Use a cleaner way to create a webgl context
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@@ -18,6 +18,7 @@ import {
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} from '../transform';
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} from '../transform';
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import {create, fromTransform} from '../vec/mat4';
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import {create, fromTransform} from '../vec/mat4';
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import WebGLPostProcessingPass from './PostProcessingPass';
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import WebGLPostProcessingPass from './PostProcessingPass';
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import {getContext} from '../webgl';
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/**
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/**
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@@ -220,7 +221,7 @@ class WebGLHelper extends Disposable {
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* @private
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* @private
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* @type {WebGLRenderingContext}
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* @type {WebGLRenderingContext}
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*/
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*/
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this.gl_ = this.canvas_.getContext('webgl');
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this.gl_ = getContext(this.canvas_);
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const gl = this.getGL();
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const gl = this.getGL();
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/**
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/**
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