Fix spelling
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@@ -241,7 +241,7 @@ WebGLContext.prototype.getProgram = function(fragmentShaderObject, vertexShaderO
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/**
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* FIXME empy description for jsdoc
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* FIXME empty description for jsdoc
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*/
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WebGLContext.prototype.handleWebGLContextLost = function() {
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clear(this.bufferCache_);
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@@ -255,7 +255,7 @@ WebGLContext.prototype.handleWebGLContextLost = function() {
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/**
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* FIXME empy description for jsdoc
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* FIXME empty description for jsdoc
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*/
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WebGLContext.prototype.handleWebGLContextRestored = function() {
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};
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