Layer renderers should not require a map renderer
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@@ -25,7 +25,7 @@ goog.require('ol.webgl.Buffer');
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/**
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* @constructor
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* @extends {ol.renderer.webgl.Layer}
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* @param {ol.renderer.Map} mapRenderer Map renderer.
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* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
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* @param {ol.layer.Tile} tileLayer Tile layer.
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*/
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ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) {
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@@ -88,8 +88,7 @@ goog.inherits(ol.renderer.webgl.TileLayer, ol.renderer.webgl.Layer);
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* @inheritDoc
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*/
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ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() {
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var mapRenderer = this.getWebGLMapRenderer();
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var context = mapRenderer.getContext();
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var context = this.mapRenderer.getContext();
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context.deleteBuffer(this.renderArrayBuffer_);
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goog.base(this, 'disposeInternal');
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};
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@@ -110,7 +109,7 @@ ol.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() {
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ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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function(frameState, layerState, context) {
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var mapRenderer = this.getWebGLMapRenderer();
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var mapRenderer = this.mapRenderer;
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var gl = context.getGL();
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var viewState = frameState.viewState;
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@@ -349,7 +348,7 @@ ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel =
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pixelOnFrameBufferScaled[0] * this.framebufferDimension,
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pixelOnFrameBufferScaled[1] * this.framebufferDimension];
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var gl = this.getWebGLMapRenderer().getContext().getGL();
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var gl = this.mapRenderer.getContext().getGL();
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gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
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var imageData = new Uint8Array(4);
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gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1,
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