Prefer single line assignment to 80 character limit

This commit is contained in:
Tim Schaub
2016-01-09 12:16:11 -07:00
parent 59a66c7aaa
commit 3cf8618fc7
105 changed files with 445 additions and 835 deletions

View File

@@ -112,8 +112,7 @@ ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() {
* lookup.
* @protected
*/
ol.renderer.webgl.TileLayer.prototype.createLoadedTileFinder =
function(source, projection, tiles) {
ol.renderer.webgl.TileLayer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
var mapRenderer = this.mapRenderer;
return (
@@ -123,17 +122,17 @@ ol.renderer.webgl.TileLayer.prototype.createLoadedTileFinder =
* @return {boolean} The tile range is fully loaded.
*/
function(zoom, tileRange) {
return source.forEachLoadedTile(projection, zoom,
tileRange, function(tile) {
var loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
});
function callback(tile) {
var loaded = mapRenderer.isTileTextureLoaded(tile);
if (loaded) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
}
return loaded;
}
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
});
};
@@ -150,8 +149,7 @@ ol.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() {
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.prepareFrame =
function(frameState, layerState, context) {
ol.renderer.webgl.TileLayer.prototype.prepareFrame = function(frameState, layerState, context) {
var mapRenderer = this.mapRenderer;
var gl = context.getGL();
@@ -385,8 +383,7 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel =
function(pixel, frameState, callback, thisArg) {
ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.framebuffer) {
return undefined;
}