Prefer single line assignment to 80 character limit

This commit is contained in:
Tim Schaub
2016-01-09 12:16:11 -07:00
parent 59a66c7aaa
commit 3cf8618fc7
105 changed files with 445 additions and 835 deletions

View File

@@ -72,8 +72,7 @@ goog.inherits(ol.renderer.webgl.VectorLayer, ol.renderer.webgl.Layer);
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.composeFrame =
function(frameState, layerState, context) {
ol.renderer.webgl.VectorLayer.prototype.composeFrame = function(frameState, layerState, context) {
this.layerState_ = layerState;
var viewState = frameState.viewState;
var replayGroup = this.replayGroup_;
@@ -104,8 +103,7 @@ ol.renderer.webgl.VectorLayer.prototype.disposeInternal = function() {
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtCoordinate =
function(coordinate, frameState, callback, thisArg) {
ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, callback, thisArg) {
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
@@ -138,8 +136,7 @@ ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtCoordinate =
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.hasFeatureAtCoordinate =
function(coordinate, frameState) {
ol.renderer.webgl.VectorLayer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
@@ -157,8 +154,7 @@ ol.renderer.webgl.VectorLayer.prototype.hasFeatureAtCoordinate =
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.forEachLayerAtPixel =
function(pixel, frameState, callback, thisArg) {
ol.renderer.webgl.VectorLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
var coordinate = pixel.slice();
ol.vec.Mat4.multVec2(
frameState.pixelToCoordinateMatrix, coordinate, coordinate);
@@ -177,8 +173,7 @@ ol.renderer.webgl.VectorLayer.prototype.forEachLayerAtPixel =
* @param {goog.events.Event} event Image style change event.
* @private
*/
ol.renderer.webgl.VectorLayer.prototype.handleStyleImageChange_ =
function(event) {
ol.renderer.webgl.VectorLayer.prototype.handleStyleImageChange_ = function(event) {
this.renderIfReadyAndVisible();
};
@@ -186,8 +181,7 @@ ol.renderer.webgl.VectorLayer.prototype.handleStyleImageChange_ =
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
function(frameState, layerState, context) {
ol.renderer.webgl.VectorLayer.prototype.prepareFrame = function(frameState, layerState, context) {
var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
goog.asserts.assertInstanceof(vectorLayer, ol.layer.Vector,
@@ -243,12 +237,11 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
ol.renderer.vector.getTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
var renderFeature =
/**
* @param {ol.Feature} feature Feature.
* @this {ol.renderer.webgl.VectorLayer}
*/
function(feature) {
/**
* @param {ol.Feature} feature Feature.
* @this {ol.renderer.webgl.VectorLayer}
*/
var renderFeature = function(feature) {
var styles;
var styleFunction = feature.getStyleFunction();
if (styleFunction) {
@@ -301,8 +294,7 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
* @param {ol.render.webgl.ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
ol.renderer.webgl.VectorLayer.prototype.renderFeature =
function(feature, resolution, pixelRatio, styles, replayGroup) {
ol.renderer.webgl.VectorLayer.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}