Prefer single line assignment to 80 character limit

This commit is contained in:
Tim Schaub
2016-01-09 12:16:11 -07:00
parent 59a66c7aaa
commit 3cf8618fc7
105 changed files with 445 additions and 835 deletions

View File

@@ -38,8 +38,7 @@ goog.inherits(ol.renderer.canvas.Layer, ol.renderer.Layer);
* @param {ol.layer.LayerState} layerState Layer state.
* @param {CanvasRenderingContext2D} context Context.
*/
ol.renderer.canvas.Layer.prototype.composeFrame =
function(frameState, layerState, context) {
ol.renderer.canvas.Layer.prototype.composeFrame = function(frameState, layerState, context) {
this.dispatchPreComposeEvent(context, frameState);
@@ -122,8 +121,7 @@ ol.renderer.canvas.Layer.prototype.composeFrame =
* @param {goog.vec.Mat4.Number=} opt_transform Transform.
* @private
*/
ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ =
function(type, context, frameState, opt_transform) {
ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ = function(type, context, frameState, opt_transform) {
var layer = this.getLayer();
if (layer.hasListener(type)) {
var transform = opt_transform !== undefined ?
@@ -145,8 +143,7 @@ ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ =
* @param {goog.vec.Mat4.Number=} opt_transform Transform.
* @protected
*/
ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent =
function(context, frameState, opt_transform) {
ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent = function(context, frameState, opt_transform) {
this.dispatchComposeEvent_(ol.render.EventType.POSTCOMPOSE, context,
frameState, opt_transform);
};
@@ -158,8 +155,7 @@ ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent =
* @param {goog.vec.Mat4.Number=} opt_transform Transform.
* @protected
*/
ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent =
function(context, frameState, opt_transform) {
ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent = function(context, frameState, opt_transform) {
this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, context,
frameState, opt_transform);
};
@@ -171,8 +167,7 @@ ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent =
* @param {goog.vec.Mat4.Number=} opt_transform Transform.
* @protected
*/
ol.renderer.canvas.Layer.prototype.dispatchRenderEvent =
function(context, frameState, opt_transform) {
ol.renderer.canvas.Layer.prototype.dispatchRenderEvent = function(context, frameState, opt_transform) {
this.dispatchComposeEvent_(ol.render.EventType.RENDER, context,
frameState, opt_transform);
};
@@ -196,8 +191,7 @@ ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;
* @protected
* @return {!goog.vec.Mat4.Number} Transform.
*/
ol.renderer.canvas.Layer.prototype.getTransform =
function(frameState, offsetX) {
ol.renderer.canvas.Layer.prototype.getTransform = function(frameState, offsetX) {
var viewState = frameState.viewState;
var pixelRatio = frameState.pixelRatio;
return ol.vec.Mat4.makeTransform2D(this.transform_,
@@ -226,8 +220,7 @@ ol.renderer.canvas.Layer.prototype.prepareFrame = goog.abstractMethod;
* @return {ol.Pixel} The pixel.
* @protected
*/
ol.renderer.canvas.Layer.prototype.getPixelOnCanvas =
function(pixelOnMap, imageTransformInv) {
ol.renderer.canvas.Layer.prototype.getPixelOnCanvas = function(pixelOnMap, imageTransformInv) {
var pixelOnCanvas = [0, 0];
ol.vec.Mat4.multVec2(imageTransformInv, pixelOnMap, pixelOnCanvas);
return pixelOnCanvas;