Merge vector-2.4 branch back to trunk.

svn merge sandbox/vector-2.4/@2307 sandbox/vector-2.4/@HEAD trunk/openlayers/


git-svn-id: http://svn.openlayers.org/trunk/openlayers@2803 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
crschmidt
2007-03-16 13:23:56 +00:00
parent 8b9d974dc2
commit 3ca974acec
159 changed files with 10193 additions and 343 deletions
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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* @class
*
* This is another virtual class in that it should never be instantiated by
* itself as a Renderer. It exists because there is *tons* of shared
* functionality between different vector libraries which use nodes/elements
* as a base for rendering vectors.
*
* The highlevel bits of code that are implemented here are the adding and
* removing of geometries, which is essentially the same for any
* element-based renderer. The details of creating each node and drawing the
* paths are of course different, but the machinery is the same.
*
* @requires OpenLayers/Renderer.js
*/
OpenLayers.Renderer.Elements = OpenLayers.Class.create();
OpenLayers.Renderer.Elements.prototype =
OpenLayers.Class.inherit(OpenLayers.Renderer, {
/** @type DOMElement */
rendererRoot: null,
/** @type DOMElement */
root: null,
/** @type String */
xmlns: null,
/**
* @constructor
*
* @param {String} containerID
*/
initialize: function(containerID) {
OpenLayers.Renderer.prototype.initialize.apply(this, arguments);
this.rendererRoot = this.createRenderRoot();
this.root = this.createRoot();
this.rendererRoot.appendChild(this.root);
this.container.appendChild(this.rendererRoot);
},
/**
*
*/
destroy: function() {
this.clear();
this.rendererRoot = null;
this.root = null;
this.xmlns = null;
OpenLayers.Renderer.prototype.destroy.apply(this, arguments);
},
/**
* Remove all the elements from the root
*
*/
clear: function() {
if (this.root) {
while (this.root.childNodes.length > 0) {
this.root.removeChild(this.root.firstChild);
}
}
},
/**
* Cycle through the rendered nodes and reproject them (this should be
* called when the extent or size has changed);
*
* @param {OpenLayers.Bounds} extent
*/
reproject: function(extent) {
for (var i = 0; i < this.root.childNodes.length; i++) {
var node = this.root.childNodes[i];
//reproject node
// for the moment, this only really happens so as to reset
// the heaviness of the line relative to the resolution and
// the size of the circle for the Point object
this.reprojectNode(node);
}
},
/** This function is in charge of asking the specific renderer which type
* of node to create for the given geometry. All geometries in an
* Elements-based renderer consist of one node and some attributes. We
* have the nodeFactory() function which creates a node for us, but it
* takes a 'type' as input, and that is precisely what this function
* tells us.
*
* @param geometry {OpenLayers.Geometry}
*
* @returns The corresponding node type for the specified geometry
* @type String
*/
getNodeType: function(geometry) { },
/**
* Draw the geometry on the specified layer, creating new nodes,
* setting paths, setting style.
*
* @param {OpenLayers.Geometry} geometry
* @param {Object} style
*/
drawGeometry: function(geometry, style) {
if ((geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPoint") ||
(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiLineString") ||
(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPolygon")) {
for (var i = 0; i < geometry.components.length; i++) {
this.drawGeometry(geometry.components[i], style);
}
return;
};
//first we create the basic node and add it to the root
var nodeType = this.getNodeType(geometry);
var node = this.nodeFactory(geometry.id, nodeType, geometry);
node.geometry = geometry;
node.olStyle = style;
this.root.appendChild(node);
//now actually draw the node, and style it
this.drawGeometryNode(node);
},
/**
* Given a node, draw a geometry on the specified layer.
*
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @param {Object} style
*/
drawGeometryNode: function(node, geometry, style) {
geometry = geometry || node.geometry;
style = style || node.olStyle;
var options = {
'isFilled': true,
'isStroked': true
};
switch (geometry.CLASS_NAME) {
case "OpenLayers.Geometry.Point":
this.drawPoint(node, geometry);
break;
case "OpenLayers.Geometry.Curve":
options.isFilled = false;
this.drawCurve(node, geometry);
break;
case "OpenLayers.Geometry.LineString":
options.isFilled = false;
this.drawLineString(node, geometry);
break;
case "OpenLayers.Geometry.LinearRing":
this.drawLinearRing(node, geometry);
break;
case "OpenLayers.Geometry.Polygon":
this.drawPolygon(node, geometry);
break;
case "OpenLayers.Geometry.Surface":
this.drawSurface(node, geometry);
break;
case "OpenLayers.Geometry.Rectangle":
this.drawRectangle(node, geometry);
break;
default:
break;
}
node.olStyle = style;
node.olOptions = options;
//set style
this.setStyle(node);
},
/**
* virtual functions for drawing different Geometries.
* These should all be implemented by subclasses.
*
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawPoint: function(node, geometry) {},
drawLineString: function(node, geometry) {},
drawLinearRing: function(node, geometry) {},
drawPolygon: function(node, geometry) {},
drawRectangle: function(node, geometry) {},
drawCircle: function(node, geometry) {},
drawCurve: function(node, geometry) {},
drawSurface: function(node, geometry) {},
/**
* @param evt {Object} an OpenLayers.Event object
*
* @returns A geometry from an event that happened on a layer
* @type OpenLayers.Geometry
*/
getGeometryFromEvent: function(evt) {
var node = evt.target || evt.srcElement;
var geometry = node.geometry ? node.geometry : null
return geometry;
},
/** Erase a geometry from the renderer. In the case of a multi-geometry,
* we cycle through and recurse on ourselves. Otherwise, we look for a
* node with the geometry.id, destroy its geometry, and remove it from
* the DOM.
*
* @param {OpenLayers.Geometry} geometry
*/
eraseGeometry: function(geometry) {
if ((geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPoint") ||
(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiLineString") ||
(geometry.CLASS_NAME == "OpenLayers.Geometry.MultiPolygon")) {
for (var i = 0; i < geometry.components.length; i++) {
this.eraseGeometry(geometry.components[i]);
}
} else {
var element = $(geometry.id);
if (element && element.parentNode) {
if (element.geometry) {
element.geometry.destroy();
element.geometry = null;
}
element.parentNode.removeChild(element);
}
}
},
/**
* @private
*
* Create new node of the specified type, with the (optional) specified id.
*
* If node already exists with same ID and type, we remove it and then
* call ourselves again to recreate it.
*
* @param {String} id
* @param {String} type Kind of node to draw
* @param {OpenLayers.Geometry} geometry
*
* @returns A new node of the given type and id
* @type DOMElement
*/
nodeFactory: function(id, type, geometry) {
var node = $(id);
if (node) {
if (!this.nodeTypeCompare(node, type)) {
node.parentNode.removeChild(node);
node = this.nodeFactory(id, type, geometry);
}
} else {
node = this.createNode(type, id);
}
return node;
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Renderer.Elements"
});
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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* @class
*
* @requires OpenLayers/Renderer/Elements.js
*/
OpenLayers.Renderer.SVG = OpenLayers.Class.create();
OpenLayers.Renderer.SVG.prototype =
OpenLayers.Class.inherit(OpenLayers.Renderer.Elements, {
/** @type String */
xmlns: "http://www.w3.org/2000/svg",
/**
* @constructor
*
* @param {String} containerID
*/
initialize: function(containerID) {
if (!this.supported()) {
return;
}
OpenLayers.Renderer.Elements.prototype.initialize.apply(this,
arguments);
},
/**
*
*/
destroy: function() {
OpenLayers.Renderer.Elements.prototype.destroy.apply(this, arguments);
},
/**
* @returns Whether or not the browser supports the VML renderer
* @type Boolean
*/
supported: function() {
var svgFeature = "http://www.w3.org/TR/SVG11/feature#SVG";
var supported = document.implementation.hasFeature(svgFeature, "1.1");
return supported;
},
/**
* @param {OpenLayers.Bounds} extent
*/
setExtent: function(extent) {
OpenLayers.Renderer.Elements.prototype.setExtent.apply(this,
arguments);
var extentString = extent.left + " " + -extent.top + " " +
extent.getWidth() + " " + extent.getHeight();
this.rendererRoot.setAttributeNS(null, "viewBox", extentString);
},
/**
* function
*
* sets the size of the drawing surface
*
* @param size {OpenLayers.Size} the size of the drawing surface
*/
setSize: function(size) {
OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
this.rendererRoot.setAttributeNS(null, "width", this.size.w);
this.rendererRoot.setAttributeNS(null, "height", this.size.h);
},
/**
* @param geometry {OpenLayers.Geometry}
*
* @returns The corresponding node type for the specified geometry
* @type String
*/
getNodeType: function(geometry) {
var nodeType = null;
switch (geometry.CLASS_NAME) {
case "OpenLayers.Geometry.Point":
nodeType = "circle";
break;
case "OpenLayers.Geometry.Rectangle":
nodeType = "rect";
break;
case "OpenLayers.Geometry.LineString":
nodeType = "polyline";
break;
case "OpenLayers.Geometry.LinearRing":
nodeType = "polygon";
break;
case "OpenLayers.Geometry.Polygon":
case "OpenLayers.Geometry.Curve":
case "OpenLayers.Geometry.Surface":
nodeType = "path";
break;
default:
break;
}
return nodeType;
},
/**
* @param {DOMElement} node
*/
reprojectNode: function(node) {
//just reset style (stroke width and point radius), since coord
// system has not changed
this.setStyle(node);
},
/**
* Use to set all the style attributes to a SVG node.
*
* Note: takes care to adjust stroke width and point radius
* to be resolution-relative
*
* @param node {SVGDomElement} an SVG element to decorate
* @param {Object} style
* @param {Object} options
* @option isFilled {boolean}
* @option isStroked {boolean}
*/
setStyle: function(node, style, options) {
style = style || node.olStyle;
options = options || node.olOptions;
if (node.geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
var newRadius = style.pointRadius * this.getResolution();
node.setAttributeNS(null, "r", newRadius);
}
if (options.isFilled) {
node.setAttributeNS(null, "fill", style.fillColor);
node.setAttributeNS(null, "fill-opacity", style.fillOpacity);
} else {
node.setAttributeNS(null, "fill", "none");
}
if (options.isStroked) {
node.setAttributeNS(null, "stroke", style.strokeColor);
node.setAttributeNS(null, "stroke-opacity", style.strokeOpacity);
var newStrokeWidth = style.strokeWidth * this.getResolution();
node.setAttributeNS(null, "stroke-width", newStrokeWidth);
} else {
node.setAttributeNS(null, "stroke", "none");
}
if (style.pointerEvents) {
node.setAttributeNS(null, "pointer-events", style.pointerEvents);
}
},
/**
* @private
*
* @param {String} type Kind of node to draw
* @param {String} id Id for node
*
* @returns A new node of the given type and id
* @type DOMElement
*/
createNode: function(type, id) {
var node = document.createElementNS(this.xmlns, type);
if (id) {
node.setAttributeNS(null, "id", id);
}
return node;
},
/**
* @private
*
* @param {String} type Kind of node to draw
* @param {String} id Id for node
*
* @returns Whether or not the specified node is of the specified type
* @type Boolean
*/
nodeTypeCompare: function(node, type) {
return (type == node.nodeName);
},
/**
* @returns The specific render engine's root element
* @type DOMElement
*/
createRenderRoot: function() {
var id = this.container.id + "_svgRoot";
var rendererRoot = this.nodeFactory(id, "svg");
return rendererRoot;
},
/**
* @returns The main root element to which we'll add vectors
* @type DOMElement
*/
createRoot: function() {
var id = this.container.id + "_root";
var root = this.nodeFactory(id, "g");
// flip the SVG display Y axis upside down so it
// matches the display Y axis of the map
root.setAttributeNS(null, "transform", "scale(1, -1)");
return root;
},
/**************************************
* *
* GEOMETRY DRAWING FUNCTIONS *
* *
**************************************/
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawPoint: function(node, geometry) {
this.drawCircle(node, geometry, 1);
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @param {float} radius
*/
drawCircle: function(node, geometry, radius) {
node.setAttributeNS(null, "cx", geometry.x);
node.setAttributeNS(null, "cy", geometry.y);
node.setAttributeNS(null, "r", radius);
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawLineString: function(node, geometry) {
node.setAttributeNS(null, "points", geometry.getComponentsString());
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawLinearRing: function(node, geometry) {
node.setAttributeNS(null, "points", geometry.getComponentsString());
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawPolygon: function(node, geometry) {
var d = "";
for (var j = 0; j < geometry.components.length; j++) {
var linearRing = geometry.components[j];
d += " M";
for (var i = 0; i < linearRing.components.length; i++) {
d += " " + linearRing.components[i].toShortString();
}
}
d += " z";
node.setAttributeNS(null, "d", d);
node.setAttributeNS(null, "fill-rule", "evenodd");
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawRectangle: function(node, geometry) {
node.setAttributeNS(null, "x", geometry.x);
node.setAttributeNS(null, "y", geometry.y);
node.setAttributeNS(null, "width", geometry.width);
node.setAttributeNS(null, "height", geometry.height);
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawCurve: function(node, geometry) {
var d = null;
for (var i = 0; i < geometry.components.length; i++) {
if ((i%3) == 0 && (i/3) == 0) {
d = "M " + geometry.components[i].toShortString();
} else if ((i%3) == 1) {
d += " C " + geometry.components[i].toShortString();
} else {
d += " " + geometry.components[i].toShortString();
}
}
node.setAttributeNS(null, "d", d);
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawSurface: function(node, geometry) {
// create the svg path string representation
var d = null;
for (var i = 0; i < geometry.components.length; i++) {
if ((i%3) == 0 && (i/3) == 0) {
d = "M " + geometry.components[i].toShortString();
} else if ((i%3) == 1) {
d += " C " + geometry.components[i].toShortString();
} else {
d += " " + geometry.components[i].toShortString();
}
}
d += " Z";
node.setAttributeNS(null, "d", d);
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Renderer.SVG"
});
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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* @class
*
* Note that for all calculations in this class, we use toFixed() to round a
* float value to an integer. This is done because it seems that VML doesn't
* support float values.
*
* @requires OpenLayers/Renderer/Elements.js
*/
OpenLayers.Renderer.VML = OpenLayers.Class.create();
OpenLayers.Renderer.VML.prototype =
OpenLayers.Class.inherit(OpenLayers.Renderer.Elements, {
/** @type String */
xmlns: "urn:schemas-microsoft-com:vml",
/**
* @constructor
*
* @param {String} containerID
*/
initialize: function(containerID) {
if (!this.supported()) {
return;
}
document.namespaces.add("v", "urn:schemas-microsoft-com:vml");
var style = document.createStyleSheet();
style.addRule('v\\:*', "behavior: url(#default#VML);");
OpenLayers.Renderer.Elements.prototype.initialize.apply(this,
arguments);
},
/**
*
*/
destroy: function() {
OpenLayers.Renderer.Elements.prototype.destroy.apply(this, arguments);
},
/**
* @returns Whether or not the browser supports the VML renderer
* @type Boolean
*/
supported: function() {
var supported = document.namespaces;
return supported;
},
/**
* @param {OpenLayers.Bounds} extent
*/
setExtent: function(extent) {
OpenLayers.Renderer.Elements.prototype.setExtent.apply(this,
arguments);
var resolution = this.getResolution();
var org = extent.left/resolution + " " +
extent.top/resolution;
this.root.setAttribute("coordorigin", org);
var size = extent.getWidth()/resolution + " " +
-extent.getHeight()/resolution;
this.root.setAttribute("coordsize", size);
},
/**
* Set the size of the drawing surface
*
* @param size {OpenLayers.Size} the size of the drawing surface
*/
setSize: function(size) {
OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
this.rendererRoot.style.width = this.size.w;
this.rendererRoot.style.height = this.size.h;
this.root.style.width = this.size.w;
this.root.style.height = this.size.h
},
/**
* @param geometry {OpenLayers.Geometry}
*
* @returns The corresponding node type for the specified geometry
* @type String
*/
getNodeType: function(geometry) {
var nodeType = null;
switch (geometry.CLASS_NAME) {
case "OpenLayers.Geometry.Point":
nodeType = "v:oval";
break;
case "OpenLayers.Geometry.Rectangle":
nodeType = "v:rect";
break;
case "OpenLayers.Geometry.LineString":
case "OpenLayers.Geometry.LinearRing":
case "OpenLayers.Geometry.Polygon":
case "OpenLayers.Geometry.Curve":
case "OpenLayers.Geometry.Surface":
nodeType = "v:shape";
break;
default:
break;
}
return nodeType;
},
/**
* @param {DOMElement} node
*/
reprojectNode: function(node) {
//we have to reprojectNode the entire node since the coordinates
// system has changed
this.drawGeometryNode(node);
},
/**
* Use to set all the style attributes to a VML node.
*
* @param {DOMElement} node
* @param {Object} style
* @param {Object} options
* @option isFilled {boolean}
* @option isStroked {boolean}
*/
setStyle: function(node, style, options) {
style = style || node.olStyle;
options = options || node.olOptions;
if (node.geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
this.drawCircle(node, node.geometry, style.pointRadius);
}
//fill
var fillColor = (options.isFilled) ? style.fillColor : "none";
node.setAttribute("fillcolor", fillColor);
var fills = node.getElementsByTagName("fill");
var fill = (fills.length == 0) ? null : fills[0];
if (!options.isFilled) {
if (fill) {
node.removeChild(fill);
}
} else {
if (!fill) {
fill = this.createNode('v:fill', node.id + "_fill");
node.appendChild(fill);
}
fill.setAttribute("opacity", style.fillOpacity);
}
//stroke
var strokeColor = (options.isStroked) ? style.strokeColor : "none";
node.setAttribute("strokecolor", strokeColor);
node.setAttribute("strokeweight", style.strokeWidth);
var strokes = node.getElementsByTagName("stroke");
var stroke = (strokes.length == 0) ? null : strokes[0];
if (!options.isStroked) {
if (stroke) {
node.removeChild(stroke);
}
} else {
if (!stroke) {
stroke = this.createNode('v:stroke', node.id + "_stroke");
node.appendChild(stroke);
}
stroke.setAttribute("opacity", style.strokeOpacity);
}
},
/** Get the geometry's bounds, convert it to our vml coordinate system,
* then set the node's position, size, and local coordinate system.
*
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
setNodeDimension: function(node, geometry) {
var bbox = geometry.getBounds();
var resolution = this.getResolution();
var scaledBox =
new OpenLayers.Bounds((bbox.left/resolution).toFixed(),
(bbox.bottom/resolution).toFixed(),
(bbox.right/resolution).toFixed(),
(bbox.top/resolution).toFixed());
// Set the internal coordinate system to draw the path
node.style.left = scaledBox.left;
node.style.top = scaledBox.top;
node.style.width = scaledBox.getWidth();
node.style.height = scaledBox.getHeight();
node.coordorigin = scaledBox.left + " " + scaledBox.top;
node.coordsize = scaledBox.getWidth()+ " " + scaledBox.getHeight();
},
/**
* @private
*
* @param {String} type Kind of node to draw
* @param {String} id Id for node
*
* @returns A new node of the given type and id
* @type DOMElement
*/
createNode: function(type, id) {
var node = document.createElement(type);
if (id) {
node.setAttribute('id', id);
}
return node;
},
/**
* @private
*
* @param {String} type Kind of node to draw
* @param {String} id Id for node
*
* @returns Whether or not the specified node is of the specified type
* @type Boolean
*/
nodeTypeCompare: function(node, type) {
//split type
var subType = type;
var splitIndex = subType.indexOf(":");
if (splitIndex != -1) {
subType = subType.substr(splitIndex+1);
}
//split nodeName
var nodeName = node.nodeName;
splitIndex = nodeName.indexOf(":");
if (splitIndex != -1) {
nodeName = nodeName.substr(splitIndex+1);
}
return (subType == nodeName);
},
/**
* @returns The specific render engine's root element
* @type DOMElement
*/
createRenderRoot: function() {
var id = this.container.id + "_vmlRoot";
var rendererRoot = this.nodeFactory(id, "div");
return rendererRoot;
},
/**
* @returns The main root element to which we'll add vectors
* @type DOMElement
*/
createRoot: function() {
var id = this.container.id + "_root";
var root = this.nodeFactory(id, "v:group");
return root;
},
/**************************************
* *
* GEOMETRY DRAWING FUNCTIONS *
* *
**************************************/
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawPoint: function(node, geometry) {
this.drawCircle(node, node.geometry, 1);
},
/** Size and Center a circle given geometry (x,y center) and radius
*
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @param {float} radius
*/
drawCircle: function(node, geometry, radius) {
var resolution = this.getResolution();
node.style.left = (geometry.x /resolution).toFixed() - radius;
node.style.top = (geometry.y /resolution).toFixed() - radius;
var diameter = radius * 2;
node.style.width = diameter;
node.style.height = diameter;
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawLineString: function(node, geometry) {
this.drawLine(node, geometry, false);
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawLinearRing: function(node, geometry) {
this.drawLine(node, geometry, true);
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @param {Boolean} closeLine Close the line? (make it a ring?)
*/
drawLine: function(node, geometry, closeLine) {
this.setNodeDimension(node, geometry);
var resolution = this.getResolution();
var path = "m";
for (var i = 0; i < geometry.components.length; i++) {
var x = (geometry.components[i].getX()/resolution);
var y = (geometry.components[i].getY()/resolution);
path += " " + x.toFixed() + "," + y.toFixed() + " l ";
}
if (closeLine) {
path += " x";
}
path += " e";
node.path = path;
},
/**
* @parm {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawPolygon: function(node, geometry) {
this.setNodeDimension(node, geometry);
var resolution = this.getResolution();
var path = "";
for (var j = 0; j < geometry.components.length; j++) {
var linearRing = geometry.components[j];
path += "m";
for (var i = 0; i < linearRing.components.length; i++) {
var x = linearRing.components[i].getX() / resolution;
var y = linearRing.components[i].getY() / resolution;
path += " " + x.toFixed() + "," + y.toFixed();
if (i==0) {
path += " l";
}
}
path += " x ";
}
path += "e";
node.path = path;
},
/**
* @parm {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawRectangle: function(node, geometry) {
var resolution = this.getResolution();
node.style.left = geometry.x/resolution;
node.style.top = geometry.y/resolution;
node.style.width = geometry.width/resolution;
node.style.height = geometry.height/resolution;
},
/**
* @parm {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawCurve: function(node, geometry) {
this.setNodeDimension(node, geometry);
var resolution = this.getResolution();
var path = "";
for (var i = 0; i < geometry.components.length; i++) {
var x = geometry.components[i].getX() / resolution;
var y = geometry.components[i].getY() / resolution;
if ((i%3)==0 && (i/3)==0) {
path += "m"
} else if ((i%3)==1) {
path += " c"
}
path += " " + x + "," + y;
}
path += " x e";
node.path = path;
},
/**
* @parm {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawSurface: function(node, geometry) {
this.setNodeDimension(node, geometry);
var resolution = this.getResolution();
var path = "";
for (var i = 0; i < geometry.components.length; i++) {
var x = geometry.components[i].getX() / resolution;
var y = geometry.components[i].getY() / resolution;
if ((i%3)==0 && (i/3)==0) {
path += "m";
} else if ((i%3)==1) {
path += " c";
}
path += " " + x + "," + y;
}
path += " x e";
node.path = path;
},
CLASS_NAME: "OpenLayers.Renderer.VML"
});