Add and use ol.renderer.canvas.Layer#composeFrame
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@@ -107,9 +107,8 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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var layerStates = frameState.layerStates;
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var layersArray = frameState.layersArray;
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var viewResolution = frameState.view2DState.resolution;
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var i, ii, image, layer, layerRenderer, layerState, transform;
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var i, ii, layer, layerRenderer, layerState;
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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layer = layersArray[i];
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layerRenderer =
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/** @type {ol.renderer.canvas.Layer} */ (this.getLayerRenderer(layer));
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@@ -121,37 +120,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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continue;
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}
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layerRenderer.prepareFrame(frameState, layerState);
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image = layerRenderer.getImage();
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if (!goog.isNull(image)) {
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transform = layerRenderer.getTransform();
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context.globalAlpha = layerState.opacity;
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// for performance reasons, context.setTransform is only used
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// when the view is rotated. see http://jsperf.com/canvas-transform
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if (frameState.view2DState.rotation === 0) {
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var dx = goog.vec.Mat4.getElement(transform, 0, 3);
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var dy = goog.vec.Mat4.getElement(transform, 1, 3);
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var dw = image.width * goog.vec.Mat4.getElement(transform, 0, 0);
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var dh = image.height * goog.vec.Mat4.getElement(transform, 1, 1);
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goog.asserts.assert(goog.isNumber(image.width));
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goog.asserts.assert(goog.isNumber(image.height));
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context.drawImage(image, 0, 0, image.width, image.height,
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Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh));
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} else {
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context.setTransform(
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goog.vec.Mat4.getElement(transform, 0, 0),
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goog.vec.Mat4.getElement(transform, 1, 0),
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goog.vec.Mat4.getElement(transform, 0, 1),
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goog.vec.Mat4.getElement(transform, 1, 1),
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goog.vec.Mat4.getElement(transform, 0, 3),
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goog.vec.Mat4.getElement(transform, 1, 3));
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context.drawImage(image, 0, 0);
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context.setTransform(1, 0, 0, 1, 0, 0);
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}
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}
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layerRenderer.composeFrame(frameState, layerState, context);
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}
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if (!this.renderedVisible_) {
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