Merge vector-2.4 branch back to trunk.

svn merge sandbox/vector-2.4/@2307 sandbox/vector-2.4/@HEAD trunk/openlayers/


git-svn-id: http://svn.openlayers.org/trunk/openlayers@2803 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
crschmidt
2007-03-16 13:23:56 +00:00
parent 8b9d974dc2
commit 3ca974acec
159 changed files with 10193 additions and 343 deletions

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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* Handler for dragging a rectangle across the map. Box is displayed
* on mouse down, moves on mouse move, and is finished on mouse up.
*
* @class
* @requires OpenLayers/Handler.js
*/
OpenLayers.Handler.Box = OpenLayers.Class.create();
OpenLayers.Handler.Box.prototype = OpenLayers.Class.inherit( OpenLayers.Handler, {
/**
* @type OpenLayers.Handler.Drag
*/
dragHandler: null,
/**
* @constructor
*
* @param {OpenLayers.Control} control
* @param {Object} callbacks An object containing a single function to be
* called when the drag operation is finished.
* The callback should expect to recieve a single
* argument, the point geometry.
* @param {Object} options
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
var callbacks = {
"down": this.startBox,
"move": this.moveBox,
"out": this.removeBox,
"up": this.endBox
};
this.dragHandler = new OpenLayers.Handler.Drag(
this, callbacks, {keyMask: this.keyMask});
},
setMap: function (map) {
OpenLayers.Handler.prototype.setMap.apply(this, arguments);
if (this.dragHandler) {
this.dragHandler.setMap(map);
}
},
/**
* @param {Event} evt
*/
startBox: function (xy) {
this.zoomBox = OpenLayers.Util.createDiv('zoomBox',
this.dragHandler.start,
null,
null,
"absolute",
"2px solid red");
this.zoomBox.style.backgroundColor = "white";
this.zoomBox.style.filter = "alpha(opacity=50)"; // IE
this.zoomBox.style.opacity = "0.50";
this.zoomBox.style.fontSize = "1px";
this.zoomBox.style.zIndex = this.map.Z_INDEX_BASE["Popup"] - 1;
this.map.viewPortDiv.appendChild(this.zoomBox);
// TBD: use CSS classes instead
this.map.div.style.cursor = "crosshair";
},
/**
*/
moveBox: function (xy) {
var deltaX = Math.abs(this.dragHandler.start.x - xy.x);
var deltaY = Math.abs(this.dragHandler.start.y - xy.y);
this.zoomBox.style.width = Math.max(1, deltaX) + "px";
this.zoomBox.style.height = Math.max(1, deltaY) + "px";
if (xy.x < this.dragHandler.start.x) {
this.zoomBox.style.left = xy.x+"px";
}
if (xy.y < this.dragHandler.start.y) {
this.zoomBox.style.top = xy.y+"px";
}
},
/**
*/
endBox: function(end) {
var result;
if (Math.abs(this.dragHandler.start.x - end.x) > 5 ||
Math.abs(this.dragHandler.start.y - end.y) > 5) {
var start = this.dragHandler.start;
var top = Math.min(start.y, end.y);
var bottom = Math.max(start.y, end.y);
var left = Math.min(start.x, end.x);
var right = Math.max(start.x, end.x);
result = new OpenLayers.Bounds(left, bottom, right, top);
} else {
result = this.dragHandler.start.clone(); // i.e. OL.Pixel
}
this.removeBox();
// TBD: use CSS classes instead
this.map.div.style.cursor = "default";
this.callback("done", [result]);
},
/**
* Remove the zoombox from the screen and nullify our reference to it.
*/
removeBox: function() {
this.map.viewPortDiv.removeChild(this.zoomBox);
this.zoomBox = null;
},
activate: function () {
OpenLayers.Handler.prototype.activate.apply(this, arguments);
this.dragHandler.activate();
},
deactivate: function () {
OpenLayers.Handler.prototype.deactivate.apply(this, arguments);
this.dragHandler.deactivate();
},
CLASS_NAME: "OpenLayers.Handler.Box"
});

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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* Handler for dragging a rectangle across the map. Drag is displayed
* on mouse down, moves on mouse move, and is finished on mouse up.
*
* @class
* @requires OpenLayers/Handler.js
* @requires OpenLayers/Events.js
*/
OpenLayers.Handler.Drag = OpenLayers.Class.create();
OpenLayers.Handler.Drag.prototype = OpenLayers.Class.inherit( OpenLayers.Handler, {
/**
* When a mousedown event is received, we want to record it, but not set
* 'dragging' until the mouse moves after starting.
*
* @type boolean
**/
started: false,
/** @type boolean **/
dragging: null,
/** @type OpenLayers.Pixel **/
start: null,
/**
* @constructor
*
* @param {OpenLayers.Control} control
* @param {Object} callbacks An object containing a single function to be
* called when the drag operation is finished.
* The callback should expect to recieve a single
* argument, the point geometry.
* @param {Object} options
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
},
mousedown: function (evt) {
if (this.checkModifiers(evt) && OpenLayers.Event.isLeftClick(evt)) {
this.started = true;
this.dragging = null;
this.start = evt.xy.clone();
// TBD replace with CSS classes
this.map.div.style.cursor = "move";
this.callback("down", [evt.xy]);
OpenLayers.Event.stop(evt);
return false;
}
},
mousemove: function (evt) {
if (this.started) {
this.dragging = true;
this.callback("move", [evt.xy]);
}
},
mouseup: function (evt) {
if (this.started) {
this.started = false;
// TBD replace with CSS classes
this.map.div.style.cursor = "default";
this.callback("up", [evt.xy]);
}
},
mouseout: function (evt) {
if (this.started && OpenLayers.Util.mouseLeft(evt, this.map.div)) {
this.started = false;
this.dragging = null;
// TBD replace with CSS classes
this.map.div.style.cursor = "default";
this.callback("out", []);
}
},
/**
* @param {Event} evt
*
* @type Boolean
*/
click: function (evt) {
// throw away the first left click event that happens after a mouse up
if (OpenLayers.Event.isLeftClick(evt) && this.dragging != null) {
this.dragging = null;
return false;
}
this.started = false;
},
activate: function (evt) {
OpenLayers.Handler.prototype.activate.apply(this, arguments);
document.onselectstart = function() { return false; };
this.dragging = null;
},
deactivate: function (evt) {
OpenLayers.Handler.prototype.deactivate.apply(this, arguments);
document.onselectstart = null;
this.dragging = null;
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Handler.Drag"
});

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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* Handler for dragging a rectangle across the map. Keyboard is displayed
* on mouse down, moves on mouse move, and is finished on mouse up.
*
* @class
* @requires OpenLayers/Handler.js
* @requires OpenLayers/Events.js
*/
OpenLayers.Handler.Keyboard = OpenLayers.Class.create();
OpenLayers.Handler.Keyboard.prototype = OpenLayers.Class.inherit( OpenLayers.Handler, {
/* http://www.quirksmode.org/js/keys.html explains key x-browser
key handling quirks in pretty nice detail */
/* supported named callbacks are: keyup, keydown, keypress */
/** constant */
KEY_EVENTS: ["keydown", "keypress", "keyup"],
/** @type Function
* @private
*/
eventListener: null,
initialize: function () {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
// cache the bound event listener method so it can be unobserved later
this.eventListener = this.handleKeyEvent.bindAsEventListener(this);
},
activate: function() {
OpenLayers.Handler.prototype.activate.apply(this, arguments);
for (var i = 0; i < this.KEY_EVENTS.length; i++) {
OpenLayers.Event.observe(
window, this.KEY_EVENTS[i], this.eventListener);
}
},
deactivate: function() {
OpenLayers.Handler.prototype.activate.apply(this, arguments);
for (var i = 0; i < this.KEY_EVENTS.length; i++) {
OpenLayers.Event.stopObserving(
document, this.KEY_EVENTS[i], this.eventListener);
}
},
handleKeyEvent: function (evt) {
if (this.checkModifiers(evt)) {
this.callback(evt.type, [evt.charCode || evt.keyCode]);
}
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Handler.Keyboard"
});

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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* Handler for wheel up/down events.
*
* @class
* @requires OpenLayers/Handler.js
*/
OpenLayers.Handler.MouseWheel = OpenLayers.Class.create();
OpenLayers.Handler.MouseWheel.prototype = OpenLayers.Class.inherit( OpenLayers.Handler, {
/** @type function **/
wheelListener: null,
/**
* @constructor
*
* @param {OpenLayers.Control} control
* @param {Object} callbacks An object containing a single function to be
* called when the drag operation is finished.
* The callback should expect to recieve a single
* argument, the point geometry.
* @param {Object} options
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
this.wheelListener = this.onWheelEvent.bindAsEventListener(this);
},
/**
* Mouse ScrollWheel code thanks to http://adomas.org/javascript-mouse-wheel/
*/
/** Catch the wheel event and handle it xbrowserly
*
* @param {Event} e
*/
onWheelEvent: function(e){
// first check keyboard modifiers
if (!this.checkModifiers(e)) return;
// first determine whether or not the wheeling was inside the map
var inMap = false;
var elem = OpenLayers.Event.element(e);
while(elem != null) {
if (this.map && elem == this.map.div) {
inMap = true;
break;
}
elem = elem.parentNode;
}
if (inMap) {
var delta = 0;
if (!e) {
e = window.event;
}
if (e.wheelDelta) {
delta = e.wheelDelta/120;
if (window.opera) {
delta = -delta;
}
} else if (e.detail) {
delta = -e.detail / 3;
}
if (delta) {
// add the mouse position to the event because mozilla has a bug
// with clientX and clientY (see https://bugzilla.mozilla.org/show_bug.cgi?id=352179)
// getLonLatFromViewPortPx(e) returns wrong values
// TODO FIXME FIXME this might not be the right way to port the 2.3 behavior
e.xy = this.map.events.getMousePosition(e);
if (delta < 0) {
this.callback("down", [e, delta]);
} else {
this.callback("up", [e, delta]);
}
}
//only wheel the map, not the window
OpenLayers.Event.stop(e);
}
},
activate: function (evt) {
OpenLayers.Handler.prototype.activate.apply(this, arguments);
//register mousewheel events specifically on the window and document
var wheelListener = this.wheelListener;
OpenLayers.Event.observe(window, "DOMMouseScroll", wheelListener);
OpenLayers.Event.observe(window, "mousewheel", wheelListener);
OpenLayers.Event.observe(document, "mousewheel", wheelListener);
},
deactivate: function (evt) {
OpenLayers.Handler.prototype.deactivate.apply(this, arguments);
// unregister mousewheel events specifically on the window and document
var wheelListener = this.wheelListener;
OpenLayers.Event.stopObserving(window, "DOMMouseScroll", wheelListener);
OpenLayers.Event.stopObserving(window, "mousewheel", wheelListener);
OpenLayers.Event.stopObserving(document, "mousewheel", wheelListener);
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Handler.MouseWheel"
});

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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* Handler to draw a path on the map. Path is displayed on mouse down,
* moves on mouse move, and is finished on mouse up.
*
* @class
* @requires OpenLayers/Handler/Point.js
* @requires OpenLayers/Geometry/Point.js
* @requires OpenLayers/Geometry/LineString.js
*/
OpenLayers.Handler.Path = OpenLayers.Class.create();
OpenLayers.Handler.Path.prototype =
OpenLayers.Class.inherit(OpenLayers.Handler.Point, {
/**
* @type OpenLayers.Geometry.LineString
* @private
*/
line: null,
/**
* In freehand mode, the handler starts the path on mouse down, adds a point
* for every mouse move, and finishes the path on mouse up. Outside of
* freehand mode, a point is added to the path on every mouse click and
* double-click finishes the path.
*
* @type Boolean
*/
freehand: false,
/**
* If set, freehandToggle is checked on mouse events and will set the
* freehand mode to the opposite of this.freehand. To disallow toggling
* between freehand and non-freehand mode, set freehandToggle to null.
* Acceptable toggle values are 'shiftKey', 'ctrlKey', and 'altKey'.
*
* @type String
*/
freehandToggle: 'shiftKey',
/**
* @constructor
*
* @param {OpenLayers.Control} control
* @param {Array} callbacks An object with a 'done' property whos value is
* a function to be called when the path drawing is
* finished. The callback should expect to recieve a
* single argument, the line string geometry.
* If the callbacks object contains a 'point'
* property, this function will be sent each point
* as they are added. If the callbacks object contains
* a 'cancel' property, this function will be called when
* the handler is deactivated while drawing. The cancel
* should expect to receive a geometry.
* @param {Object} options
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.Point.prototype.initialize.apply(this, arguments);
},
/**
* Add temporary geometries
*/
createGeometry: function() {
this.line = new OpenLayers.Geometry.LineString();
this.point = new OpenLayers.Geometry.Point();
},
/**
* Destroy temporary geometries
*/
destroyGeometry: function() {
this.line.destroy();
this.point.destroy();
},
/**
* Add point to geometry
*/
addPoint: function() {
this.line.addComponent(this.point.clone());
},
/**
* Determine whether to behanve in freehand mode or not.
*
* @type Boolean
*/
freehandMode: function(evt) {
return (this.freehandToggle && evt[this.freehandToggle]) ?
!this.freehand : this.freehand;
},
/**
* Modify the existing geometry given the new point
*
*/
modifyGeometry: function() {
var index = this.line.components.length - 1;
this.line.components[index].setX(this.point.x);
this.line.components[index].setY(this.point.y);
},
/**
* Render geometries on the temporary layer.
*/
drawGeometry: function() {
this.layer.renderer.drawGeometry(this.line, this.style);
this.layer.renderer.drawGeometry(this.point, this.style);
},
/**
* Return a clone of the relevant geometry.
*
* @type OpenLayers.Geometry.LineString
*/
geometryClone: function() {
return this.line.clone();
},
/**
* Handle mouse down. Add a new point to the geometry and render it.
* Return determines whether to propagate the event on the map.
*
* @param {Event} evt
* @type Boolean
*/
mousedown: function(evt) {
// ignore double-clicks
if (this.lastDown && this.lastDown.equals(evt.xy)) {
return false;
}
if(this.lastDown == null) {
this.createGeometry();
}
this.mouseDown = true;
this.lastDown = evt.xy;
var lonlat = this.control.map.getLonLatFromPixel(evt.xy);
this.point.setX(lonlat.lon);
this.point.setY(lonlat.lat);
if((this.lastUp == null) || !this.lastUp.equals(evt.xy)) {
this.addPoint();
}
this.drawGeometry();
this.drawing = true;
return false;
},
/**
* Handle mouse move. Adjust the geometry and redraw.
* Return determines whether to propagate the event on the map.
*
* @param {Event} evt
* @type Boolean
*/
mousemove: function (evt) {
if(this.drawing) {
var lonlat = this.map.getLonLatFromPixel(evt.xy);
this.point.setX(lonlat.lon);
this.point.setY(lonlat.lat);
if(this.mouseDown && this.freehandMode(evt)) {
this.addPoint();
} else {
this.modifyGeometry();
}
this.drawGeometry();
}
return true;
},
/**
* Handle mouse up. Send the latest point in the geometry to the control.
* Return determines whether to propagate the event on the map.
*
* @param {Event} evt
* @type Boolean
*/
mouseup: function (evt) {
this.mouseDown = false;
if(this.drawing) {
if(this.freehandMode(evt)) {
this.finalize();
} else {
if(this.lastUp == null) {
this.addPoint();
}
this.lastUp = evt.xy;
this.callback("point", [this.point]);
}
return false;
}
return true;
},
/**
* Handle double-clicks. Finish the geometry and send it back
* to the control.
*
* @param {Event} evt
*/
dblclick: function(evt) {
if(!this.freehandMode(evt)) {
var index = this.line.components.length - 1;
this.line.removeComponent(this.line.components[index]);
this.finalize(this.line);
}
return false;
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Handler.Path"
});

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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* Handler to draw a point on the map. Point is displayed on mouse down,
* moves on mouse move, and is finished on mouse up.
*
* @class
* @requires OpenLayers/Handler.js
* @requires OpenLayers/Geometry/Point.js
*/
OpenLayers.Handler.Point = OpenLayers.Class.create();
OpenLayers.Handler.Point.prototype =
OpenLayers.Class.inherit(OpenLayers.Handler, {
/**
* @type OpenLayers.Geometry.Point
* @private
*/
point: null,
/**
* @type OpenLayers.Layer.Vector
* @private
*/
layer: null,
/**
* @type Boolean
* @private
*/
drawing: false,
/**
* @type Boolean
* @private
*/
mouseDown: false,
/**
* @type OpenLayers.Pixel
* @private
*/
lastDown: null,
/**
* @type OpenLayers.Pixel
* @private
*/
lastUp: null,
/**
* @constructor
*
* @param {OpenLayers.Control} control
* @param {Array} callbacks An object with a 'done' property whos value is
* a function to be called when the point drawing
* is finished. The callback should expect to
* recieve a single argument, the point geometry.
* If the callbacks object contains a 'cancel' property,
* this function will be called when the handler is deactivated
* while drawing. The cancel should expect to receive a geometry.
* @param {Object} options
*/
initialize: function(control, callbacks, options) {
// TBD: deal with style
this.style = OpenLayers.Util.extend(OpenLayers.Feature.Vector.style['default'], {});
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
},
/**
* turn on the handler
*/
activate: function() {
if(!OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
return false;
}
// create temporary vector layer for rendering geometry sketch
// TBD: this could be moved to initialize/destroy - setting visibility here
var options = {displayInLayerSwitcher: false};
this.layer = new OpenLayers.Layer.Vector(this.CLASS_NAME, options);
this.map.addLayer(this.layer);
return true;
},
/**
* Add temporary geometries
*/
createGeometry: function() {
this.point = new OpenLayers.Geometry.Point();
},
/**
* turn off the handler
*/
deactivate: function() {
if(!OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
return false;
}
// call the cancel callback if mid-drawing
if(this.drawing) {
this.cancel();
}
this.map.removeLayer(this.layer, false);
this.layer.destroy();
return true;
},
/**
* Destroy the temporary geometries
*/
destroyGeometry: function() {
this.point.destroy();
},
/**
* Finish the geometry and call the "done" callback.
*/
finalize: function() {
this.layer.renderer.clear();
this.callback("done", [this.geometryClone()]);
this.destroyGeometry();
this.drawing = false;
this.mouseDown = false;
this.lastDown = null;
this.lastUp = null;
},
/**
* Finish the geometry and call the "cancel" callback.
*/
cancel: function() {
this.layer.renderer.clear();
this.callback("cancel", [this.geometryClone()]);
this.destroyGeometry();
this.drawing = false;
this.mouseDown = false;
this.lastDown = null;
this.lastUp = null;
},
/**
* Handle double clicks.
*/
dblclick: function(evt) {
OpenLayers.Event.stop(evt);
return false;
},
/**
* Render geometries on the temporary layer.
*/
drawGeometry: function() {
this.layer.renderer.drawGeometry(this.point, this.style);
},
/**
* Return a clone of the relevant geometry.
*
* @type OpenLayers.Geometry.Point
*/
geometryClone: function() {
return this.point.clone();
},
/**
* Handle mouse down. Add a new point to the geometry and render it.
* Return determines whether to propagate the event on the map.
*
* @param {Event} evt
* @type Boolean
*/
mousedown: function(evt) {
// check keyboard modifiers
if(!this.checkModifiers(evt)) {
return true;
}
// ignore double-clicks
if(this.lastDown && this.lastDown.equals(evt.xy)) {
return true;
}
if(this.lastDown == null) {
this.createGeometry();
}
this.lastDown = evt.xy;
this.drawing = true;
var lonlat = this.map.getLonLatFromPixel(evt.xy);
this.point.setX(lonlat.lon);
this.point.setY(lonlat.lat);
this.drawGeometry();
return false;
},
/**
* Handle mouse move. Adjust the geometry and redraw.
* Return determines whether to propagate the event on the map.
*
* @param {Event} evt
* @type Boolean
*/
mousemove: function (evt) {
if(this.drawing) {
var lonlat = this.map.getLonLatFromPixel(evt.xy);
this.point.setX(lonlat.lon);
this.point.setY(lonlat.lat);
this.drawGeometry();
}
return true;
},
/**
* Handle mouse up. Send the latest point in the geometry to the control.
* Return determines whether to propagate the event on the map.
*
* @param {Event} evt
* @type Boolean
*/
mouseup: function (evt) {
if(this.drawing) {
this.finalize(this.point);
return false;
} else {
return true;
}
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Handler.Point"
});

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/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* Handler to draw a path on the map. Polygon is displayed on mouse down,
* moves on mouse move, and is finished on mouse up.
*
* @class
* @requires OpenLayers/Handler/Path.js
* @requires OpenLayers/Geometry/Polygon.js
*/
OpenLayers.Handler.Polygon = OpenLayers.Class.create();
OpenLayers.Handler.Polygon.prototype =
OpenLayers.Class.inherit(OpenLayers.Handler.Path, {
/**
* @type OpenLayers.Geometry.Polygon
* @private
*/
polygon: null,
/**
* @constructor
*
* @param {OpenLayers.Control} control
* @param {Array} callbacks An object with a 'done' property whos value is
* a function to be called when the path drawing is
* finished. The callback should expect to recieve a
* single argument, the polygon geometry.
* If the callbacks object contains a 'point'
* property, this function will be sent each point
* as they are added. If the callbacks object contains
* a 'cancel' property, this function will be called when
* the handler is deactivated while drawing. The cancel
* should expect to receive a geometry.
* @param {Object} options
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.Path.prototype.initialize.apply(this, arguments);
},
/**
* Add temporary geometries
*/
createGeometry: function() {
this.polygon = new OpenLayers.Geometry.Polygon();
this.line = new OpenLayers.Geometry.LinearRing();
this.polygon.addComponent(this.line);
this.point = new OpenLayers.Geometry.Point();
},
/**
* Destroy temporary geometries
*/
destroyGeometry: function() {
this.polygon.destroy();
this.point.destroy();
},
/**
* Modify the existing geometry given the new point
*
*/
modifyGeometry: function() {
var index = this.line.components.length - 2;
this.line.components[index].setX(this.point.x);
this.line.components[index].setY(this.point.y);
},
/**
* Render geometries on the temporary layer.
*/
drawGeometry: function() {
this.layer.renderer.drawGeometry(this.polygon, this.style);
this.layer.renderer.drawGeometry(this.point, this.style);
},
/**
* Return a clone of the relevant geometry.
*
* @type OpenLayers.Geometry.Polygon
*/
geometryClone: function() {
return this.polygon.clone();
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Handler.Polygon"
});

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@@ -0,0 +1,122 @@
/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* Handler to draw a path on the map. Polygon is displayed on mouse down,
* moves on mouse move, and is finished on mouse up.
*
* @class
* @requires OpenLayers/Handler.js
*/
OpenLayers.Handler.Select = OpenLayers.Class.create();
OpenLayers.Handler.Select.prototype =
OpenLayers.Class.inherit(OpenLayers.Handler, {
/**
* @type {Int}
*/
layerIndex: null,
/**
* @constructor
*
* @param {OpenLayers.Control} control
* @param {Array} layers List of OpenLayers.Layer.Vector
* @param {Array} callbacks An object with a 'over' property whos value is
* a function to be called when the mouse is over
* a feature. The callback should expect to recieve
* a single argument, the geometry.
* @param {Object} options
*/
initialize: function(control, layer, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, [control, callbacks, options]);
this.layer = layer;
},
/**
* Handle mouse down. Call the "up" callback if down on a feature.
*
* @param {Event} evt
*/
mousedown: function(evt) {
return this.select('down', evt);
},
/**
* Handle mouse moves. Call the "over" callback if over a feature.
*
* @param {Event} evt
*/
mousemove: function(evt) {
this.select('move', evt);
return true;
},
/**
* Handle mouse moves. Call the "down" callback if up on a feature.
*
* @param {Event} evt
*/
mouseup: function(evt) {
return this.select('up', evt);
},
/**
* Capture double-clicks.
*
*/
dblclick: function(evt) {
return false;
},
/**
* Trigger the appropriate callback if a feature is under the mouse.
*
* @param {String} type Callback key
*/
select: function(type, evt) {
var geometry = this.layer.renderer.getGeometryFromEvent(evt);
if(geometry) {
if (geometry.parent) {
geometry = geometry.parent;
}
this.callback(type, [geometry]);
return false; // stop event propagation
}
return true;
},
/**
* Turn on the handler. Returns false if the handler was already active.
*
* @type {Boolean}
*/
activate: function() {
if(OpenLayers.Handler.prototype.activate.apply(this, arguments)) {
this.layerIndex = this.layer.div.style.zIndex;
this.layer.div.style.zIndex = this.map.Z_INDEX_BASE['Popup'] - 1;
return true;
} else {
return false;
}
},
/**
* Turn onf the handler. Returns false if the handler was already active.
*
* @type {Boolean}
*/
deactivate: function() {
if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.layer.div.style.zIndex = this.layerIndex;
return true;
} else {
return false;
}
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Handler.Select"
});