Prefer single line assignment to 80 character limit

This commit is contained in:
Tim Schaub
2016-01-09 12:16:11 -07:00
parent 59a66c7aaa
commit 3cf8618fc7
105 changed files with 445 additions and 835 deletions
@@ -74,8 +74,7 @@ ol.renderer.webgl.ImageLayer.prototype.createTexture_ = function(image) {
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.forEachFeatureAtCoordinate =
function(coordinate, frameState, callback, thisArg) {
ol.renderer.webgl.ImageLayer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, callback, thisArg) {
var layer = this.getLayer();
var source = layer.getSource();
var resolution = frameState.viewState.resolution;
@@ -97,8 +96,7 @@ ol.renderer.webgl.ImageLayer.prototype.forEachFeatureAtCoordinate =
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.prepareFrame =
function(frameState, layerState, context) {
ol.renderer.webgl.ImageLayer.prototype.prepareFrame = function(frameState, layerState, context) {
var gl = this.mapRenderer.getGL();
@@ -194,8 +192,7 @@ ol.renderer.webgl.ImageLayer.prototype.prepareFrame =
* @param {ol.Extent} imageExtent Image extent.
* @private
*/
ol.renderer.webgl.ImageLayer.prototype.updateProjectionMatrix_ =
function(canvasWidth, canvasHeight, pixelRatio,
ol.renderer.webgl.ImageLayer.prototype.updateProjectionMatrix_ = function(canvasWidth, canvasHeight, pixelRatio,
viewCenter, viewResolution, viewRotation, imageExtent) {
var canvasExtentWidth = canvasWidth * viewResolution;
@@ -223,8 +220,7 @@ ol.renderer.webgl.ImageLayer.prototype.updateProjectionMatrix_ =
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.hasFeatureAtCoordinate =
function(coordinate, frameState) {
ol.renderer.webgl.ImageLayer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
var hasFeature = this.forEachFeatureAtCoordinate(
coordinate, frameState, goog.functions.TRUE, this);
return hasFeature !== undefined;
@@ -234,8 +230,7 @@ ol.renderer.webgl.ImageLayer.prototype.hasFeatureAtCoordinate =
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.forEachLayerAtPixel =
function(pixel, frameState, callback, thisArg) {
ol.renderer.webgl.ImageLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
if (!this.image_ || !this.image_.getImage()) {
return undefined;
}
@@ -299,8 +294,7 @@ ol.renderer.webgl.ImageLayer.prototype.forEachLayerAtPixel =
* @return {goog.vec.Mat4.Number} The transformation matrix.
* @private
*/
ol.renderer.webgl.ImageLayer.prototype.getHitTransformationMatrix_ =
function(mapSize, imageSize) {
ol.renderer.webgl.ImageLayer.prototype.getHitTransformationMatrix_ = function(mapSize, imageSize) {
// the first matrix takes a map pixel, flips the y-axis and scales to
// a range between -1 ... 1
var mapCoordMatrix = goog.vec.Mat4.createNumber();