Do not optimize lines away entirely
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@@ -489,7 +489,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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y = pixelCoordinates[d + 1];
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roundX = (x + 0.5) | 0;
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roundY = (y + 0.5) | 0;
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if (roundX !== prevX || roundY !== prevY) {
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if (d == dd - 2 || roundX !== prevX || roundY !== prevY) {
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context.lineTo(x, y);
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prevX = roundX;
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prevY = roundY;
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