Prefer single line assignment to 80 character limit
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@@ -36,8 +36,7 @@ goog.require('ol.vec.Mat4');
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* @param {number} viewRotation View rotation.
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* @struct
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*/
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ol.render.canvas.Immediate =
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function(context, pixelRatio, extent, transform, viewRotation) {
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ol.render.canvas.Immediate = function(context, pixelRatio, extent, transform, viewRotation) {
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/**
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* @private
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@@ -248,8 +247,7 @@ ol.render.canvas.Immediate =
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* @param {number} stride Stride.
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* @private
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*/
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ol.render.canvas.Immediate.prototype.drawImages_ =
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function(flatCoordinates, offset, end, stride) {
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ol.render.canvas.Immediate.prototype.drawImages_ = function(flatCoordinates, offset, end, stride) {
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if (!this.image_) {
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return;
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}
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@@ -311,8 +309,7 @@ ol.render.canvas.Immediate.prototype.drawImages_ =
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* @param {number} stride Stride.
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* @private
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*/
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ol.render.canvas.Immediate.prototype.drawText_ =
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function(flatCoordinates, offset, end, stride) {
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ol.render.canvas.Immediate.prototype.drawText_ = function(flatCoordinates, offset, end, stride) {
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if (!this.textState_ || this.text_ === '') {
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return;
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}
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@@ -366,8 +363,7 @@ ol.render.canvas.Immediate.prototype.drawText_ =
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* @private
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* @return {number} end End.
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*/
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ol.render.canvas.Immediate.prototype.moveToLineTo_ =
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function(flatCoordinates, offset, end, stride, close) {
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ol.render.canvas.Immediate.prototype.moveToLineTo_ = function(flatCoordinates, offset, end, stride, close) {
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var context = this.context_;
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var pixelCoordinates = ol.geom.flat.transform.transform2D(
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flatCoordinates, offset, end, stride, this.transform_,
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@@ -392,8 +388,7 @@ ol.render.canvas.Immediate.prototype.moveToLineTo_ =
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* @private
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* @return {number} End.
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*/
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ol.render.canvas.Immediate.prototype.drawRings_ =
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function(flatCoordinates, offset, ends, stride) {
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ol.render.canvas.Immediate.prototype.drawRings_ = function(flatCoordinates, offset, ends, stride) {
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var context = this.context_;
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var i, ii;
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for (i = 0, ii = ends.length; i < ii; ++i) {
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@@ -432,8 +427,7 @@ ol.render.canvas.Immediate.prototype.drawAsync = function(zIndex, callback) {
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* @param {ol.geom.Circle} circleGeometry Circle geometry.
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* @api
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*/
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ol.render.canvas.Immediate.prototype.drawCircleGeometry =
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function(circleGeometry) {
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ol.render.canvas.Immediate.prototype.drawCircleGeometry = function(circleGeometry) {
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if (!ol.extent.intersects(this.extent_, circleGeometry.getExtent())) {
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return;
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}
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@@ -508,8 +502,7 @@ ol.render.canvas.Immediate.prototype.drawFeature = function(feature, style) {
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* collection.
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* @param {ol.Feature} feature Feature.
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*/
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ol.render.canvas.Immediate.prototype.drawGeometryCollectionGeometry =
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function(geometryCollectionGeometry, feature) {
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ol.render.canvas.Immediate.prototype.drawGeometryCollectionGeometry = function(geometryCollectionGeometry, feature) {
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var geometries = geometryCollectionGeometry.getGeometriesArray();
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var i, ii;
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for (i = 0, ii = geometries.length; i < ii; ++i) {
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@@ -530,8 +523,7 @@ ol.render.canvas.Immediate.prototype.drawGeometryCollectionGeometry =
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* @param {ol.geom.Point|ol.render.Feature} pointGeometry Point geometry.
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* @api
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*/
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ol.render.canvas.Immediate.prototype.drawPointGeometry =
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function(pointGeometry) {
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ol.render.canvas.Immediate.prototype.drawPointGeometry = function(pointGeometry) {
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var flatCoordinates = pointGeometry.getFlatCoordinates();
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var stride = pointGeometry.getStride();
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if (this.image_) {
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@@ -551,8 +543,7 @@ ol.render.canvas.Immediate.prototype.drawPointGeometry =
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* geometry.
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* @api
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*/
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ol.render.canvas.Immediate.prototype.drawMultiPointGeometry =
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function(multiPointGeometry) {
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ol.render.canvas.Immediate.prototype.drawMultiPointGeometry = function(multiPointGeometry) {
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var flatCoordinates = multiPointGeometry.getFlatCoordinates();
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var stride = multiPointGeometry.getStride();
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if (this.image_) {
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@@ -572,8 +563,7 @@ ol.render.canvas.Immediate.prototype.drawMultiPointGeometry =
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* string geometry.
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* @api
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*/
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ol.render.canvas.Immediate.prototype.drawLineStringGeometry =
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function(lineStringGeometry) {
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ol.render.canvas.Immediate.prototype.drawLineStringGeometry = function(lineStringGeometry) {
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if (!ol.extent.intersects(this.extent_, lineStringGeometry.getExtent())) {
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return;
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}
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@@ -601,8 +591,7 @@ ol.render.canvas.Immediate.prototype.drawLineStringGeometry =
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* MultiLineString geometry.
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* @api
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*/
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ol.render.canvas.Immediate.prototype.drawMultiLineStringGeometry =
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function(multiLineStringGeometry) {
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ol.render.canvas.Immediate.prototype.drawMultiLineStringGeometry = function(multiLineStringGeometry) {
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var geometryExtent = multiLineStringGeometry.getExtent();
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if (!ol.extent.intersects(this.extent_, geometryExtent)) {
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return;
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@@ -637,8 +626,7 @@ ol.render.canvas.Immediate.prototype.drawMultiLineStringGeometry =
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* geometry.
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* @api
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*/
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ol.render.canvas.Immediate.prototype.drawPolygonGeometry =
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function(polygonGeometry) {
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ol.render.canvas.Immediate.prototype.drawPolygonGeometry = function(polygonGeometry) {
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if (!ol.extent.intersects(this.extent_, polygonGeometry.getExtent())) {
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return;
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}
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@@ -673,8 +661,7 @@ ol.render.canvas.Immediate.prototype.drawPolygonGeometry =
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* @param {ol.geom.MultiPolygon} multiPolygonGeometry MultiPolygon geometry.
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* @api
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*/
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ol.render.canvas.Immediate.prototype.drawMultiPolygonGeometry =
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function(multiPolygonGeometry) {
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ol.render.canvas.Immediate.prototype.drawMultiPolygonGeometry = function(multiPolygonGeometry) {
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if (!ol.extent.intersects(this.extent_, multiPolygonGeometry.getExtent())) {
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return;
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}
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@@ -737,8 +724,7 @@ ol.render.canvas.Immediate.prototype.flush = function() {
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* @param {ol.render.canvas.FillState} fillState Fill state.
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* @private
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*/
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ol.render.canvas.Immediate.prototype.setContextFillState_ =
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function(fillState) {
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ol.render.canvas.Immediate.prototype.setContextFillState_ = function(fillState) {
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var context = this.context_;
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var contextFillState = this.contextFillState_;
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if (!contextFillState) {
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@@ -758,8 +744,7 @@ ol.render.canvas.Immediate.prototype.setContextFillState_ =
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* @param {ol.render.canvas.StrokeState} strokeState Stroke state.
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* @private
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*/
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ol.render.canvas.Immediate.prototype.setContextStrokeState_ =
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function(strokeState) {
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ol.render.canvas.Immediate.prototype.setContextStrokeState_ = function(strokeState) {
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var context = this.context_;
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var contextStrokeState = this.contextStrokeState_;
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if (!contextStrokeState) {
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@@ -811,8 +796,7 @@ ol.render.canvas.Immediate.prototype.setContextStrokeState_ =
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* @param {ol.render.canvas.TextState} textState Text state.
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* @private
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*/
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ol.render.canvas.Immediate.prototype.setContextTextState_ =
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function(textState) {
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ol.render.canvas.Immediate.prototype.setContextTextState_ = function(textState) {
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var context = this.context_;
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var contextTextState = this.contextTextState_;
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if (!contextTextState) {
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@@ -847,8 +831,7 @@ ol.render.canvas.Immediate.prototype.setContextTextState_ =
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* @param {ol.style.Stroke} strokeStyle Stroke style.
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* @api
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*/
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ol.render.canvas.Immediate.prototype.setFillStrokeStyle =
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function(fillStyle, strokeStyle) {
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ol.render.canvas.Immediate.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
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if (!fillStyle) {
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this.fillState_ = null;
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} else {
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