Prefer single line assignment to 80 character limit
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@@ -38,8 +38,7 @@ goog.inherits(ol.renderer.canvas.Layer, ol.renderer.Layer);
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {CanvasRenderingContext2D} context Context.
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*/
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ol.renderer.canvas.Layer.prototype.composeFrame =
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function(frameState, layerState, context) {
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ol.renderer.canvas.Layer.prototype.composeFrame = function(frameState, layerState, context) {
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this.dispatchPreComposeEvent(context, frameState);
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@@ -122,8 +121,7 @@ ol.renderer.canvas.Layer.prototype.composeFrame =
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* @param {goog.vec.Mat4.Number=} opt_transform Transform.
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* @private
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*/
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ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ =
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function(type, context, frameState, opt_transform) {
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ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ = function(type, context, frameState, opt_transform) {
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var layer = this.getLayer();
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if (layer.hasListener(type)) {
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var transform = opt_transform !== undefined ?
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@@ -145,8 +143,7 @@ ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ =
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* @param {goog.vec.Mat4.Number=} opt_transform Transform.
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* @protected
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*/
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ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent =
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function(context, frameState, opt_transform) {
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ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent = function(context, frameState, opt_transform) {
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this.dispatchComposeEvent_(ol.render.EventType.POSTCOMPOSE, context,
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frameState, opt_transform);
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};
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@@ -158,8 +155,7 @@ ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent =
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* @param {goog.vec.Mat4.Number=} opt_transform Transform.
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* @protected
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*/
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ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent =
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function(context, frameState, opt_transform) {
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ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent = function(context, frameState, opt_transform) {
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this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, context,
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frameState, opt_transform);
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};
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@@ -171,8 +167,7 @@ ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent =
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* @param {goog.vec.Mat4.Number=} opt_transform Transform.
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* @protected
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*/
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ol.renderer.canvas.Layer.prototype.dispatchRenderEvent =
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function(context, frameState, opt_transform) {
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ol.renderer.canvas.Layer.prototype.dispatchRenderEvent = function(context, frameState, opt_transform) {
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this.dispatchComposeEvent_(ol.render.EventType.RENDER, context,
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frameState, opt_transform);
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};
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@@ -196,8 +191,7 @@ ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;
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* @protected
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* @return {!goog.vec.Mat4.Number} Transform.
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*/
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ol.renderer.canvas.Layer.prototype.getTransform =
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function(frameState, offsetX) {
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ol.renderer.canvas.Layer.prototype.getTransform = function(frameState, offsetX) {
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var viewState = frameState.viewState;
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var pixelRatio = frameState.pixelRatio;
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return ol.vec.Mat4.makeTransform2D(this.transform_,
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@@ -226,8 +220,7 @@ ol.renderer.canvas.Layer.prototype.prepareFrame = goog.abstractMethod;
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* @return {ol.Pixel} The pixel.
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* @protected
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*/
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ol.renderer.canvas.Layer.prototype.getPixelOnCanvas =
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function(pixelOnMap, imageTransformInv) {
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ol.renderer.canvas.Layer.prototype.getPixelOnCanvas = function(pixelOnMap, imageTransformInv) {
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var pixelOnCanvas = [0, 0];
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ol.vec.Mat4.multVec2(imageTransformInv, pixelOnMap, pixelOnCanvas);
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return pixelOnCanvas;
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