Resize canvas to handle rotation
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@@ -127,8 +127,14 @@ class IntermediateCanvasRenderer extends CanvasLayerRenderer {
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clear(frameState) {
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clear(frameState) {
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const pixelRatio = frameState.pixelRatio;
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const pixelRatio = frameState.pixelRatio;
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const canvas = this.layerContext.canvas;
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const canvas = this.layerContext.canvas;
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const width = Math.round(frameState.size[0] * pixelRatio);
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const height = Math.round(frameState.size[1] * pixelRatio);
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let width = Math.round(frameState.size[0] * pixelRatio);
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let height = Math.round(frameState.size[1] * pixelRatio);
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const rotation = frameState.viewState.rotation;
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if (rotation) {
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const size = Math.round(Math.sqrt(width * width + height * height));
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width = height = size;
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}
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if (canvas.width != width || canvas.height != height) {
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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canvas.width = width;
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