Prefer single line assignment to 80 character limit
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@@ -112,8 +112,7 @@ ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() {
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* lookup.
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* @protected
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*/
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ol.renderer.webgl.TileLayer.prototype.createLoadedTileFinder =
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function(source, projection, tiles) {
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ol.renderer.webgl.TileLayer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
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var mapRenderer = this.mapRenderer;
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return (
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@@ -123,17 +122,17 @@ ol.renderer.webgl.TileLayer.prototype.createLoadedTileFinder =
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* @return {boolean} The tile range is fully loaded.
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*/
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function(zoom, tileRange) {
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return source.forEachLoadedTile(projection, zoom,
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tileRange, function(tile) {
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var loaded = mapRenderer.isTileTextureLoaded(tile);
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if (loaded) {
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if (!tiles[zoom]) {
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tiles[zoom] = {};
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}
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tiles[zoom][tile.tileCoord.toString()] = tile;
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}
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return loaded;
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});
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function callback(tile) {
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var loaded = mapRenderer.isTileTextureLoaded(tile);
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if (loaded) {
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if (!tiles[zoom]) {
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tiles[zoom] = {};
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}
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tiles[zoom][tile.tileCoord.toString()] = tile;
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}
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return loaded;
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}
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return source.forEachLoadedTile(projection, zoom, tileRange, callback);
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});
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};
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@@ -150,8 +149,7 @@ ol.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() {
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/**
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* @inheritDoc
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*/
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ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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function(frameState, layerState, context) {
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ol.renderer.webgl.TileLayer.prototype.prepareFrame = function(frameState, layerState, context) {
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var mapRenderer = this.mapRenderer;
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var gl = context.getGL();
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@@ -385,8 +383,7 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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/**
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* @inheritDoc
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*/
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ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel =
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function(pixel, frameState, callback, thisArg) {
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ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
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if (!this.framebuffer) {
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return undefined;
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}
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