Moving animation methods out of Util.js.

Animation methods get their own module, giving methods more sensible names:

 * `OpenLayers.Animation.requestFrame` (was `OpenLayers.Util.requestAnimationFrame`)
 * `OpenLayers.Animation.start` (was `OpenLayers.Util.startAnimation`)
 * `OpenLayers.Animation.stop` (was `OpenLayers.Util.stopAnimation`)
This commit is contained in:
tschaub
2012-01-03 09:43:50 -07:00
parent 3f6e0141a4
commit 3556af9cb2
10 changed files with 197 additions and 154 deletions
+3 -3
View File
@@ -19,8 +19,8 @@
var interval = 10; // arbitrary value for tests
var originalLoopAnimation = OpenLayers.Util.startAnimation;
OpenLayers.Util.startAnimation = function(callback) {
var originalLoopAnimation = OpenLayers.Animation.start;
OpenLayers.Animation.start = function(callback) {
while (!finish) {
var time = new Date().getTime();
Date.prototype.getTime = function() { return time+interval };
@@ -51,7 +51,7 @@
});
Date.prototype.getTime = originalGetTime;
OpenLayers.Util.startAnimation = originalLoopAnimation;
OpenLayers.Animation.start = originalLoopAnimation;
}
function test_Angle (t) {