Better type definition
Fixes the `Invalid type(s) for operator IN.` warnings from the closure compiler.
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@@ -242,9 +242,8 @@ WebGLTextureReplay.prototype.drawCoordinates = function(flatCoordinates, offset,
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/**
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* @protected
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* @param {Array.<WebGLTexture>} textures Textures.
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* @param {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>} images
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* Images.
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* @param {Object.<string, WebGLTexture>} texturePerImage Texture cache.
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* @param {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>} images Images.
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* @param {!Object.<string, WebGLTexture>} texturePerImage Texture cache.
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* @param {WebGLRenderingContext} gl Gl.
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*/
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WebGLTextureReplay.prototype.createTextures = function(textures, images, texturePerImage, gl) {
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