Do not stop event propagation in prepareTile

This commit is contained in:
Andreas Hocevar
2019-10-18 20:50:01 +02:00
parent 1de0d09acb
commit 36a366bfeb

View File

@@ -167,10 +167,10 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection").default} projection Projection.
* @param {boolean} queue Queue tile for rendering.
* @return {boolean} Tile needs to be rendered.
* @return {boolean|undefined} Tile needs to be rendered.
*/
prepareTile(tile, pixelRatio, projection, queue) {
let render = false;
let render;
const tileUid = getUid(tile);
const state = tile.getState();
if (((state === TileState.LOADED && tile.hifi) ||