Use for loop instead of forEach in canvas map renderer
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@@ -2,7 +2,6 @@
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goog.provide('ol.renderer.canvas.Map');
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goog.require('goog.array');
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goog.require('goog.asserts');
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goog.require('goog.dom');
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goog.require('goog.dom.TagName');
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@@ -119,18 +118,22 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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this.calculateMatrices2D(frameState);
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goog.array.forEach(frameState.layersArray, function(layer) {
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var layerStates = frameState.layerStates;
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var layersArray = frameState.layersArray;
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var i, image, layer, layerRenderer, layerState, transform;
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for (i = 0; i < layersArray.length; ++i) {
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var layerRenderer = this.getLayerRenderer(layer);
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var layerState = frameState.layerStates[goog.getUid(layer)];
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layer = layersArray[i];
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layerRenderer = this.getLayerRenderer(layer);
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layerState = layerStates[goog.getUid(layer)];
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if (!layerState.visible || !layerState.ready) {
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return;
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continue;
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}
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layerRenderer.renderFrame(frameState, layerState);
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var image = layerRenderer.getImage();
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image = layerRenderer.getImage();
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if (!goog.isNull(image)) {
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var transform = layerRenderer.getTransform();
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transform = layerRenderer.getTransform();
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context.setTransform(
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goog.vec.Mat4.getElement(transform, 0, 0),
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goog.vec.Mat4.getElement(transform, 1, 0),
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@@ -143,7 +146,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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context.drawImage(image, 0, 0);
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}
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}, this);
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}
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if (!this.renderedVisible_) {
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goog.style.showElement(this.canvas_, true);
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