Prefer single line assignment to 80 character limit

This commit is contained in:
Tim Schaub
2016-01-09 12:16:11 -07:00
parent 59a66c7aaa
commit 3cf8618fc7
105 changed files with 445 additions and 835 deletions

View File

@@ -216,8 +216,7 @@ goog.inherits(ol.render.webgl.ImageReplay, ol.render.VectorContext);
* @param {ol.webgl.Context} context WebGL context.
* @return {function()} Delete resources function.
*/
ol.render.webgl.ImageReplay.prototype.getDeleteResourcesFunction =
function(context) {
ol.render.webgl.ImageReplay.prototype.getDeleteResourcesFunction = function(context) {
// We only delete our stuff here. The shaders and the program may
// be used by other ImageReplay instances (for other layers). And
// they will be deleted when disposing of the ol.webgl.Context
@@ -261,8 +260,7 @@ ol.render.webgl.ImageReplay.prototype.drawAsync = goog.abstractMethod;
* @return {number} My end.
* @private
*/
ol.render.webgl.ImageReplay.prototype.drawCoordinates_ =
function(flatCoordinates, offset, end, stride) {
ol.render.webgl.ImageReplay.prototype.drawCoordinates_ = function(flatCoordinates, offset, end, stride) {
goog.asserts.assert(this.anchorX_ !== undefined, 'anchorX is defined');
goog.asserts.assert(this.anchorY_ !== undefined, 'anchorY is defined');
goog.asserts.assert(this.height_ !== undefined, 'height is defined');
@@ -373,8 +371,7 @@ ol.render.webgl.ImageReplay.prototype.drawCoordinates_ =
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawMultiPointGeometry =
function(multiPointGeometry, feature) {
ol.render.webgl.ImageReplay.prototype.drawMultiPointGeometry = function(multiPointGeometry, feature) {
this.startIndices_.push(this.indices_.length);
this.startIndicesFeature_.push(feature);
var flatCoordinates = multiPointGeometry.getFlatCoordinates();
@@ -387,8 +384,7 @@ ol.render.webgl.ImageReplay.prototype.drawMultiPointGeometry =
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawPointGeometry =
function(pointGeometry, feature) {
ol.render.webgl.ImageReplay.prototype.drawPointGeometry = function(pointGeometry, feature) {
this.startIndices_.push(this.indices_.length);
this.startIndicesFeature_.push(feature);
var flatCoordinates = pointGeometry.getFlatCoordinates();
@@ -467,8 +463,7 @@ ol.render.webgl.ImageReplay.prototype.finish = function(context) {
* @param {Object.<string, WebGLTexture>} texturePerImage Texture cache.
* @param {WebGLRenderingContext} gl Gl.
*/
ol.render.webgl.ImageReplay.prototype.createTextures_ =
function(textures, images, texturePerImage, gl) {
ol.render.webgl.ImageReplay.prototype.createTextures_ = function(textures, images, texturePerImage, gl) {
goog.asserts.assert(textures.length === 0,
'upon creation, textures is empty');
@@ -619,8 +614,7 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
* @param {Array.<WebGLTexture>} textures Textures.
* @param {Array.<number>} groupIndices Texture group indices.
*/
ol.render.webgl.ImageReplay.prototype.drawReplay_ =
function(gl, context, skippedFeaturesHash, textures, groupIndices) {
ol.render.webgl.ImageReplay.prototype.drawReplay_ = function(gl, context, skippedFeaturesHash, textures, groupIndices) {
goog.asserts.assert(textures.length === groupIndices.length,
'number of textures and groupIndeces match');
var elementType = context.hasOESElementIndexUint ?
@@ -670,8 +664,7 @@ ol.render.webgl.ImageReplay.prototype.drawReplay_ =
* @param {number} elementType Element type.
* @param {number} elementSize Element Size.
*/
ol.render.webgl.ImageReplay.prototype.drawReplaySkipping_ =
function(gl, skippedFeaturesHash, textures, groupIndices,
ol.render.webgl.ImageReplay.prototype.drawReplaySkipping_ = function(gl, skippedFeaturesHash, textures, groupIndices,
elementType, elementSize) {
var featureIndex = 0;
@@ -744,8 +737,7 @@ ol.render.webgl.ImageReplay.prototype.drawElements_ = function(
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplay_ =
function(gl, context, skippedFeaturesHash, featureCallback, oneByOne,
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplay_ = function(gl, context, skippedFeaturesHash, featureCallback, oneByOne,
opt_hitExtent) {
if (!oneByOne) {
// draw all hit-detection features in "once" (by texture group)
@@ -769,8 +761,7 @@ ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplay_ =
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayAll_ =
function(gl, context, skippedFeaturesHash, featureCallback) {
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayAll_ = function(gl, context, skippedFeaturesHash, featureCallback) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
this.drawReplay_(gl, context, skippedFeaturesHash,
this.hitDetectionTextures_, this.hitDetectionGroupIndices_);
@@ -796,8 +787,7 @@ ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayAll_ =
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayOneByOne_ =
function(gl, context, skippedFeaturesHash, featureCallback,
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayOneByOne_ = function(gl, context, skippedFeaturesHash, featureCallback,
opt_hitExtent) {
goog.asserts.assert(this.hitDetectionTextures_.length ===
this.hitDetectionGroupIndices_.length,
@@ -965,8 +955,7 @@ ol.render.webgl.ReplayGroup = function(
* @param {ol.webgl.Context} context WebGL context.
* @return {function()} Delete resources function.
*/
ol.render.webgl.ReplayGroup.prototype.getDeleteResourcesFunction =
function(context) {
ol.render.webgl.ReplayGroup.prototype.getDeleteResourcesFunction = function(context) {
var functions = [];
var replayKey;
for (replayKey in this.replays_) {
@@ -991,8 +980,7 @@ ol.render.webgl.ReplayGroup.prototype.finish = function(context) {
/**
* @inheritDoc
*/
ol.render.webgl.ReplayGroup.prototype.getReplay =
function(zIndex, replayType) {
ol.render.webgl.ReplayGroup.prototype.getReplay = function(zIndex, replayType) {
var replay = this.replays_[replayType];
if (replay === undefined) {
var constructor = ol.render.webgl.BATCH_CONSTRUCTORS_[replayType];