Rename ol.Projection to ol.proj.Projection
This commit is contained in:
@@ -196,7 +196,7 @@ ol.renderer.Layer.prototype.updateUsedTiles =
|
||||
* @param {function(ol.Tile): boolean} isLoadedFunction Function to
|
||||
* determine if the tile is loaded.
|
||||
* @param {ol.source.Tile} tileSource Tile source.
|
||||
* @param {ol.Projection} projection Projection.
|
||||
* @param {ol.proj.Projection} projection Projection.
|
||||
* @protected
|
||||
* @return {function(number, number, number): ol.Tile} Returns a tile if it is
|
||||
* loaded.
|
||||
@@ -243,7 +243,7 @@ ol.renderer.Layer.prototype.snapCenterToPixel =
|
||||
* @param {ol.FrameState} frameState Frame state.
|
||||
* @param {ol.source.Tile} tileSource Tile source.
|
||||
* @param {ol.tilegrid.TileGrid} tileGrid Tile grid.
|
||||
* @param {ol.Projection} projection Projection.
|
||||
* @param {ol.proj.Projection} projection Projection.
|
||||
* @param {ol.Extent} extent Extent.
|
||||
* @param {number} currentZ Current Z.
|
||||
* @param {number} preload Load low resolution tiles up to 'preload' levels.
|
||||
|
||||
Reference in New Issue
Block a user