Adding a RegularPolygon handler for drawing squares, triangles, circles, etc. Demo in the regular-polygon.html example. Also adding a createRegularPolygon class method to the Polygon geometry class. Thanks to crschmidt for all the tests and help getting this in (closes #828).

git-svn-id: http://svn.openlayers.org/trunk/openlayers@4205 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
Tim Schaub
2007-09-10 20:24:27 +00:00
parent 623e6e7112
commit 35dae2bdb0
7 changed files with 724 additions and 0 deletions

View File

@@ -59,3 +59,31 @@ OpenLayers.Geometry.Polygon = OpenLayers.Class(
CLASS_NAME: "OpenLayers.Geometry.Polygon"
});
/**
* APIMethod: createRegularPolygon
* Create a regular polygon around a radius. Useful for creating circles
* and the like.
*
* Parameters:
* origin - {<OpenLayers.Geometry.Point>} center of polygon.
* radius - {Float} distance to vertex, in map units.
* sides - {Integer} Number of sides. 20 approximates a circle.
* rotation - {Float} original angle of rotation, in degrees.
*/
OpenLayers.Geometry.Polygon.createRegularPolygon = function(origin, radius, sides, rotation) {
var angle = Math.PI * ((1/sides) - (1/2));
if(rotation) {
angle += (rotation / 180) * Math.PI;
}
var rotateAngle, x, y;
var points = [];
for(var i=0; i<sides; ++i) {
rotatedAngle = angle + (i * 2 * Math.PI / sides);
x = origin.x + (radius * Math.cos(rotatedAngle));
y = origin.y + (radius * Math.sin(rotatedAngle));
points.push(new OpenLayers.Geometry.Point(x, y));
}
var ring = new OpenLayers.Geometry.LinearRing(points);
return new OpenLayers.Geometry.Polygon([ring]);
}