Use renderBuffer for hit-detection
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@@ -203,7 +203,7 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
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var replayGroup = new ol.render.webgl.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio),
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extent);
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extent, vectorLayer.getRenderBuffer());
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vectorSource.loadFeatures(extent, resolution, projection);
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var renderFeature =
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/**
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