OnlineResource xlink:href="../img/marker.png" />
<sld:Format>image/png</sld:Format>
</sld:ExternalGraphic>
<sld:Opacity>0.5</sld:Opacity>
<sld:Opacity>0.7</sld:Opacity>
<sld:Size>14</sld:Size>
</sld:Graphic>
</sld:PointSymbolizer>
</sld:Rule>
<sld:Rule>
<sld:ElseFilter/>
<sld:PointSymbolizer>
<sld:Graphic>
<sld:Mark>
<sld:WellKnownName>cross</sld:WellKnownName>
</sld:Mark>
<sld:Size>10</sld:Size>
</sld:Graphic>
</sld:PointSymbolizer>

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@@ -26,6 +26,11 @@
var style_blue = OpenLayers.Util.extend({}, layer_style);
style_blue.strokeColor = "blue";
style_blue.fillColor = "blue";
style_blue.graphicName = "star";
style_blue.pointRadius = 10;
style_blue.strokeWidth = 3;
style_blue.rotation = 45;
style_blue.strokeLinecap = "butt";
/*
* Green style