move Layer.VirtualEarth function into deprecated.js
This commit is contained in:
@@ -1,68 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<title>OpenLayers Virtual Earth Example</title>
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<link rel="stylesheet" href="../theme/default/style.css" type="text/css">
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<link rel="stylesheet" href="style.css" type="text/css">
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<script src='http://dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.1'></script>
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<script src="../lib/OpenLayers.js"></script>
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<script type="text/javascript">
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var map, velayer, layer;
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function init(){
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map = new OpenLayers.Map('map', {
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controls: [new OpenLayers.Control.Navigation()],
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panMethod: OpenLayers.Easing.Linear.easeOut,
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panDuration: 10
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});
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velayer = new OpenLayers.Layer.VirtualEarth("VE", {
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minZoomLevel: 2,
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maxZoomLevel: 6,
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type: VEMapStyle.Road
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});
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map.addLayer(velayer);
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map.setCenter(new OpenLayers.LonLat(25, 25), 0);
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map.addControl( new OpenLayers.Control.PanZoomBar() );
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markers = new OpenLayers.Layer.Markers("markers");
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map.addLayer(markers);
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for(var i=0;i<100;i++){
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var lat= Math.floor(Math.random()*50);
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var lon= Math.floor(Math.random()*50);
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var lonLat=new OpenLayers.LonLat(lon,lat);
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var marker=new OpenLayers.Marker(lonLat);
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markers.addMarker(marker);
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}
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}
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</script>
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</head>
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<body onload="init()">
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<h1 id="title">Virtual Earth Example</h1>
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<div id="tags">
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panning, virtual earth, panzoom, panmethod, panduration
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</div>
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<p id="shortdesc">
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When using the PanZoom buttons with VirtualEarth, some 'drift' is
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possible in markers. This page demonstrates how to use the
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panMethod and panDuration properties to change the OpenLayers
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settings to match VirtualEarth.
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</p>
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<div id="map" class="smallmap"></div>
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</body>
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</html>
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@@ -1,74 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<title>OpenLayers Virtual Earth Example</title>
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<link rel="stylesheet" href="../theme/default/style.css" type="text/css">
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<link rel="stylesheet" href="style.css" type="text/css">
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<script src='http://dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.1'></script>
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<script src="../lib/OpenLayers.js"></script>
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<script type="text/javascript">
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var lon = 12;
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var lat = 41;
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var zoom = 15;
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var map, velayer, layer, marker;
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function init(){
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map = new OpenLayers.Map( 'map' ,
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{controls:[new OpenLayers.Control.MouseDefaults()]});
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velayer = new OpenLayers.Layer.VirtualEarth( "VE", {
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// turn off animated zooming
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animationEnabled: false,
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minZoomLevel: 4,
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maxZoomLevel: 6,
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'type': VEMapStyle.Aerial
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});
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map.addLayer(velayer);
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markers = new OpenLayers.Layer.Markers("markers");
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map.addLayer(markers);
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map.setCenter(new OpenLayers.LonLat(lon, lat), zoom);
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map.addControl( new OpenLayers.Control.LayerSwitcher() );
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map.addControl( new OpenLayers.Control.PanZoomBar() );
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}
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function add() {
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if(!marker) {
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marker = new OpenLayers.Marker(new OpenLayers.LonLat(15, 47));
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markers.addMarker(marker);
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}
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}
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function remove() {
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if(marker) {
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markers.removeMarker(marker);
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marker = null;
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}
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}
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</script>
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</head>
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<body onload="init()">
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<h1 id="title">Virtual Earth Example</h1>
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<div id="tags">
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virtual earth, marker
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</div>
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<p id="shortdesc">
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Demonstrates the use of a Virtual Earth base layer.
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</p>
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<div id="map" class="smallmap"></div>
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<input type="button" onClick="javascript:add()"value="Add the marker to the map">
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<input type="button" onClick="javascript:remove()" value="Remove the marker from the map">
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<div id="docs">This example demonstrates the ability to add VirtualEarth and the and remove markers.</div>
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</body>
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</html>
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@@ -128,7 +128,6 @@
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"OpenLayers/Layer/FixedZoomLevels.js",
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"OpenLayers/Layer/Google.js",
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"OpenLayers/Layer/Google/v3.js",
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"OpenLayers/Layer/VirtualEarth.js",
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"OpenLayers/Layer/Yahoo.js",
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"OpenLayers/Layer/HTTPRequest.js",
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"OpenLayers/Layer/Grid.js",
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@@ -1,391 +0,0 @@
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/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
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* full list of contributors). Published under the Clear BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
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* full text of the license. */
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/**
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* @requires OpenLayers/Layer/SphericalMercator.js
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* @requires OpenLayers/Layer/EventPane.js
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* @requires OpenLayers/Layer/FixedZoomLevels.js
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* @requires OpenLayers/Lang.js
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*/
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/**
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* Class: OpenLayers.Layer.VirtualEarth
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* *Deprecated*. Use <OpenLayers.Layer.Bing> instead.
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*
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* Instances of OpenLayers.Layer.VirtualEarth are used to display the data from
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* the Bing Maps AJAX Control (see e.g.
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* http://msdn.microsoft.com/library/bb429619.aspx). Create a VirtualEarth
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* layer with the <OpenLayers.Layer.VirtualEarth> constructor.
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*
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* Inherits from:
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* - <OpenLayers.Layer.EventPane>
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* - <OpenLayers.Layer.FixedZoomLevels>
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*/
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OpenLayers.Layer.VirtualEarth = OpenLayers.Class(
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OpenLayers.Layer.EventPane,
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OpenLayers.Layer.FixedZoomLevels, {
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/**
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* Constant: MIN_ZOOM_LEVEL
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* {Integer} 1
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*/
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MIN_ZOOM_LEVEL: 1,
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/**
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* Constant: MAX_ZOOM_LEVEL
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* {Integer} 19
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*/
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MAX_ZOOM_LEVEL: 19,
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/**
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* Constant: RESOLUTIONS
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* {Array(Float)} Hardcode these resolutions so that they are more closely
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* tied with the standard wms projection
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*/
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RESOLUTIONS: [
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1.40625,
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0.703125,
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0.3515625,
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0.17578125,
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0.087890625,
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0.0439453125,
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0.02197265625,
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0.010986328125,
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0.0054931640625,
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0.00274658203125,
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0.001373291015625,
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0.0006866455078125,
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0.00034332275390625,
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0.000171661376953125,
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0.0000858306884765625,
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0.00004291534423828125,
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0.00002145767211914062,
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0.00001072883605957031,
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0.00000536441802978515
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],
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/**
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* APIProperty: type
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* {VEMapType}
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*/
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type: null,
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/**
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* APIProperty: wrapDateLine
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* {Boolean} Allow user to pan forever east/west. Default is true.
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* Setting this to false only restricts panning if
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* <sphericalMercator> is true.
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*/
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wrapDateLine: true,
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/**
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* APIProperty: sphericalMercator
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* {Boolean} Should the map act as a mercator-projected map? This will
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* cause all interactions with the map to be in the actual map
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* projection, which allows support for vector drawing, overlaying
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* other maps, etc.
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*/
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sphericalMercator: false,
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/**
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* APIProperty: animationEnabled
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* {Boolean} If set to true, the transition between zoom levels will be
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* animated. Set to false to match the zooming experience of other
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* layer types. Default is true.
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*/
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animationEnabled: true,
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/**
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* Constructor: OpenLayers.Layer.VirtualEarth
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* Creates a new instance of a OpenLayers.Layer.VirtualEarth. If you use an
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* instance of OpenLayers.Layer.VirtualEarth in you map, you should set
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* the <OpenLayers.Map> option restrictedExtent to a meaningful value,
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* e.g.:
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* (code)
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* var map = new OpenLayers.Map( 'map', {
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* // other map options
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* restrictedExtent : OpenLayers.Bounds(-20037508, -20037508, 20037508, 20037508)
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* } );
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*
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* var veLayer = new OpenLayers.Layer.VirtualEarth (
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* "Virtual Earth Layer"
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* );
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*
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* map.addLayer( veLayer );
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* (end)
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*
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* Parameters:
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* name - {String}
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* options - {Object}
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*/
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initialize: function(name, options) {
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OpenLayers.Layer.EventPane.prototype.initialize.apply(this, arguments);
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OpenLayers.Layer.FixedZoomLevels.prototype.initialize.apply(this,
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arguments);
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if(this.sphericalMercator) {
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OpenLayers.Util.extend(this, OpenLayers.Layer.SphericalMercator);
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this.initMercatorParameters();
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}
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},
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/**
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* Method: loadMapObject
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*/
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loadMapObject:function() {
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// create div and set to same size as map
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var veDiv = OpenLayers.Util.createDiv(this.name);
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var sz = this.map.getSize();
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veDiv.style.width = sz.w + "px";
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veDiv.style.height = sz.h + "px";
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this.div.appendChild(veDiv);
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try { // crash prevention
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this.mapObject = new VEMap(this.name);
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} catch (e) { }
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if (this.mapObject != null) {
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try { // this is to catch a Mozilla bug without falling apart
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// The fourth argument is whether the map is 'fixed' -- not
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// draggable. See:
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// http://blogs.msdn.com/virtualearth/archive/2007/09/28/locking-a-virtual-earth-map.aspx
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//
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this.mapObject.LoadMap(null, null, this.type, true);
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this.mapObject.AttachEvent("onmousedown", OpenLayers.Function.True);
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} catch (e) { }
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this.mapObject.HideDashboard();
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if(typeof this.mapObject.SetAnimationEnabled == "function") {
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this.mapObject.SetAnimationEnabled(this.animationEnabled);
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}
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}
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//can we do smooth panning? this is an unpublished method, so we need
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// to be careful
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if ( !this.mapObject ||
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!this.mapObject.vemapcontrol ||
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!this.mapObject.vemapcontrol.PanMap ||
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(typeof this.mapObject.vemapcontrol.PanMap != "function")) {
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this.dragPanMapObject = null;
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}
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},
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/**
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* Method: onMapResize
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*/
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onMapResize: function() {
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this.mapObject.Resize(this.map.size.w, this.map.size.h);
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},
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/**
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* APIMethod: getWarningHTML
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*
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* Returns:
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* {String} String with information on why layer is broken, how to get
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* it working.
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*/
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getWarningHTML:function() {
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return OpenLayers.i18n(
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"getLayerWarning", {'layerType':'VE', 'layerLib':'VirtualEarth'}
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);
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},
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/************************************
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* *
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* MapObject Interface Controls *
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* *
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************************************/
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// Get&Set Center, Zoom
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/**
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* APIMethod: setMapObjectCenter
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* Set the mapObject to the specified center and zoom
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*
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* Parameters:
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* center - {Object} MapObject LonLat format
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* zoom - {int} MapObject zoom format
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*/
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setMapObjectCenter: function(center, zoom) {
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this.mapObject.SetCenterAndZoom(center, zoom);
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},
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/**
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* APIMethod: getMapObjectCenter
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*
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* Returns:
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* {Object} The mapObject's current center in Map Object format
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*/
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getMapObjectCenter: function() {
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return this.mapObject.GetCenter();
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},
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/**
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* APIMethod: dragPanMapObject
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*
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* Parameters:
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* dX - {Integer}
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* dY - {Integer}
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*/
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dragPanMapObject: function(dX, dY) {
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this.mapObject.vemapcontrol.PanMap(dX, -dY);
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},
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/**
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* APIMethod: getMapObjectZoom
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*
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* Returns:
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* {Integer} The mapObject's current zoom, in Map Object format
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*/
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getMapObjectZoom: function() {
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return this.mapObject.GetZoomLevel();
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},
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// LonLat - Pixel Translation
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/**
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* APIMethod: getMapObjectLonLatFromMapObjectPixel
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||||
*
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* Parameters:
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||||
* moPixel - {Object} MapObject Pixel format
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*
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* Returns:
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* {Object} MapObject LonLat translated from MapObject Pixel
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*/
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||||
getMapObjectLonLatFromMapObjectPixel: function(moPixel) {
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//the conditional here is to test if we are running the v6 of VE
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return (typeof VEPixel != 'undefined')
|
||||
? this.mapObject.PixelToLatLong(moPixel)
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||||
: this.mapObject.PixelToLatLong(moPixel.x, moPixel.y);
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||||
},
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||||
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||||
/**
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||||
* APIMethod: getMapObjectPixelFromMapObjectLonLat
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||||
*
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||||
* Parameters:
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||||
* moLonLat - {Object} MapObject LonLat format
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||||
*
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||||
* Returns:
|
||||
* {Object} MapObject Pixel transtlated from MapObject LonLat
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||||
*/
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||||
getMapObjectPixelFromMapObjectLonLat: function(moLonLat) {
|
||||
return this.mapObject.LatLongToPixel(moLonLat);
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||||
},
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||||
|
||||
|
||||
/************************************
|
||||
* *
|
||||
* MapObject Primitives *
|
||||
* *
|
||||
************************************/
|
||||
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||||
|
||||
// LonLat
|
||||
|
||||
/**
|
||||
* APIMethod: getLongitudeFromMapObjectLonLat
|
||||
*
|
||||
* Parameters:
|
||||
* moLonLat - {Object} MapObject LonLat format
|
||||
*
|
||||
* Returns:
|
||||
* {Float} Longitude of the given MapObject LonLat
|
||||
*/
|
||||
getLongitudeFromMapObjectLonLat: function(moLonLat) {
|
||||
return this.sphericalMercator ?
|
||||
this.forwardMercator(moLonLat.Longitude, moLonLat.Latitude).lon :
|
||||
moLonLat.Longitude;
|
||||
},
|
||||
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||||
/**
|
||||
* APIMethod: getLatitudeFromMapObjectLonLat
|
||||
*
|
||||
* Parameters:
|
||||
* moLonLat - {Object} MapObject LonLat format
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||||
*
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||||
* Returns:
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* {Float} Latitude of the given MapObject LonLat
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||||
*/
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||||
getLatitudeFromMapObjectLonLat: function(moLonLat) {
|
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return this.sphericalMercator ?
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this.forwardMercator(moLonLat.Longitude, moLonLat.Latitude).lat :
|
||||
moLonLat.Latitude;
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},
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||||
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||||
/**
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||||
* APIMethod: getMapObjectLonLatFromLonLat
|
||||
*
|
||||
* Parameters:
|
||||
* lon - {Float}
|
||||
* lat - {Float}
|
||||
*
|
||||
* Returns:
|
||||
* {Object} MapObject LonLat built from lon and lat params
|
||||
*/
|
||||
getMapObjectLonLatFromLonLat: function(lon, lat) {
|
||||
var veLatLong;
|
||||
if(this.sphericalMercator) {
|
||||
var lonlat = this.inverseMercator(lon, lat);
|
||||
veLatLong = new VELatLong(lonlat.lat, lonlat.lon);
|
||||
} else {
|
||||
veLatLong = new VELatLong(lat, lon);
|
||||
}
|
||||
return veLatLong;
|
||||
},
|
||||
|
||||
// Pixel
|
||||
|
||||
/**
|
||||
* APIMethod: getXFromMapObjectPixel
|
||||
*
|
||||
* Parameters:
|
||||
* moPixel - {Object} MapObject Pixel format
|
||||
*
|
||||
* Returns:
|
||||
* {Integer} X value of the MapObject Pixel
|
||||
*/
|
||||
getXFromMapObjectPixel: function(moPixel) {
|
||||
return moPixel.x;
|
||||
},
|
||||
|
||||
/**
|
||||
* APIMethod: getYFromMapObjectPixel
|
||||
*
|
||||
* Parameters:
|
||||
* moPixel - {Object} MapObject Pixel format
|
||||
*
|
||||
* Returns:
|
||||
* {Integer} Y value of the MapObject Pixel
|
||||
*/
|
||||
getYFromMapObjectPixel: function(moPixel) {
|
||||
return moPixel.y;
|
||||
},
|
||||
|
||||
/**
|
||||
* APIMethod: getMapObjectPixelFromXY
|
||||
*
|
||||
* Parameters:
|
||||
* x - {Integer}
|
||||
* y - {Integer}
|
||||
*
|
||||
* Returns:
|
||||
* {Object} MapObject Pixel from x and y parameters
|
||||
*/
|
||||
getMapObjectPixelFromXY: function(x, y) {
|
||||
//the conditional here is to test if we are running the v6 of VE
|
||||
return (typeof VEPixel != 'undefined') ? new VEPixel(x, y)
|
||||
: new Msn.VE.Pixel(x, y);
|
||||
},
|
||||
|
||||
CLASS_NAME: "OpenLayers.Layer.VirtualEarth"
|
||||
});
|
||||
@@ -15,6 +15,7 @@
|
||||
* @requires OpenLayers/Feature.js
|
||||
* @requires OpenLayers/Layer/EventPane.js
|
||||
* @requires OpenLayers/Layer/FixedZoomLevels.js
|
||||
* @requires OpenLayers/Layer/SphericalMercator.js
|
||||
*/
|
||||
|
||||
/**
|
||||
@@ -3176,3 +3177,382 @@ OpenLayers.Layer.MultiMap = OpenLayers.Class(
|
||||
|
||||
CLASS_NAME: "OpenLayers.Layer.MultiMap"
|
||||
});
|
||||
|
||||
/**
|
||||
* Class: OpenLayers.Layer.VirtualEarth
|
||||
* *Deprecated*. Use <OpenLayers.Layer.Bing> instead.
|
||||
*
|
||||
* Instances of OpenLayers.Layer.VirtualEarth are used to display the data from
|
||||
* the Bing Maps AJAX Control (see e.g.
|
||||
* http://msdn.microsoft.com/library/bb429619.aspx). Create a VirtualEarth
|
||||
* layer with the <OpenLayers.Layer.VirtualEarth> constructor.
|
||||
*
|
||||
* Inherits from:
|
||||
* - <OpenLayers.Layer.EventPane>
|
||||
* - <OpenLayers.Layer.FixedZoomLevels>
|
||||
*/
|
||||
OpenLayers.Layer.VirtualEarth = OpenLayers.Class(
|
||||
OpenLayers.Layer.EventPane,
|
||||
OpenLayers.Layer.FixedZoomLevels, {
|
||||
|
||||
/**
|
||||
* Constant: MIN_ZOOM_LEVEL
|
||||
* {Integer} 1
|
||||
*/
|
||||
MIN_ZOOM_LEVEL: 1,
|
||||
|
||||
/**
|
||||
* Constant: MAX_ZOOM_LEVEL
|
||||
* {Integer} 19
|
||||
*/
|
||||
MAX_ZOOM_LEVEL: 19,
|
||||
|
||||
/**
|
||||
* Constant: RESOLUTIONS
|
||||
* {Array(Float)} Hardcode these resolutions so that they are more closely
|
||||
* tied with the standard wms projection
|
||||
*/
|
||||
RESOLUTIONS: [
|
||||
1.40625,
|
||||
0.703125,
|
||||
0.3515625,
|
||||
0.17578125,
|
||||
0.087890625,
|
||||
0.0439453125,
|
||||
0.02197265625,
|
||||
0.010986328125,
|
||||
0.0054931640625,
|
||||
0.00274658203125,
|
||||
0.001373291015625,
|
||||
0.0006866455078125,
|
||||
0.00034332275390625,
|
||||
0.000171661376953125,
|
||||
0.0000858306884765625,
|
||||
0.00004291534423828125,
|
||||
0.00002145767211914062,
|
||||
0.00001072883605957031,
|
||||
0.00000536441802978515
|
||||
],
|
||||
|
||||
/**
|
||||
* APIProperty: type
|
||||
* {VEMapType}
|
||||
*/
|
||||
type: null,
|
||||
|
||||
/**
|
||||
* APIProperty: wrapDateLine
|
||||
* {Boolean} Allow user to pan forever east/west. Default is true.
|
||||
* Setting this to false only restricts panning if
|
||||
* <sphericalMercator> is true.
|
||||
*/
|
||||
wrapDateLine: true,
|
||||
|
||||
/**
|
||||
* APIProperty: sphericalMercator
|
||||
* {Boolean} Should the map act as a mercator-projected map? This will
|
||||
* cause all interactions with the map to be in the actual map
|
||||
* projection, which allows support for vector drawing, overlaying
|
||||
* other maps, etc.
|
||||
*/
|
||||
sphericalMercator: false,
|
||||
|
||||
/**
|
||||
* APIProperty: animationEnabled
|
||||
* {Boolean} If set to true, the transition between zoom levels will be
|
||||
* animated. Set to false to match the zooming experience of other
|
||||
* layer types. Default is true.
|
||||
*/
|
||||
animationEnabled: true,
|
||||
|
||||
/**
|
||||
* Constructor: OpenLayers.Layer.VirtualEarth
|
||||
* Creates a new instance of a OpenLayers.Layer.VirtualEarth. If you use an
|
||||
* instance of OpenLayers.Layer.VirtualEarth in you map, you should set
|
||||
* the <OpenLayers.Map> option restrictedExtent to a meaningful value,
|
||||
* e.g.:
|
||||
* (code)
|
||||
* var map = new OpenLayers.Map( 'map', {
|
||||
* // other map options
|
||||
* restrictedExtent : OpenLayers.Bounds(-20037508, -20037508, 20037508, 20037508)
|
||||
* } );
|
||||
*
|
||||
* var veLayer = new OpenLayers.Layer.VirtualEarth (
|
||||
* "Virtual Earth Layer"
|
||||
* );
|
||||
*
|
||||
* map.addLayer( veLayer );
|
||||
* (end)
|
||||
*
|
||||
* Parameters:
|
||||
* name - {String}
|
||||
* options - {Object}
|
||||
*/
|
||||
initialize: function(name, options) {
|
||||
OpenLayers.Layer.EventPane.prototype.initialize.apply(this, arguments);
|
||||
OpenLayers.Layer.FixedZoomLevels.prototype.initialize.apply(this,
|
||||
arguments);
|
||||
if(this.sphericalMercator) {
|
||||
OpenLayers.Util.extend(this, OpenLayers.Layer.SphericalMercator);
|
||||
this.initMercatorParameters();
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Method: loadMapObject
|
||||
*/
|
||||
loadMapObject:function() {
|
||||
|
||||
// create div and set to same size as map
|
||||
var veDiv = OpenLayers.Util.createDiv(this.name);
|
||||
var sz = this.map.getSize();
|
||||
veDiv.style.width = sz.w + "px";
|
||||
veDiv.style.height = sz.h + "px";
|
||||
this.div.appendChild(veDiv);
|
||||
|
||||
try { // crash prevention
|
||||
this.mapObject = new VEMap(this.name);
|
||||
} catch (e) { }
|
||||
|
||||
if (this.mapObject != null) {
|
||||
try { // this is to catch a Mozilla bug without falling apart
|
||||
|
||||
// The fourth argument is whether the map is 'fixed' -- not
|
||||
// draggable. See:
|
||||
// http://blogs.msdn.com/virtualearth/archive/2007/09/28/locking-a-virtual-earth-map.aspx
|
||||
//
|
||||
this.mapObject.LoadMap(null, null, this.type, true);
|
||||
this.mapObject.AttachEvent("onmousedown", OpenLayers.Function.True);
|
||||
|
||||
} catch (e) { }
|
||||
this.mapObject.HideDashboard();
|
||||
if(typeof this.mapObject.SetAnimationEnabled == "function") {
|
||||
this.mapObject.SetAnimationEnabled(this.animationEnabled);
|
||||
}
|
||||
}
|
||||
|
||||
//can we do smooth panning? this is an unpublished method, so we need
|
||||
// to be careful
|
||||
if ( !this.mapObject ||
|
||||
!this.mapObject.vemapcontrol ||
|
||||
!this.mapObject.vemapcontrol.PanMap ||
|
||||
(typeof this.mapObject.vemapcontrol.PanMap != "function")) {
|
||||
|
||||
this.dragPanMapObject = null;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Method: onMapResize
|
||||
*/
|
||||
onMapResize: function() {
|
||||
this.mapObject.Resize(this.map.size.w, this.map.size.h);
|
||||
},
|
||||
|
||||
/**
|
||||
* APIMethod: getWarningHTML
|
||||
*
|
||||
* Returns:
|
||||
* {String} String with information on why layer is broken, how to get
|
||||
* it working.
|
||||
*/
|
||||
getWarningHTML:function() {
|
||||
return OpenLayers.i18n(
|
||||
"getLayerWarning", {'layerType':'VE', 'layerLib':'VirtualEarth'}
|
||||
);
|
||||
},
|
||||
|
||||
|
||||
|
||||
/************************************
|
||||
* *
|
||||
* MapObject Interface Controls *
|
||||
* *
|
||||
************************************/
|
||||
|
||||
|
||||
// Get&Set Center, Zoom
|
||||
|
||||
/**
|
||||
* APIMethod: setMapObjectCenter
|
||||
* Set the mapObject to the specified center and zoom
|
||||
*
|
||||
* Parameters:
|
||||
* center - {Object} MapObject LonLat format
|
||||
* zoom - {int} MapObject zoom format
|
||||
*/
|
||||
setMapObjectCenter: function(center, zoom) {
|
||||
this.mapObject.SetCenterAndZoom(center, zoom);
|
||||
},
|
||||
|
||||
/**
|
||||
* APIMethod: getMapObjectCenter
|
||||
*
|
||||
* Returns:
|
||||
* {Object} The mapObject's current center in Map Object format
|
||||
*/
|
||||
getMapObjectCenter: function() {
|
||||
return this.mapObject.GetCenter();
|
||||
},
|
||||
|
||||
/**
|
||||
* APIMethod: dragPanMapObject
|
||||
*
|
||||
* Parameters:
|
||||
* dX - {Integer}
|
||||
* dY - {Integer}
|
||||
*/
|
||||
dragPanMapObject: function(dX, dY) {
|
||||
this.mapObject.vemapcontrol.PanMap(dX, -dY);
|
||||
},
|
||||
|
||||
/**
|
||||
* APIMethod: getMapObjectZoom
|
||||
*
|
||||
* Returns:
|
||||
* {Integer} The mapObject's current zoom, in Map Object format
|
||||
*/
|
||||
getMapObjectZoom: function() {
|
||||
return this.mapObject.GetZoomLevel();
|
||||
},
|
||||
|
||||
|
||||
// LonLat - Pixel Translation
|
||||
|
||||
/**
|
||||
* APIMethod: getMapObjectLonLatFromMapObjectPixel
|
||||
*
|
||||
* Parameters:
|
||||
* moPixel - {Object} MapObject Pixel format
|
||||
*
|
||||
* Returns:
|
||||
* {Object} MapObject LonLat translated from MapObject Pixel
|
||||
*/
|
||||
getMapObjectLonLatFromMapObjectPixel: function(moPixel) {
|
||||
//the conditional here is to test if we are running the v6 of VE
|
||||
return (typeof VEPixel != 'undefined')
|
||||
? this.mapObject.PixelToLatLong(moPixel)
|
||||
: this.mapObject.PixelToLatLong(moPixel.x, moPixel.y);
|
||||
},
|
||||
|
||||
/**
|
||||
* APIMethod: getMapObjectPixelFromMapObjectLonLat
|
||||
*
|
||||
* Parameters:
|
||||
* moLonLat - {Object} MapObject LonLat format
|
||||
*
|
||||
* Returns:
|
||||
* {Object} MapObject Pixel transtlated from MapObject LonLat
|
||||
*/
|
||||
getMapObjectPixelFromMapObjectLonLat: function(moLonLat) {
|
||||
return this.mapObject.LatLongToPixel(moLonLat);
|
||||
},
|
||||
|
||||
|
||||
/************************************
|
||||
* *
|
||||
* MapObject Primitives *
|
||||
* *
|
||||
************************************/
|
||||
|
||||
|
||||
// LonLat
|
||||
|
||||
/**
|
||||
* APIMethod: getLongitudeFromMapObjectLonLat
|
||||
*
|
||||
* Parameters:
|
||||
* moLonLat - {Object} MapObject LonLat format
|
||||
*
|
||||
* Returns:
|
||||
* {Float} Longitude of the given MapObject LonLat
|
||||
*/
|
||||
getLongitudeFromMapObjectLonLat: function(moLonLat) {
|
||||
return this.sphericalMercator ?
|
||||
this.forwardMercator(moLonLat.Longitude, moLonLat.Latitude).lon :
|
||||
moLonLat.Longitude;
|
||||
},
|
||||
|
||||
/**
|
||||
* APIMethod: getLatitudeFromMapObjectLonLat
|
||||
*
|
||||
* Parameters:
|
||||
* moLonLat - {Object} MapObject LonLat format
|
||||
*
|
||||
* Returns:
|
||||
* {Float} Latitude of the given MapObject LonLat
|
||||
*/
|
||||
getLatitudeFromMapObjectLonLat: function(moLonLat) {
|
||||
return this.sphericalMercator ?
|
||||
this.forwardMercator(moLonLat.Longitude, moLonLat.Latitude).lat :
|
||||
moLonLat.Latitude;
|
||||
},
|
||||
|
||||
/**
|
||||
* APIMethod: getMapObjectLonLatFromLonLat
|
||||
*
|
||||
* Parameters:
|
||||
* lon - {Float}
|
||||
* lat - {Float}
|
||||
*
|
||||
* Returns:
|
||||
* {Object} MapObject LonLat built from lon and lat params
|
||||
*/
|
||||
getMapObjectLonLatFromLonLat: function(lon, lat) {
|
||||
var veLatLong;
|
||||
if(this.sphericalMercator) {
|
||||
var lonlat = this.inverseMercator(lon, lat);
|
||||
veLatLong = new VELatLong(lonlat.lat, lonlat.lon);
|
||||
} else {
|
||||
veLatLong = new VELatLong(lat, lon);
|
||||
}
|
||||
return veLatLong;
|
||||
},
|
||||
|
||||
// Pixel
|
||||
|
||||
/**
|
||||
* APIMethod: getXFromMapObjectPixel
|
||||
*
|
||||
* Parameters:
|
||||
* moPixel - {Object} MapObject Pixel format
|
||||
*
|
||||
* Returns:
|
||||
* {Integer} X value of the MapObject Pixel
|
||||
*/
|
||||
getXFromMapObjectPixel: function(moPixel) {
|
||||
return moPixel.x;
|
||||
},
|
||||
|
||||
/**
|
||||
* APIMethod: getYFromMapObjectPixel
|
||||
*
|
||||
* Parameters:
|
||||
* moPixel - {Object} MapObject Pixel format
|
||||
*
|
||||
* Returns:
|
||||
* {Integer} Y value of the MapObject Pixel
|
||||
*/
|
||||
getYFromMapObjectPixel: function(moPixel) {
|
||||
return moPixel.y;
|
||||
},
|
||||
|
||||
/**
|
||||
* APIMethod: getMapObjectPixelFromXY
|
||||
*
|
||||
* Parameters:
|
||||
* x - {Integer}
|
||||
* y - {Integer}
|
||||
*
|
||||
* Returns:
|
||||
* {Object} MapObject Pixel from x and y parameters
|
||||
*/
|
||||
getMapObjectPixelFromXY: function(x, y) {
|
||||
//the conditional here is to test if we are running the v6 of VE
|
||||
return (typeof VEPixel != 'undefined') ? new VEPixel(x, y)
|
||||
: new Msn.VE.Pixel(x, y);
|
||||
},
|
||||
|
||||
CLASS_NAME: "OpenLayers.Layer.VirtualEarth"
|
||||
});
|
||||
|
||||
@@ -1,61 +0,0 @@
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<style type="text/css">
|
||||
#map {
|
||||
width: 512px;
|
||||
height: 512px;
|
||||
border: 1px solid gray;
|
||||
}
|
||||
</style>
|
||||
|
||||
<script src="http://dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.1"></script>
|
||||
|
||||
<script src="../../lib/OpenLayers.js"></script>
|
||||
<script type="text/javascript">
|
||||
|
||||
// make map available for easy debugging
|
||||
var map;
|
||||
|
||||
// increase reload attempts
|
||||
OpenLayers.IMAGE_RELOAD_ATTEMPTS = 3;
|
||||
|
||||
function init(){
|
||||
var options = {
|
||||
projection: "EPSG:900913",
|
||||
units: "m",
|
||||
maxResolution: 156543.0339,
|
||||
maxExtent: new OpenLayers.Bounds(-20037508, -20037508,
|
||||
20037508, 20037508.34)
|
||||
};
|
||||
map = new OpenLayers.Map('map', options);
|
||||
|
||||
// create Virtual Earth layers
|
||||
var veroad = new OpenLayers.Layer.VirtualEarth(
|
||||
"Virtual Earth Raods",
|
||||
{'type': VEMapStyle.Road, 'sphericalMercator': true}
|
||||
);
|
||||
|
||||
// create WMS layer
|
||||
var wms = new OpenLayers.Layer.WMS(
|
||||
"World Map",
|
||||
"http://world.freemap.in/tiles/",
|
||||
{'layers': 'factbook-overlay', 'format':'png'},
|
||||
{
|
||||
'opacity': 0.4,
|
||||
'isBaseLayer': false,'wrapDateLine': true
|
||||
}
|
||||
);
|
||||
|
||||
map.addLayers([veroad, wms]);
|
||||
map.zoomToMaxExtent()
|
||||
}
|
||||
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body onload="init()">
|
||||
<h3>VE Opacity</h3>
|
||||
<p>The overlay should have an opacity of 40%.</p>
|
||||
<div id="map"></div>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user