Moving animation methods out of Util.js.
Animation methods get their own module, giving methods more sensible names: * `OpenLayers.Animation.requestFrame` (was `OpenLayers.Util.requestAnimationFrame`) * `OpenLayers.Animation.start` (was `OpenLayers.Util.startAnimation`) * `OpenLayers.Animation.stop` (was `OpenLayers.Util.stopAnimation`)
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78
tests/Animation.html
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78
tests/Animation.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Animation.js Tests</title>
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<script>
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// dependencies for tests
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var OpenLayers = [
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"OpenLayers/Animation.js"
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];
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</script>
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<script src="OLLoader.js"></script>
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<script>
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function test_requestFrame(t) {
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t.plan(2);
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t.eq(typeof OpenLayers.Animation.requestFrame, "function", "requestFrame is a function");
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var calls = 0;
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OpenLayers.Animation.requestFrame(function() {
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++calls;
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});
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t.delay_call(0.1, function() {
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t.ok(calls > 0, "callback called: " + calls);
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});
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}
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function test_start(t) {
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t.plan(1);
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var calls = 0;
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var id = OpenLayers.Animation.start(function() {
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++calls;
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});
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t.delay_call(0.1, function() {
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t.ok(calls > 1, "looped: " + calls);
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OpenLayers.Animation.stop(id);
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});
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}
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function test_start_duration(t) {
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t.plan(2);
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var calls = 0;
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var id = OpenLayers.Animation.start(function() {
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++calls;
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}, 100);
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var first;
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t.delay_call(0.2, function() {
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first = calls;
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t.ok(calls > 1, "looped: " + calls);
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});
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t.delay_call(0.3, function() {
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t.eq(calls, first, "not being called any more");
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});
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}
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function test_stop(t) {
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t.plan(2);
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var calls = 0;
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var id = OpenLayers.Animation.start(function() {
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++calls;
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});
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var first;
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t.delay_call(0.2, function() {
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first = calls;
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t.ok(calls > 1, "looped: " + calls);
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OpenLayers.Animation.stop(id);
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});
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t.delay_call(0.3, function() {
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t.eq(calls, first, "not being called any more");
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});
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}
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</script>
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