Use renderBuffer for hit-detection

This commit is contained in:
tsauerwein
2014-12-19 16:58:45 +01:00
parent 060c9f3bc6
commit 38322d615b
2 changed files with 48 additions and 16 deletions

View File

@@ -566,13 +566,15 @@ ol.render.webgl.ImageReplay.prototype.createTextures_ =
* @param {number} saturation Global saturation.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
* this extent are checked.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.replay = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
featureCallback) {
featureCallback, opt_hitExtent) {
var gl = context.getGL();
// bind the vertices buffer
@@ -678,7 +680,8 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
this.drawReplay_(gl, context);
} else {
// draw feature by feature for the hit-detection
result = this.drawHitDetectionReplay_(gl, context, featureCallback);
result = this.drawHitDetectionReplay_(gl, context, featureCallback,
opt_hitExtent);
}
// disable the vertex attrib arrays
@@ -721,18 +724,20 @@ ol.render.webgl.ImageReplay.prototype.drawReplay_ =
* @param {WebGLRenderingContext} gl gl.
* @param {ol.webgl.Context} context Context.
* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
* this extent are checked.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplay_ =
function(gl, context, featureCallback) {
function(gl, context, featureCallback, opt_hitExtent) {
goog.asserts.assert(this.hitDetectionTextures_.length ===
this.hitDetectionGroupIndices_.length);
var elementType = context.hasOESElementIndexUint ?
goog.webgl.UNSIGNED_INT : goog.webgl.UNSIGNED_SHORT;
var elementSize = context.hasOESElementIndexUint ? 4 : 2;
var i, groupStart, groupEnd, numItems, start, end;
var i, groupStart, groupEnd, numItems, start, end, feature;
var featureIndex = this.startIndices_.length - 1;
for (i = this.hitDetectionTextures_.length - 1; i >= 0; --i) {
gl.bindTexture(goog.webgl.TEXTURE_2D, this.hitDetectionTextures_[i]);
@@ -744,15 +749,19 @@ ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplay_ =
this.startIndices_[featureIndex] >= groupStart) {
start = this.startIndices_[featureIndex];
numItems = end - start;
var offsetInBytes = start * elementSize;
feature = this.startIndicesFeature_[featureIndex];
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.drawElements(
goog.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
if (!goog.isDef(opt_hitExtent) || ol.extent.intersects(
opt_hitExtent, feature.getGeometry().getExtent())) {
var offsetInBytes = start * elementSize;
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.drawElements(
goog.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
var result = featureCallback(this.startIndicesFeature_[featureIndex]);
if (result) {
return result;
var result = featureCallback(feature);
if (result) {
return result;
}
}
end = start;
@@ -848,9 +857,11 @@ ol.render.webgl.ImageReplay.prototype.setTextStyle = goog.abstractMethod;
* @implements {ol.render.IReplayGroup}
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @param {number=} opt_renderBuffer Render buffer.
* @struct
*/
ol.render.webgl.ReplayGroup = function(tolerance, maxExtent) {
ol.render.webgl.ReplayGroup = function(
tolerance, maxExtent, opt_renderBuffer) {
/**
* @type {ol.Extent}
@@ -864,6 +875,12 @@ ol.render.webgl.ReplayGroup = function(tolerance, maxExtent) {
*/
this.tolerance_ = tolerance;
/**
* @type {number|undefined}
* @private
*/
this.renderBuffer_ = opt_renderBuffer;
/**
* ImageReplay only is supported at this point.
* @type {Object.<ol.render.ReplayType, ol.render.webgl.ImageReplay>}
@@ -970,13 +987,15 @@ ol.render.webgl.ReplayGroup.prototype.replay = function(context,
* @param {number} saturation Global saturation.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
* this extent are checked.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
featureCallback) {
featureCallback, opt_hitExtent) {
var i, replay, result;
for (i = ol.render.REPLAY_ORDER.length - 1; i >= 0; --i) {
replay = this.replays_[ol.render.REPLAY_ORDER[i]];
@@ -984,7 +1003,7 @@ ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
result = replay.replay(context,
center, resolution, rotation, size, pixelRatio,
opacity, brightness, contrast, hue, saturation,
skippedFeaturesHash, featureCallback);
skippedFeaturesHash, featureCallback, opt_hitExtent);
if (result) {
return result;
}
@@ -1020,6 +1039,19 @@ ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtPixel = function(
gl.bindFramebuffer(
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
/**
* @type {ol.Extent}
*/
var hitExtent;
if (goog.isDef(this.renderBuffer_)) {
// build an extent around the coordinate, so that only features that
// intersect this extent are checked
hitExtent = ol.extent.buffer(
ol.extent.boundingExtent([coordinate]),
resolution * this.renderBuffer_);
}
return this.replayHitDetection_(context,
coordinate, resolution, rotation, ol.render.webgl.HIT_DETECTION_SIZE_,
pixelRatio, opacity, brightness, contrast, hue, saturation,
@@ -1038,7 +1070,7 @@ ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtPixel = function(
return result;
}
}
});
}, hitExtent);
};

View File

@@ -203,7 +203,7 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
var replayGroup = new ol.render.webgl.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio),
extent);
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
var renderFeature =
/**