If Google fails to load before OpenLayers, occasionally dragging is not
possible with Google, because GMap2 would be undefined when the Google class is included. So, we put this in a wrapper function, and call it when you init the layer instead. git-svn-id: http://svn.openlayers.org/branches/openlayers/2.0@1321 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -2,31 +2,8 @@
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* See http://svn.openlayers.org/trunk/openlayers/license.txt for the full
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* See http://svn.openlayers.org/trunk/openlayers/license.txt for the full
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* text of the license. */
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* text of the license. */
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if (typeof GMap2 != "undefined") {
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/** Hack-on function because GMAPS does not give it to us
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*
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* @param {GLatLng} gLatLng
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*
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* @returns A GPoint specifying gLatLng translated into "Container" coords
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* @type GPoint
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*/
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GMap2.prototype.fromLatLngToContainerPixel = function(gLatLng) {
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// first we translate into "DivPixel"
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var gPoint = this.fromLatLngToDivPixel(gLatLng);
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// locate the sliding "Div" div
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// it seems like "b" is the main div
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var div = this.b.firstChild.firstChild;
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// adjust by the offset of "Div" and voila!
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gPoint.x += div.offsetLeft;
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gPoint.y += div.offsetTop;
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return gPoint;
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};
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}
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/**
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/**
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* @class
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* @class
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@@ -65,7 +42,7 @@ OpenLayers.Layer.Google.prototype =
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if (this.maxExtent == null) {
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if (this.maxExtent == null) {
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this.maxExtent = new OpenLayers.Bounds(-180, -90, 180, 90);
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this.maxExtent = new OpenLayers.Bounds(-180, -90, 180, 90);
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}
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}
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this.addContainerPxFunction();
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this.numZoomLevels = this.maxZoomLevel - this.minZoomLevel + 1;
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this.numZoomLevels = this.maxZoomLevel - this.minZoomLevel + 1;
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},
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},
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@@ -431,8 +408,34 @@ OpenLayers.Layer.Google.prototype =
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}
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}
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return gLatLngBounds;
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return gLatLngBounds;
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},
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},
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addContainerPxFunction: function() {
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if (typeof GMap2 != "undefined" && !GMap2.fromLatLngToContainerPixel) {
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/** Hack-on function because GMAPS does not give it to us
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*
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* @param {GLatLng} gLatLng
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*
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* @returns A GPoint specifying gLatLng translated into "Container" coords
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* @type GPoint
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*/
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GMap2.prototype.fromLatLngToContainerPixel = function(gLatLng) {
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// first we translate into "DivPixel"
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var gPoint = this.fromLatLngToDivPixel(gLatLng);
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// locate the sliding "Div" div
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// it seems like "b" is the main div
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var div = this.b.firstChild.firstChild;
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// adjust by the offset of "Div" and voila!
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gPoint.x += div.offsetLeft;
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gPoint.y += div.offsetTop;
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return gPoint;
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};
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}
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},
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/** @final @type String */
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/** @final @type String */
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CLASS_NAME: "OpenLayers.Layer.Google"
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CLASS_NAME: "OpenLayers.Layer.Google"
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});
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});
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