Replace type annotations

This commit is contained in:
Tim Schaub
2018-05-07 20:49:08 -06:00
parent 8e7c88d9a5
commit 34c1a6b9ba
19 changed files with 78 additions and 78 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ const WebGLCircleReplay = function(tolerance, maxExtent) {
/**
* @private
* @type {ol.render.webgl.circlereplay.defaultshader.Locations}
* @type {module:ol/render/webgl/circlereplay/defaultshader/Locations}
*/
this.defaultLocations_ = null;
+1 -1
View File
@@ -7,7 +7,7 @@ import WebGLBuffer from '../../webgl/Buffer.js';
/**
* @constructor
* @extends {ol.render.webgl.TextureReplay}
* @extends {module:ol/render/webgl/TextureReplay}
* @param {number} tolerance Tolerance.
* @param {module:ol/extent~Extent} maxExtent Max extent.
* @struct
+9 -9
View File
@@ -94,7 +94,7 @@ inherits(WebGLImmediateRenderer, VectorContext);
*/
WebGLImmediateRenderer.prototype.drawText_ = function(replayGroup, geometry) {
const context = this.context_;
const replay = /** @type {ol.render.webgl.TextReplay} */ (
const replay = /** @type {module:ol/render/webgl/TextReplay} */ (
replayGroup.getReplay(0, ReplayType.TEXT));
replay.setTextStyle(this.textStyle_);
replay.drawText(geometry, null);
@@ -128,7 +128,7 @@ WebGLImmediateRenderer.prototype.setStyle = function(style) {
/**
* Render a geometry into the canvas. Call
* {@link ol.render.webgl.Immediate#setStyle} first to set the rendering style.
* {@link ol/render/webgl/Immediate#setStyle} first to set the rendering style.
*
* @param {module:ol/geom/Geometry|module:ol/render/Feature} geometry The geometry to render.
* @override
@@ -199,7 +199,7 @@ WebGLImmediateRenderer.prototype.drawGeometryCollection = function(geometry, dat
WebGLImmediateRenderer.prototype.drawPoint = function(geometry, data) {
const context = this.context_;
const replayGroup = new WebGLReplayGroup(1, this.extent_);
const replay = /** @type {ol.render.webgl.ImageReplay} */ (
const replay = /** @type {module:ol/render/webgl/ImageReplay} */ (
replayGroup.getReplay(0, ReplayType.IMAGE));
replay.setImageStyle(this.imageStyle_);
replay.drawPoint(geometry, data);
@@ -226,7 +226,7 @@ WebGLImmediateRenderer.prototype.drawPoint = function(geometry, data) {
WebGLImmediateRenderer.prototype.drawMultiPoint = function(geometry, data) {
const context = this.context_;
const replayGroup = new WebGLReplayGroup(1, this.extent_);
const replay = /** @type {ol.render.webgl.ImageReplay} */ (
const replay = /** @type {module:ol/render/webgl/ImageReplay} */ (
replayGroup.getReplay(0, ReplayType.IMAGE));
replay.setImageStyle(this.imageStyle_);
replay.drawMultiPoint(geometry, data);
@@ -252,7 +252,7 @@ WebGLImmediateRenderer.prototype.drawMultiPoint = function(geometry, data) {
WebGLImmediateRenderer.prototype.drawLineString = function(geometry, data) {
const context = this.context_;
const replayGroup = new WebGLReplayGroup(1, this.extent_);
const replay = /** @type {ol.render.webgl.LineStringReplay} */ (
const replay = /** @type {module:ol/render/webgl/LineStringReplay} */ (
replayGroup.getReplay(0, ReplayType.LINE_STRING));
replay.setFillStrokeStyle(null, this.strokeStyle_);
replay.drawLineString(geometry, data);
@@ -278,7 +278,7 @@ WebGLImmediateRenderer.prototype.drawLineString = function(geometry, data) {
WebGLImmediateRenderer.prototype.drawMultiLineString = function(geometry, data) {
const context = this.context_;
const replayGroup = new WebGLReplayGroup(1, this.extent_);
const replay = /** @type {ol.render.webgl.LineStringReplay} */ (
const replay = /** @type {module:ol/render/webgl/LineStringReplay} */ (
replayGroup.getReplay(0, ReplayType.LINE_STRING));
replay.setFillStrokeStyle(null, this.strokeStyle_);
replay.drawMultiLineString(geometry, data);
@@ -304,7 +304,7 @@ WebGLImmediateRenderer.prototype.drawMultiLineString = function(geometry, data)
WebGLImmediateRenderer.prototype.drawPolygon = function(geometry, data) {
const context = this.context_;
const replayGroup = new WebGLReplayGroup(1, this.extent_);
const replay = /** @type {ol.render.webgl.PolygonReplay} */ (
const replay = /** @type {module:ol/render/webgl/PolygonReplay} */ (
replayGroup.getReplay(0, ReplayType.POLYGON));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawPolygon(geometry, data);
@@ -330,7 +330,7 @@ WebGLImmediateRenderer.prototype.drawPolygon = function(geometry, data) {
WebGLImmediateRenderer.prototype.drawMultiPolygon = function(geometry, data) {
const context = this.context_;
const replayGroup = new WebGLReplayGroup(1, this.extent_);
const replay = /** @type {ol.render.webgl.PolygonReplay} */ (
const replay = /** @type {module:ol/render/webgl/PolygonReplay} */ (
replayGroup.getReplay(0, ReplayType.POLYGON));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawMultiPolygon(geometry, data);
@@ -356,7 +356,7 @@ WebGLImmediateRenderer.prototype.drawMultiPolygon = function(geometry, data) {
WebGLImmediateRenderer.prototype.drawCircle = function(geometry, data) {
const context = this.context_;
const replayGroup = new WebGLReplayGroup(1, this.extent_);
const replay = /** @type {ol.render.webgl.CircleReplay} */ (
const replay = /** @type {module:ol/render/webgl/CircleReplay} */ (
replayGroup.getReplay(0, ReplayType.CIRCLE));
replay.setFillStrokeStyle(this.fillStyle_, this.strokeStyle_);
replay.drawCircle(geometry, data);
+1 -1
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@@ -47,7 +47,7 @@ const WebGLLineStringReplay = function(tolerance, maxExtent) {
/**
* @private
* @type {ol.render.webgl.linestringreplay.defaultshader.Locations}
* @type {module:ol/render/webgl/linestringreplay/defaultshader/Locations}
*/
this.defaultLocations_ = null;
+1 -1
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@@ -51,7 +51,7 @@ const WebGLPolygonReplay = function(tolerance, maxExtent) {
/**
* @private
* @type {ol.render.webgl.polygonreplay.defaultshader.Locations}
* @type {module:ol/render/webgl/polygonreplay/defaultshader/Locations}
*/
this.defaultLocations_ = null;
+9 -9
View File
@@ -114,7 +114,7 @@ const WebGLReplay = function(tolerance, maxExtent) {
/**
* Optional parameter for PolygonReplay instances.
* @protected
* @type {ol.render.webgl.LineStringReplay|undefined}
* @type {module:ol/render/webgl/LineStringReplay|undefined}
*/
this.lineStringReplay = undefined;
@@ -145,10 +145,10 @@ WebGLReplay.prototype.finish = function(context) {};
* @param {module:ol/webgl/Context} context Context.
* @param {module:ol/size~Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @return {ol.render.webgl.circlereplay.defaultshader.Locations|
ol.render.webgl.linestringreplay.defaultshader.Locations|
ol.render.webgl.polygonreplay.defaultshader.Locations|
ol.render.webgl.texturereplay.defaultshader.Locations} Locations.
* @return {module:ol/render/webgl/circlereplay/defaultshader/Locations|
ol/render/webgl/linestringreplay/defaultshader/Locations|
ol/render/webgl/polygonreplay/defaultshader/Locations|
ol/render/webgl/texturereplay/defaultshader/Locations} Locations.
*/
WebGLReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {};
@@ -157,10 +157,10 @@ WebGLReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {};
* @abstract
* @protected
* @param {WebGLRenderingContext} gl gl.
* @param {ol.render.webgl.circlereplay.defaultshader.Locations|
ol.render.webgl.linestringreplay.defaultshader.Locations|
ol.render.webgl.polygonreplay.defaultshader.Locations|
ol.render.webgl.texturereplay.defaultshader.Locations} locations Locations.
* @param {module:ol/render/webgl/circlereplay/defaultshader/Locations|
ol/render/webgl/linestringreplay/defaultshader/Locations|
ol/render/webgl/polygonreplay/defaultshader/Locations|
ol/render/webgl/texturereplay/defaultshader/Locations} locations Locations.
*/
WebGLReplay.prototype.shutDownProgram = function(gl, locations) {};
+1 -1
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@@ -24,7 +24,7 @@ import WebGLBuffer from '../../webgl/Buffer.js';
/**
* @constructor
* @extends {ol.render.webgl.TextureReplay}
* @extends {module:ol/render/webgl/TextureReplay}
* @param {number} tolerance Tolerance.
* @param {module:ol/extent~Extent} maxExtent Max extent.
* @struct
+1 -1
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@@ -65,7 +65,7 @@ const WebGLTextureReplay = function(tolerance, maxExtent) {
/**
* @protected
* @type {ol.render.webgl.texturereplay.defaultshader.Locations}
* @type {module:ol/render/webgl/texturereplay/defaultshader/Locations}
*/
this.defaultLocations = null;