Prefer single line assignment to 80 character limit
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@@ -58,8 +58,7 @@ ol.renderer.Layer.prototype.forEachFeatureAtCoordinate = ol.nullFunction;
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* @return {T|undefined} Callback result.
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* @template S,T
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*/
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ol.renderer.Layer.prototype.forEachLayerAtPixel =
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function(pixel, frameState, callback, thisArg) {
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ol.renderer.Layer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
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var coordinate = pixel.slice();
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ol.vec.Mat4.multVec2(
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frameState.pixelToCoordinateMatrix, coordinate, coordinate);
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@@ -94,8 +93,7 @@ ol.renderer.Layer.prototype.hasFeatureAtCoordinate = goog.functions.FALSE;
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* lookup.
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* @protected
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*/
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ol.renderer.Layer.prototype.createLoadedTileFinder =
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function(source, projection, tiles) {
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ol.renderer.Layer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
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return (
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/**
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* @param {number} zoom Zoom level.
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@@ -103,13 +101,13 @@ ol.renderer.Layer.prototype.createLoadedTileFinder =
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* @return {boolean} The tile range is fully loaded.
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*/
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function(zoom, tileRange) {
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return source.forEachLoadedTile(projection, zoom,
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tileRange, function(tile) {
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if (!tiles[zoom]) {
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tiles[zoom] = {};
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}
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tiles[zoom][tile.tileCoord.toString()] = tile;
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});
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function callback(tile) {
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if (!tiles[zoom]) {
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tiles[zoom] = {};
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}
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tiles[zoom][tile.tileCoord.toString()] = tile;
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}
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return source.forEachLoadedTile(projection, zoom, tileRange, callback);
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});
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};
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@@ -182,8 +180,7 @@ ol.renderer.Layer.prototype.renderIfReadyAndVisible = function() {
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* @param {ol.source.Tile} tileSource Tile source.
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* @protected
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*/
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ol.renderer.Layer.prototype.scheduleExpireCache =
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function(frameState, tileSource) {
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ol.renderer.Layer.prototype.scheduleExpireCache = function(frameState, tileSource) {
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if (tileSource.canExpireCache()) {
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frameState.postRenderFunctions.push(
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goog.partial(
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@@ -207,8 +204,7 @@ ol.renderer.Layer.prototype.scheduleExpireCache =
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* @param {Array.<ol.Attribution>} attributions Attributions (source).
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* @protected
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*/
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ol.renderer.Layer.prototype.updateAttributions =
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function(attributionsSet, attributions) {
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ol.renderer.Layer.prototype.updateAttributions = function(attributionsSet, attributions) {
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if (attributions) {
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var attribution, i, ii;
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for (i = 0, ii = attributions.length; i < ii; ++i) {
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@@ -245,8 +241,7 @@ ol.renderer.Layer.prototype.updateLogos = function(frameState, source) {
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* @param {ol.TileRange} tileRange Tile range.
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* @protected
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*/
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ol.renderer.Layer.prototype.updateUsedTiles =
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function(usedTiles, tileSource, z, tileRange) {
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ol.renderer.Layer.prototype.updateUsedTiles = function(usedTiles, tileSource, z, tileRange) {
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// FIXME should we use tilesToDrawByZ instead?
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var tileSourceKey = goog.getUid(tileSource).toString();
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var zKey = z.toString();
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@@ -270,8 +265,7 @@ ol.renderer.Layer.prototype.updateUsedTiles =
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* @protected
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* @return {ol.Coordinate} Snapped center.
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*/
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ol.renderer.Layer.prototype.snapCenterToPixel =
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function(center, resolution, size) {
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ol.renderer.Layer.prototype.snapCenterToPixel = function(center, resolution, size) {
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return [
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resolution * (Math.round(center[0] / resolution) + (size[0] % 2) / 2),
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resolution * (Math.round(center[1] / resolution) + (size[1] % 2) / 2)
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