Do not stop event propagation in prepareTile
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@@ -167,10 +167,10 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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* @param {number} pixelRatio Pixel ratio.
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* @param {number} pixelRatio Pixel ratio.
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* @param {import("../../proj/Projection").default} projection Projection.
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* @param {import("../../proj/Projection").default} projection Projection.
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* @param {boolean} queue Queue tile for rendering.
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* @param {boolean} queue Queue tile for rendering.
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* @return {boolean} Tile needs to be rendered.
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* @return {boolean|undefined} Tile needs to be rendered.
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*/
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*/
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prepareTile(tile, pixelRatio, projection, queue) {
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prepareTile(tile, pixelRatio, projection, queue) {
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let render = false;
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let render;
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const tileUid = getUid(tile);
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const tileUid = getUid(tile);
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const state = tile.getState();
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const state = tile.getState();
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if (((state === TileState.LOADED && tile.hifi) ||
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if (((state === TileState.LOADED && tile.hifi) ||
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