Add very basic webgl vector renderer

This commit is contained in:
Éric Lemoine
2014-10-23 10:50:05 +02:00
parent 5ddbe54310
commit 33adcd3903
14 changed files with 790 additions and 23 deletions

View File

@@ -0,0 +1,266 @@
goog.provide('ol.renderer.webgl.VectorLayer');
goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.events');
goog.require('ol.ViewHint');
goog.require('ol.extent');
goog.require('ol.layer.Vector');
goog.require('ol.render.webgl.ReplayGroup');
goog.require('ol.renderer.vector');
goog.require('ol.renderer.webgl.Layer');
goog.require('ol.renderer.webgl.vectorlayer.shader');
goog.require('ol.vec.Mat4');
/**
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.Map} mapRenderer Map renderer.
* @param {ol.layer.Vector} vectorLayer Vector layer.
*/
ol.renderer.webgl.VectorLayer = function(mapRenderer, vectorLayer) {
goog.base(this, mapRenderer, vectorLayer);
/**
* @private
* @type {ol.webgl.shader.Fragment}
*/
this.fragmentShader_ =
ol.renderer.webgl.vectorlayer.shader.Fragment.getInstance();
/**
* @private
* @type {ol.webgl.shader.Vertex}
*/
this.vertexShader_ =
ol.renderer.webgl.vectorlayer.shader.Vertex.getInstance();
/**
* @private
* @type {ol.renderer.webgl.vectorlayer.shader.Locations}
*/
this.locations_ = null;
/**
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {number}
*/
this.renderedResolution_ = NaN;
/**
* @private
* @type {ol.Extent}
*/
this.renderedExtent_ = ol.extent.createEmpty();
/**
* @private
* @type {function(ol.Feature, ol.Feature): number|null}
*/
this.renderedRenderOrder_ = null;
/**
* @private
* @type {ol.render.webgl.ReplayGroup}
*/
this.replayGroup_ = null;
};
goog.inherits(ol.renderer.webgl.VectorLayer, ol.renderer.webgl.Layer);
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.composeFrame =
function(frameState, layerState, context) {
var gl = context.getGL();
var program = context.getProgram(
this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
if (goog.isNull(this.locations_)) {
this.locations_ =
new ol.renderer.webgl.vectorlayer.shader.Locations(
gl, program);
}
var viewState = frameState.viewState;
ol.vec.Mat4.makeTransform2D(this.projectionMatrix,
0.0, 0.0,
2 / (viewState.resolution * frameState.size[0]),
2 / (viewState.resolution * frameState.size[1]),
-viewState.rotation,
-viewState.center[0], -viewState.center[1]);
var replayGroup = this.replayGroup_;
if (!goog.isNull(replayGroup) && !replayGroup.isEmpty()) {
replayGroup.replay(context,
this.locations_.a_position,
this.locations_.u_projectionMatrix,
frameState.extent, frameState.pixelRatio,
this.projectionMatrix,
frameState.skippedFeatureUids);
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtPixel =
function(coordinate, frameState, callback, thisArg) {
};
/**
* Handle changes in image style state.
* @param {goog.events.Event} event Image style change event.
* @private
*/
ol.renderer.webgl.VectorLayer.prototype.handleImageChange_ =
function(event) {
this.renderIfReadyAndVisible();
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
function(frameState, layerState, context) {
var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
goog.asserts.assertInstanceof(vectorLayer, ol.layer.Vector);
var vectorSource = vectorLayer.getSource();
this.updateAttributions(
frameState.attributions, vectorSource.getAttributions());
this.updateLogos(frameState, vectorSource);
if (!this.dirty_ && (frameState.viewHints[ol.ViewHint.ANIMATING] ||
frameState.viewHints[ol.ViewHint.INTERACTING])) {
return true;
}
var frameStateExtent = frameState.extent;
var viewState = frameState.viewState;
var projection = viewState.projection;
var resolution = viewState.resolution;
var pixelRatio = frameState.pixelRatio;
var vectorLayerRevision = vectorLayer.getRevision();
var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (!goog.isDef(vectorLayerRenderOrder)) {
vectorLayerRenderOrder = ol.renderer.vector.defaultOrder;
}
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
ol.extent.containsExtent(this.renderedExtent_, frameStateExtent)) {
return true;
}
var extent = this.renderedExtent_;
var xBuffer = ol.extent.getWidth(frameStateExtent) / 4;
var yBuffer = ol.extent.getHeight(frameStateExtent) / 4;
extent[0] = frameStateExtent[0] - xBuffer;
extent[1] = frameStateExtent[1] - yBuffer;
extent[2] = frameStateExtent[2] + xBuffer;
extent[3] = frameStateExtent[3] + yBuffer;
// FIXME dispose of old replayGroup in post render
goog.dispose(this.replayGroup_);
this.replayGroup_ = null;
this.dirty_ = false;
var replayGroup = new ol.render.webgl.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio));
vectorSource.loadFeatures(extent, resolution, projection);
var renderFeature =
/**
* @param {ol.Feature} feature Feature.
* @this {ol.renderer.webgl.VectorLayer}
*/
function(feature) {
var styles;
if (goog.isDef(feature.getStyleFunction())) {
styles = feature.getStyleFunction().call(feature, resolution);
} else if (goog.isDef(vectorLayer.getStyleFunction())) {
styles = vectorLayer.getStyleFunction()(feature, resolution);
}
if (goog.isDefAndNotNull(styles)) {
var dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
};
if (!goog.isNull(vectorLayerRenderOrder)) {
/** @type {Array.<ol.Feature>} */
var features = [];
vectorSource.forEachFeatureInExtentAtResolution(extent, resolution,
/**
* @param {ol.Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
goog.array.sort(features, vectorLayerRenderOrder);
goog.array.forEach(features, renderFeature, this);
} else {
vectorSource.forEachFeatureInExtentAtResolution(
extent, resolution, renderFeature, this);
}
replayGroup.finish(context);
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.replayGroup_ = replayGroup;
return true;
};
/**
* @param {ol.Feature} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {Array.<ol.style.Style>} styles Array of styles
* @param {ol.render.webgl.ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
ol.renderer.webgl.VectorLayer.prototype.renderFeature =
function(feature, resolution, pixelRatio, styles, replayGroup) {
if (!goog.isDefAndNotNull(styles)) {
return false;
}
var i, ii, loading = false;
for (i = 0, ii = styles.length; i < ii; ++i) {
loading = ol.renderer.vector.renderFeature(
replayGroup, feature, styles[i],
ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio),
feature, this.handleImageChange_, this) || loading;
}
return loading;
};