Add very basic webgl vector renderer
This commit is contained in:
@@ -100,7 +100,7 @@ ol.renderer.webgl.ImageLayer.prototype.forEachFeatureAtPixel =
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* @inheritDoc
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*/
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ol.renderer.webgl.ImageLayer.prototype.prepareFrame =
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function(frameState, layerState) {
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function(frameState, layerState, context) {
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var gl = this.getWebGLMapRenderer().getGL();
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@@ -286,3 +286,12 @@ ol.renderer.webgl.Layer.prototype.handleWebGLContextLost = function() {
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this.framebuffer = null;
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this.framebufferDimension = undefined;
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};
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.webgl.Context} context Context.
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* @return {boolean} whether composeFrame should be called.
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*/
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ol.renderer.webgl.Layer.prototype.prepareFrame = goog.abstractMethod;
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@@ -20,6 +20,7 @@ goog.require('ol.dom');
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goog.require('ol.layer.Image');
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goog.require('ol.layer.Layer');
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goog.require('ol.layer.Tile');
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goog.require('ol.layer.Vector');
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goog.require('ol.render.Event');
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goog.require('ol.render.EventType');
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goog.require('ol.render.webgl.Immediate');
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@@ -27,6 +28,7 @@ goog.require('ol.renderer.Map');
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goog.require('ol.renderer.webgl.ImageLayer');
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goog.require('ol.renderer.webgl.Layer');
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goog.require('ol.renderer.webgl.TileLayer');
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goog.require('ol.renderer.webgl.VectorLayer');
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goog.require('ol.source.State');
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goog.require('ol.structs.LRUCache');
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goog.require('ol.structs.PriorityQueue');
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@@ -250,6 +252,8 @@ ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
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return new ol.renderer.webgl.ImageLayer(this, layer);
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} else if (ol.ENABLE_TILE && layer instanceof ol.layer.Tile) {
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return new ol.renderer.webgl.TileLayer(this, layer);
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} else if (ol.ENABLE_VECTOR && layer instanceof ol.layer.Vector) {
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return new ol.renderer.webgl.VectorLayer(this, layer);
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} else {
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goog.asserts.fail();
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return null;
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@@ -455,7 +459,7 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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layerState.sourceState == ol.source.State.READY) {
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layerRenderer = this.getLayerRenderer(layerState.layer);
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goog.asserts.assertInstanceof(layerRenderer, ol.renderer.webgl.Layer);
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if (layerRenderer.prepareFrame(frameState, layerState)) {
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if (layerRenderer.prepareFrame(frameState, layerState, context)) {
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layerStatesToDraw.push(layerState);
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}
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}
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@@ -107,11 +107,10 @@ ol.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() {
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* @inheritDoc
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*/
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ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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function(frameState, layerState) {
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function(frameState, layerState, context) {
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var mapRenderer = this.getWebGLMapRenderer();
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var context = mapRenderer.getContext();
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var gl = mapRenderer.getGL();
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var gl = context.getGL();
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var viewState = frameState.viewState;
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var projection = viewState.projection;
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23
src/ol/renderer/webgl/webglvectorlayer.glsl
Normal file
23
src/ol/renderer/webgl/webglvectorlayer.glsl
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@@ -0,0 +1,23 @@
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//! NAMESPACE=ol.renderer.webgl.vectorlayer.shader
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//! CLASS=ol.renderer.webgl.vectorlayer.shader.
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//! COMMON
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//! VERTEX
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attribute vec2 a_position;
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uniform mat4 u_projectionMatrix;
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void main(void) {
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gl_PointSize = 10.0;
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gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);
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}
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//! FRAGMENT
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void main(void) {
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gl_FragColor = vec4(1.0, 1.0, 0.0, 0.7);
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}
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266
src/ol/renderer/webgl/webglvectorlayerrenderer.js
Normal file
266
src/ol/renderer/webgl/webglvectorlayerrenderer.js
Normal file
@@ -0,0 +1,266 @@
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goog.provide('ol.renderer.webgl.VectorLayer');
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goog.require('goog.array');
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goog.require('goog.asserts');
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goog.require('goog.events');
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goog.require('ol.ViewHint');
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goog.require('ol.extent');
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goog.require('ol.layer.Vector');
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goog.require('ol.render.webgl.ReplayGroup');
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goog.require('ol.renderer.vector');
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goog.require('ol.renderer.webgl.Layer');
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goog.require('ol.renderer.webgl.vectorlayer.shader');
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goog.require('ol.vec.Mat4');
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/**
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* @constructor
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* @extends {ol.renderer.webgl.Layer}
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* @param {ol.renderer.Map} mapRenderer Map renderer.
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* @param {ol.layer.Vector} vectorLayer Vector layer.
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*/
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ol.renderer.webgl.VectorLayer = function(mapRenderer, vectorLayer) {
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goog.base(this, mapRenderer, vectorLayer);
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/**
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* @private
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* @type {ol.webgl.shader.Fragment}
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*/
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this.fragmentShader_ =
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ol.renderer.webgl.vectorlayer.shader.Fragment.getInstance();
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/**
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* @private
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* @type {ol.webgl.shader.Vertex}
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*/
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this.vertexShader_ =
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ol.renderer.webgl.vectorlayer.shader.Vertex.getInstance();
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/**
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* @private
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* @type {ol.renderer.webgl.vectorlayer.shader.Locations}
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*/
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this.locations_ = null;
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/**
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* @private
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* @type {boolean}
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*/
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this.dirty_ = false;
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/**
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* @private
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* @type {number}
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*/
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this.renderedRevision_ = -1;
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/**
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* @private
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* @type {number}
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*/
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this.renderedResolution_ = NaN;
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/**
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* @private
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* @type {ol.Extent}
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*/
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this.renderedExtent_ = ol.extent.createEmpty();
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/**
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* @private
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* @type {function(ol.Feature, ol.Feature): number|null}
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*/
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this.renderedRenderOrder_ = null;
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/**
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* @private
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* @type {ol.render.webgl.ReplayGroup}
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*/
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this.replayGroup_ = null;
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};
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goog.inherits(ol.renderer.webgl.VectorLayer, ol.renderer.webgl.Layer);
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/**
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* @inheritDoc
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*/
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ol.renderer.webgl.VectorLayer.prototype.composeFrame =
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function(frameState, layerState, context) {
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var gl = context.getGL();
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var program = context.getProgram(
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this.fragmentShader_, this.vertexShader_);
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context.useProgram(program);
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if (goog.isNull(this.locations_)) {
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this.locations_ =
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new ol.renderer.webgl.vectorlayer.shader.Locations(
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gl, program);
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}
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var viewState = frameState.viewState;
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ol.vec.Mat4.makeTransform2D(this.projectionMatrix,
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0.0, 0.0,
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2 / (viewState.resolution * frameState.size[0]),
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2 / (viewState.resolution * frameState.size[1]),
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-viewState.rotation,
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-viewState.center[0], -viewState.center[1]);
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var replayGroup = this.replayGroup_;
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if (!goog.isNull(replayGroup) && !replayGroup.isEmpty()) {
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replayGroup.replay(context,
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this.locations_.a_position,
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this.locations_.u_projectionMatrix,
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frameState.extent, frameState.pixelRatio,
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this.projectionMatrix,
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frameState.skippedFeatureUids);
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}
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtPixel =
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function(coordinate, frameState, callback, thisArg) {
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};
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/**
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* Handle changes in image style state.
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* @param {goog.events.Event} event Image style change event.
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* @private
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*/
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ol.renderer.webgl.VectorLayer.prototype.handleImageChange_ =
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function(event) {
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this.renderIfReadyAndVisible();
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
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function(frameState, layerState, context) {
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var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
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goog.asserts.assertInstanceof(vectorLayer, ol.layer.Vector);
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var vectorSource = vectorLayer.getSource();
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this.updateAttributions(
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frameState.attributions, vectorSource.getAttributions());
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this.updateLogos(frameState, vectorSource);
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if (!this.dirty_ && (frameState.viewHints[ol.ViewHint.ANIMATING] ||
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frameState.viewHints[ol.ViewHint.INTERACTING])) {
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return true;
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}
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var frameStateExtent = frameState.extent;
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var viewState = frameState.viewState;
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var projection = viewState.projection;
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var resolution = viewState.resolution;
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var pixelRatio = frameState.pixelRatio;
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var vectorLayerRevision = vectorLayer.getRevision();
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var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
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if (!goog.isDef(vectorLayerRenderOrder)) {
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vectorLayerRenderOrder = ol.renderer.vector.defaultOrder;
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}
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if (!this.dirty_ &&
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this.renderedResolution_ == resolution &&
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this.renderedRevision_ == vectorLayerRevision &&
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this.renderedRenderOrder_ == vectorLayerRenderOrder &&
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ol.extent.containsExtent(this.renderedExtent_, frameStateExtent)) {
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return true;
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}
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var extent = this.renderedExtent_;
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var xBuffer = ol.extent.getWidth(frameStateExtent) / 4;
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var yBuffer = ol.extent.getHeight(frameStateExtent) / 4;
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extent[0] = frameStateExtent[0] - xBuffer;
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extent[1] = frameStateExtent[1] - yBuffer;
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extent[2] = frameStateExtent[2] + xBuffer;
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extent[3] = frameStateExtent[3] + yBuffer;
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// FIXME dispose of old replayGroup in post render
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goog.dispose(this.replayGroup_);
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this.replayGroup_ = null;
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this.dirty_ = false;
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var replayGroup = new ol.render.webgl.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio));
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vectorSource.loadFeatures(extent, resolution, projection);
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var renderFeature =
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/**
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* @param {ol.Feature} feature Feature.
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* @this {ol.renderer.webgl.VectorLayer}
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*/
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function(feature) {
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var styles;
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if (goog.isDef(feature.getStyleFunction())) {
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styles = feature.getStyleFunction().call(feature, resolution);
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} else if (goog.isDef(vectorLayer.getStyleFunction())) {
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styles = vectorLayer.getStyleFunction()(feature, resolution);
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}
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if (goog.isDefAndNotNull(styles)) {
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var dirty = this.renderFeature(
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feature, resolution, pixelRatio, styles, replayGroup);
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this.dirty_ = this.dirty_ || dirty;
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}
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};
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if (!goog.isNull(vectorLayerRenderOrder)) {
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/** @type {Array.<ol.Feature>} */
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var features = [];
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vectorSource.forEachFeatureInExtentAtResolution(extent, resolution,
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/**
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* @param {ol.Feature} feature Feature.
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*/
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function(feature) {
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features.push(feature);
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}, this);
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goog.array.sort(features, vectorLayerRenderOrder);
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goog.array.forEach(features, renderFeature, this);
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} else {
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vectorSource.forEachFeatureInExtentAtResolution(
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extent, resolution, renderFeature, this);
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}
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replayGroup.finish(context);
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this.renderedResolution_ = resolution;
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this.renderedRevision_ = vectorLayerRevision;
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this.renderedRenderOrder_ = vectorLayerRenderOrder;
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this.replayGroup_ = replayGroup;
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return true;
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};
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/**
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* @param {ol.Feature} feature Feature.
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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* @param {Array.<ol.style.Style>} styles Array of styles
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* @param {ol.render.webgl.ReplayGroup} replayGroup Replay group.
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* @return {boolean} `true` if an image is loading.
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*/
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ol.renderer.webgl.VectorLayer.prototype.renderFeature =
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function(feature, resolution, pixelRatio, styles, replayGroup) {
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if (!goog.isDefAndNotNull(styles)) {
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return false;
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}
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var i, ii, loading = false;
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for (i = 0, ii = styles.length; i < ii; ++i) {
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loading = ol.renderer.vector.renderFeature(
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replayGroup, feature, styles[i],
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ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio),
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feature, this.handleImageChange_, this) || loading;
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}
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return loading;
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};
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99
src/ol/renderer/webgl/webglvectorlayershader.js
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99
src/ol/renderer/webgl/webglvectorlayershader.js
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@@ -0,0 +1,99 @@
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// This file is automatically generated, do not edit
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goog.provide('ol.renderer.webgl.vectorlayer.shader');
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goog.require('ol.webgl.shader');
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/**
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* @constructor
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* @extends {ol.webgl.shader.Fragment}
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* @struct
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*/
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ol.renderer.webgl.vectorlayer.shader.Fragment = function() {
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goog.base(this, ol.renderer.webgl.vectorlayer.shader.Fragment.SOURCE);
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};
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goog.inherits(ol.renderer.webgl.vectorlayer.shader.Fragment, ol.webgl.shader.Fragment);
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goog.addSingletonGetter(ol.renderer.webgl.vectorlayer.shader.Fragment);
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer.shader.Fragment.DEBUG_SOURCE = 'precision mediump float;\n\n\n\nvoid main(void) {\n gl_FragColor = vec4(1.0, 1.0, 0.0, 0.7);\n}\n';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer.shader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;void main(void){gl_FragColor=vec4(1.0,1.0,0.0,0.7);}';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer.shader.Fragment.SOURCE = goog.DEBUG ?
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ol.renderer.webgl.vectorlayer.shader.Fragment.DEBUG_SOURCE :
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ol.renderer.webgl.vectorlayer.shader.Fragment.OPTIMIZED_SOURCE;
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/**
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* @constructor
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* @extends {ol.webgl.shader.Vertex}
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* @struct
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*/
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ol.renderer.webgl.vectorlayer.shader.Vertex = function() {
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goog.base(this, ol.renderer.webgl.vectorlayer.shader.Vertex.SOURCE);
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};
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goog.inherits(ol.renderer.webgl.vectorlayer.shader.Vertex, ol.webgl.shader.Vertex);
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goog.addSingletonGetter(ol.renderer.webgl.vectorlayer.shader.Vertex);
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer.shader.Vertex.DEBUG_SOURCE = '\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n gl_PointSize = 10.0;\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n}\n\n\n';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer.shader.Vertex.OPTIMIZED_SOURCE = 'attribute vec2 a;uniform mat4 b;void main(void){gl_PointSize=10.0;gl_Position=b*vec4(a,0.,1.);}';
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/**
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.vectorlayer.shader.Vertex.SOURCE = goog.DEBUG ?
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ol.renderer.webgl.vectorlayer.shader.Vertex.DEBUG_SOURCE :
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ol.renderer.webgl.vectorlayer.shader.Vertex.OPTIMIZED_SOURCE;
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/**
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* @constructor
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* @param {WebGLRenderingContext} gl GL.
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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ol.renderer.webgl.vectorlayer.shader.Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_projectionMatrix = gl.getUniformLocation(
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program, goog.DEBUG ? 'u_projectionMatrix' : 'b');
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/**
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* @type {number}
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*/
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this.a_position = gl.getAttribLocation(
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program, goog.DEBUG ? 'a_position' : 'a');
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};
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Reference in New Issue
Block a user