Add Z-index to layers

This commit allows setting a z-index property on the layers and uses
it in the canvas, WEBGL and DOM map renderers for ordering the layers
before rendering.

Default z-index is 0 for managed layers and 1000 for unmanaged ones.
It allows always on bottom, always on top and more complex layer layouts.
This commit is contained in:
Guillaume Beraudo
2015-09-01 17:47:47 +02:00
parent 34f65a8908
commit 3811228ac7
11 changed files with 216 additions and 0 deletions
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---
template: example.html
title: Z-index layer ordering example
shortdesc: Example of ordering layers using Z-index.
docs: >
tags: "layer, ordering, z-index"
---
<div class="row-fluid">
<div class="span12">
<div id="map" class="map"></div>
</div>
</div>
<div>
There are are two managed layers (square and triangle) and one unmanaged layer (star).</br>
The Z-index determines the rendering order; with {square: 1, triangle: 0, star: unmanaged} indices, the rendering order is triangle, square and star on top.
</div>
<div>
<label for="idx1">
<input type="number" id="idx1"></input>
Square layer Z-index
</label></br>
<label for="idx2">
<input type="number" id="idx2"></input>
Triangle layer Z-index
</label>
</div>
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goog.require('ol.Feature');
goog.require('ol.Map');
goog.require('ol.View');
goog.require('ol.geom.Point');
goog.require('ol.layer.Vector');
goog.require('ol.source.Vector');
goog.require('ol.style.Fill');
goog.require('ol.style.RegularShape');
goog.require('ol.style.Stroke');
goog.require('ol.style.Style');
var stroke = new ol.style.Stroke({color: 'black', width: 1});
var styles = {
'square': [new ol.style.Style({
image: new ol.style.RegularShape({
fill: new ol.style.Fill({color: 'blue'}),
stroke: stroke,
points: 4,
radius: 80,
angle: Math.PI / 4
})
})],
'triangle': [new ol.style.Style({
image: new ol.style.RegularShape({
fill: new ol.style.Fill({color: 'red'}),
stroke: stroke,
points: 3,
radius: 80,
rotation: Math.PI / 4,
angle: 0
})
})],
'star': [new ol.style.Style({
image: new ol.style.RegularShape({
fill: new ol.style.Fill({color: 'green'}),
stroke: stroke,
points: 5,
radius: 80,
radius2: 4,
angle: 0
})
})]
};
function createLayer(coordinates, styles, zIndex) {
var feature = new ol.Feature(new ol.geom.Point(coordinates));
feature.setStyle(styles);
var source = new ol.source.Vector({
features: [feature]
});
var vectorLayer = new ol.layer.Vector({
source: source
});
vectorLayer.setZIndex(zIndex);
return vectorLayer;
}
var layer0 = createLayer([40, 40], styles['star'], 0);
var layer1 = createLayer([0, 0], styles['square'], 1);
var layer2 = createLayer([0, 40], styles['triangle'], 0);
var layers = [];
layers.push(layer1);
layers.push(layer2);
var map = new ol.Map({
layers: layers,
target: 'map',
view: new ol.View({
center: [0, 0],
zoom: 18
})
});
layer0.setMap(map);
function bindInputs(id, layer) {
var idxInput = $('#idx' + id);
idxInput.on('input change', function() {
layer.setZIndex(parseInt(this.value, 10) || 0);
});
idxInput.val(String(layer.getZIndex()));
}
bindInputs(1, layer1);
bindInputs(2, layer2);