Use shifts rather than floor

This commit is contained in:
Tom Payne
2013-01-19 18:35:24 +01:00
parent 11938d2264
commit 3383c426b3

View File

@@ -48,8 +48,8 @@ ol.tilegrid.XYZ.prototype.forEachTileCoordParentTileRange =
if (z < 0) {
break;
}
x = Math.floor(x / 2);
y = Math.floor(y / 2);
x >>= 1;
y >>= 1;
tileRange = new ol.TileRange(x, y, x, y);
if (callback.call(opt_obj, z, tileRange)) {
break;