Use for loop instead of forEach in DOM map renderer
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@@ -1,10 +1,8 @@
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goog.provide('ol.renderer.dom.Map');
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goog.require('goog.array');
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goog.require('goog.asserts');
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goog.require('goog.dom');
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goog.require('goog.dom.TagName');
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goog.require('goog.object');
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goog.require('goog.style');
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goog.require('ol.css');
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goog.require('ol.layer.ImageLayer');
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@@ -79,21 +77,25 @@ ol.renderer.dom.Map.prototype.renderFrame = function(frameState) {
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return;
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}
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goog.array.forEach(frameState.layersArray, function(layer) {
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var layerRenderer = this.getLayerRenderer(layer);
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var layerState = frameState.layerStates[goog.getUid(layer)];
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var layerStates = frameState.layerStates;
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var layersArray = frameState.layersArray;
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var i, layer, layerRenderer, layerState;
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for (i = 0; i < layersArray.length; ++i) {
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layer = layersArray[i];
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layerRenderer = this.getLayerRenderer(layer);
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layerState = frameState.layerStates[goog.getUid(layer)];
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if (layerState.ready) {
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layerRenderer.renderFrame(frameState, layerState);
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}
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}, this);
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}
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goog.object.forEach(
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this.getLayerRenderers(),
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function(layerRenderer, layerKey) {
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if (!(layerKey in frameState.layerStates)) {
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goog.dom.removeNode(layerRenderer.getTarget());
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}
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});
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var layerKey;
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for (layerKey in this.getLayerRenderers()) {
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if (!(layerKey in layerStates)) {
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layerRenderer = this.getLayerRendererByKey(layerKey);
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goog.dom.removeNode(layerRenderer.getTarget());
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}
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}
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if (!this.renderedVisible_) {
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goog.style.showElement(this.layersPane_, true);
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