Add Z-index to layers
This commit allows setting a z-index property on the layers and uses it in the canvas, WEBGL and DOM map renderers for ordering the layers before rendering. Default z-index is 0 for managed layers and 1000 for unmanaged ones. It allows always on bottom, always on top and more complex layer layouts.
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---
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template: example.html
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title: Z-index layer ordering example
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shortdesc: Example of ordering layers using Z-index.
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docs: >
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tags: "layer, ordering, z-index"
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---
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<div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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</div>
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</div>
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<div>
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There are are two managed layers (square and triangle) and one unmanaged layer (star).</br>
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The Z-index determines the rendering order; with {square: 1, triangle: 0, star: unmanaged} indices, the rendering order is triangle, square and star on top.
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</div>
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<div>
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<label for="idx1">
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<input type="number" id="idx1"></input>
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Square layer Z-index
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</label></br>
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<label for="idx2">
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<input type="number" id="idx2"></input>
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Triangle layer Z-index
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</label>
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</div>
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goog.require('ol.Feature');
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goog.require('ol.Map');
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goog.require('ol.View');
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goog.require('ol.geom.Point');
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goog.require('ol.layer.Vector');
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goog.require('ol.source.Vector');
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goog.require('ol.style.Fill');
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goog.require('ol.style.RegularShape');
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goog.require('ol.style.Stroke');
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goog.require('ol.style.Style');
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var stroke = new ol.style.Stroke({color: 'black', width: 1});
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var styles = {
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'square': [new ol.style.Style({
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image: new ol.style.RegularShape({
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fill: new ol.style.Fill({color: 'blue'}),
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stroke: stroke,
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points: 4,
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radius: 80,
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angle: Math.PI / 4
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})
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})],
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'triangle': [new ol.style.Style({
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image: new ol.style.RegularShape({
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fill: new ol.style.Fill({color: 'red'}),
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stroke: stroke,
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points: 3,
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radius: 80,
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rotation: Math.PI / 4,
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angle: 0
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})
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})],
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'star': [new ol.style.Style({
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image: new ol.style.RegularShape({
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fill: new ol.style.Fill({color: 'green'}),
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stroke: stroke,
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points: 5,
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radius: 80,
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radius2: 4,
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angle: 0
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})
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})]
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};
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function createLayer(coordinates, styles, zIndex) {
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var feature = new ol.Feature(new ol.geom.Point(coordinates));
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feature.setStyle(styles);
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var source = new ol.source.Vector({
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features: [feature]
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});
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var vectorLayer = new ol.layer.Vector({
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source: source
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});
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vectorLayer.setZIndex(zIndex);
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return vectorLayer;
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}
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var layer0 = createLayer([40, 40], styles['star'], 0);
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var layer1 = createLayer([0, 0], styles['square'], 1);
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var layer2 = createLayer([0, 40], styles['triangle'], 0);
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var layers = [];
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layers.push(layer1);
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layers.push(layer2);
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var map = new ol.Map({
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layers: layers,
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target: 'map',
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view: new ol.View({
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center: [0, 0],
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zoom: 18
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})
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});
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layer0.setMap(map);
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function bindInputs(id, layer) {
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var idxInput = $('#idx' + id);
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idxInput.on('input change', function() {
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layer.setZIndex(parseInt(this.value, 10) || 0);
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});
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idxInput.val(String(layer.getZIndex()));
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}
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bindInputs(1, layer1);
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bindInputs(2, layer2);
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