Only include renderBuffer when decluttering
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@@ -309,6 +309,7 @@ class Executor {
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}
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/**
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* @private
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* @param {CanvasRenderingContext2D} context Context.
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* @param {number} contextScale Scale of the context.
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* @param {number} x X.
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@@ -410,26 +411,26 @@ class Executor {
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} else {
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createOrUpdate(boxX, boxY, boxX + boxW, boxY + boxH, tmpExtent);
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}
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this.renderBuffer_[0] = Math.max(
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this.renderBuffer_[0],
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getWidth(tmpExtent)
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);
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this.renderBuffer_[1] = Math.max(
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this.renderBuffer_[1],
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getHeight(tmpExtent)
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);
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let renderBufferX = 0;
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let renderBufferY = 0;
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if (declutterGroup) {
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const renderBuffer = this.renderBuffer_;
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renderBuffer[0] = Math.max(renderBuffer[0], getWidth(tmpExtent));
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renderBufferX = renderBuffer[0];
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renderBuffer[1] = Math.max(renderBuffer[1], getHeight(tmpExtent));
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renderBufferY = renderBuffer[1];
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}
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const canvas = context.canvas;
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const strokePadding = strokeInstruction
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? (strokeInstruction[2] * scale[0]) / 2
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: 0;
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const renderBuffer = this.renderBuffer_;
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const intersects =
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tmpExtent[0] - strokePadding <=
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(canvas.width + renderBuffer[0]) / contextScale &&
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tmpExtent[2] + strokePadding >= -renderBuffer[0] / contextScale &&
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(canvas.width + renderBufferX) / contextScale &&
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tmpExtent[2] + strokePadding >= -renderBufferX / contextScale &&
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tmpExtent[1] - strokePadding <=
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(canvas.height + renderBuffer[1]) / contextScale &&
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tmpExtent[3] + strokePadding >= -renderBuffer[1] / contextScale;
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(canvas.height + renderBufferY) / contextScale &&
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tmpExtent[3] + strokePadding >= -renderBufferY / contextScale;
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if (snapToPixel) {
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x = Math.round(x);
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