Always use === to compare with 0

This commit is contained in:
Tom Payne
2014-03-23 18:29:47 +01:00
parent 7f5446afff
commit 35dea5e3a6
3 changed files with 3 additions and 3 deletions

View File

@@ -66,7 +66,7 @@ ol.coordinate.closestOnSegment = function(coordinate, segment) {
var y2 = end[1];
var dx = x2 - x1;
var dy = y2 - y1;
var along = (dx == 0 && dy == 0) ? 0 :
var along = (dx === 0 && dy === 0) ? 0 :
((dx * (x0 - x1)) + (dy * (y0 - y1))) / ((dx * dx + dy * dy) || 0);
var x, y;
if (along <= 0) {

View File

@@ -1265,7 +1265,7 @@ ol.Map.prototype.renderFrame_ = function(time) {
Array.prototype.push.apply(
this.postRenderFunctions_, frameState.postRenderFunctions);
var idle = this.preRenderFunctions_.length == 0 &&
var idle = this.preRenderFunctions_.length === 0 &&
!frameState.animate &&
!frameState.viewHints[ol.ViewHint.ANIMATING] &&
!frameState.viewHints[ol.ViewHint.INTERACTING];

View File

@@ -323,7 +323,7 @@ ol.MapBrowserEventHandler.prototype.isMouseActionButton_ =
if (ol.LEGACY_IE_SUPPORT && ol.IS_LEGACY_IE) {
return pointerEvent.button == 1;
} else {
return pointerEvent.button == 0;
return pointerEvent.button === 0;
}
};