Simplify vector tile code
This commit is contained in:
@@ -5,6 +5,7 @@ import TileState from './TileState.js';
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import {easeIn} from './easing.js';
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import EventTarget from './events/Target.js';
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import EventType from './events/EventType.js';
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import {abstract} from './util.js';
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/**
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@@ -105,6 +106,14 @@ class Tile extends EventTarget {
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*/
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this.interimTile = null;
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/**
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* The tile is available at the highest possible resolution. Subclasses can
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* set this to `false` initially. Tile load listeners will not be
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* unregistered before this is set to `true` and a `#changed()` is called.
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* @type {boolean}
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*/
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this.hifi = true;
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/**
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* A key assigned to the tile. This is used by the tile source to determine
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* if this tile can effectively be used, or if a new tile should be created
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@@ -240,7 +249,9 @@ class Tile extends EventTarget {
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* @abstract
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* @api
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*/
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load() {}
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load() {
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abstract();
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}
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/**
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* Get the alpha value for rendering.
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@@ -82,7 +82,7 @@ class TileQueue extends PriorityQueue {
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handleTileChange(event) {
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const tile = /** @type {import("./Tile.js").default} */ (event.target);
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const state = tile.getState();
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if (state === TileState.LOADED || state === TileState.ERROR ||
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if (tile.hifi && state === TileState.LOADED || state === TileState.ERROR ||
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state === TileState.EMPTY || state === TileState.ABORT) {
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unlisten(tile, EventType.CHANGE, this.handleTileChange, this);
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const tileKey = tile.getKey();
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@@ -5,9 +5,6 @@ import {getUid} from './util.js';
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import Tile from './Tile.js';
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import TileState from './TileState.js';
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import {createCanvasContext2D} from './dom.js';
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import {listen, unlistenByKey} from './events.js';
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import EventType from './events/EventType.js';
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import {loadFeaturesXhr} from './featureloader.js';
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/**
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@@ -16,6 +13,8 @@ import {loadFeaturesXhr} from './featureloader.js';
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* @property {null|import("./render.js").OrderFunction} renderedRenderOrder
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* @property {number} renderedTileRevision
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* @property {number} renderedRevision
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* @property {number} renderedZ
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* @property {number} renderedTileZ
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*/
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@@ -26,9 +25,12 @@ class VectorImageTile extends Tile {
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* @param {TileState} state State.
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* @param {import("./tilecoord.js").TileCoord} urlTileCoord Wrapped tile coordinate for source urls.
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* @param {import("./tilegrid/TileGrid.js").default} sourceTileGrid Tile grid of the source.
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* @param {Object<string, import("./VectorTile.js").default>} sourceTiles Source tiles.
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* @param {function(VectorImageTile):Array<import("./VectorTile").default>} getSourceTiles Function
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* to get an source tiles for this tile.
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* @param {function(VectorImageTile):void} removeSourceTiles Function to remove this tile from its
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* source tiles's consumer count.
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*/
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constructor(tileCoord, state, urlTileCoord, sourceTileGrid, sourceTiles) {
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constructor(tileCoord, state, urlTileCoord, sourceTileGrid, getSourceTiles, removeSourceTiles) {
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super(tileCoord, state, {transition: 0});
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@@ -39,10 +41,22 @@ class VectorImageTile extends Tile {
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this.context_ = {};
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/**
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* @private
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* @type {import("./featureloader.js").FeatureLoader}
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* Executor groups by layer uid. Entries are read/written by the renderer.
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* @type {Object<string, Array<import("./render/canvas/ExecutorGroup.js").default>>}
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*/
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this.loader_;
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this.executorGroups = {};
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/**
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* Number of loading source tiles. Read/written by the source.
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* @type {number}
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*/
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this.loadingSourceTiles = 0;
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/**
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* Tile keys of error source tiles. Read/written by the source.
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* @type {Object<string, boolean>}
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*/
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this.errorSourceTileKeys = {};
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/**
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* @private
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@@ -51,10 +65,14 @@ class VectorImageTile extends Tile {
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this.replayState_ = {};
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/**
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* @private
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* @type {Object<string, import("./VectorTile.js").default>}
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* @type {!function(import("./VectorImageTile.js").default):Array<import("./VectorTile.js").default>}
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*/
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this.sourceTiles_ = sourceTiles;
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this.getSourceTiles_ = getSourceTiles;
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/**
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* @type {!function(import("./VectorImageTile.js").default):void}
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*/
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this.removeSourceTiles_ = removeSourceTiles;
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/**
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* @private
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@@ -63,69 +81,29 @@ class VectorImageTile extends Tile {
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this.sourceTileGrid_ = sourceTileGrid;
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/**
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* @private
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* z of the source tiles of the last getSourceTiles call.
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* @type {number}
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*/
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this.sourceZ = -1;
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/**
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* True when all tiles for this tile's nominal resolution are available.
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* @type {boolean}
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*/
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this.sourceTilesLoaded = false;
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/**
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* Keys of source tiles used by this tile. Use with {@link #getTile}.
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* @type {Array<string>}
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*/
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this.tileKeys = [];
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/**
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* @type {import("./extent.js").Extent}
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*/
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this.extent = null;
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this.hifi = false;
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/**
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* @type {import("./tilecoord.js").TileCoord}
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*/
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this.wrappedTileCoord = urlTileCoord;
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/**
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* @type {Array<import("./events.js").EventsKey>}
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*/
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this.loadListenerKeys_ = [];
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/**
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* @type {boolean}
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*/
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this.isInterimTile = !sourceTileGrid;
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/**
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* @type {Array<import("./events.js").EventsKey>}
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*/
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this.sourceTileListenerKeys_ = [];
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}
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/**
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* @inheritDoc
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*/
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disposeInternal() {
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if (!this.isInterimTile) {
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this.setState(TileState.ABORT);
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}
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if (this.interimTile) {
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this.interimTile.dispose();
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this.interimTile = null;
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}
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for (let i = 0, ii = this.tileKeys.length; i < ii; ++i) {
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const sourceTileKey = this.tileKeys[i];
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const sourceTile = this.getTile(sourceTileKey);
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sourceTile.consumers--;
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if (sourceTile.consumers == 0) {
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delete this.sourceTiles_[sourceTileKey];
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sourceTile.dispose();
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}
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}
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this.tileKeys.length = 0;
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this.sourceTiles_ = null;
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this.loadListenerKeys_.forEach(unlistenByKey);
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this.loadListenerKeys_.length = 0;
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this.sourceTileListenerKeys_.forEach(unlistenByKey);
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this.sourceTileListenerKeys_.length = 0;
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this.removeSourceTiles_(this);
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this.setState(TileState.ABORT);
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super.disposeInternal();
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}
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@@ -158,50 +136,6 @@ class VectorImageTile extends Tile {
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return this.hasContext(layer) ? this.getContext(layer).canvas : null;
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}
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/**
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* @override
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* @return {VectorImageTile} Interim tile.
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*/
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getInterimTile() {
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const sourceTileGrid = this.sourceTileGrid_;
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const state = this.getState();
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if (state < TileState.LOADED && !this.interimTile) {
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let z = this.tileCoord[0];
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const minZoom = sourceTileGrid.getMinZoom();
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while (--z > minZoom) {
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let covered = true;
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const tileKeys = [];
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sourceTileGrid.forEachTileCoord(this.extent, z, function(tileCoord) {
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const key = tileCoord.toString();
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if (key in this.sourceTiles_ && this.sourceTiles_[key].getState() === TileState.LOADED) {
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tileKeys.push(key);
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} else {
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covered = false;
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}
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}.bind(this));
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if (covered && tileKeys.length) {
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for (let i = 0, ii = tileKeys.length; i < ii; ++i) {
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this.sourceTiles_[tileKeys[i]].consumers++;
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}
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const tile = new VectorImageTile(this.tileCoord, TileState.IDLE,
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this.wrappedTileCoord, null, this.sourceTiles_);
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tile.extent = this.extent;
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tile.key = this.key;
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tile.tileKeys = tileKeys;
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tile.context_ = this.context_;
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setTimeout(function() {
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tile.sourceTilesLoaded = true;
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tile.changed();
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}, 16);
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this.interimTile = tile;
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break;
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}
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}
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}
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const interimTile = /** @type {VectorImageTile} */ (this.interimTile);
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return state === TileState.LOADED ? this : (interimTile || this);
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}
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/**
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* @param {import("./layer/Layer.js").default} layer Layer.
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* @return {ReplayState} The replay state.
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@@ -213,103 +147,22 @@ class VectorImageTile extends Tile {
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dirty: false,
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renderedRenderOrder: null,
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renderedRevision: -1,
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renderedTileRevision: -1
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renderedTileRevision: -1,
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renderedZ: -1,
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renderedTileZ: -1
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};
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}
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return this.replayState_[key];
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}
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/**
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* @param {string} tileKey Key (tileCoord) of the source tile.
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* @return {import("./VectorTile.js").default} Source tile.
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*/
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getTile(tileKey) {
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return this.sourceTiles_[tileKey];
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}
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/**
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* @inheritDoc
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* @return {Array<import("./VectorTile.js").default>} Source tiles for this tile.
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*/
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load() {
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// Source tiles with LOADED state - we just count them because once they are
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// loaded, we're no longer listening to state changes.
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let leftToLoad = 0;
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// Source tiles with ERROR state - we track them because they can still have
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// an ERROR state after another load attempt.
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const errorSourceTiles = {};
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if (this.state == TileState.IDLE) {
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this.setState(TileState.LOADING);
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}
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if (this.state == TileState.LOADING) {
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this.tileKeys.forEach(function(sourceTileKey) {
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const sourceTile = this.getTile(sourceTileKey);
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if (sourceTile.state == TileState.IDLE) {
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sourceTile.setLoader(this.loader_);
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sourceTile.load();
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}
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if (sourceTile.state == TileState.LOADING) {
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const key = listen(sourceTile, EventType.CHANGE, function(e) {
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const state = sourceTile.getState();
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if (state == TileState.LOADED ||
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state == TileState.ERROR) {
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const uid = getUid(sourceTile);
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if (state == TileState.ERROR) {
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errorSourceTiles[uid] = true;
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} else {
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--leftToLoad;
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delete errorSourceTiles[uid];
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}
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if (leftToLoad - Object.keys(errorSourceTiles).length == 0) {
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this.finishLoading_();
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}
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}
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}.bind(this));
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this.loadListenerKeys_.push(key);
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++leftToLoad;
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}
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}.bind(this));
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}
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if (leftToLoad - Object.keys(errorSourceTiles).length == 0) {
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setTimeout(this.finishLoading_.bind(this), 16);
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}
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}
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/**
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* @private
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*/
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finishLoading_() {
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let loaded = this.tileKeys.length;
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let empty = 0;
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for (let i = loaded - 1; i >= 0; --i) {
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const state = this.getTile(this.tileKeys[i]).getState();
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if (state != TileState.LOADED) {
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--loaded;
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}
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if (state == TileState.EMPTY) {
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++empty;
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}
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}
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if (loaded == this.tileKeys.length) {
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this.loadListenerKeys_.forEach(unlistenByKey);
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this.loadListenerKeys_.length = 0;
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this.sourceTilesLoaded = true;
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this.changed();
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} else {
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this.setState(empty == this.tileKeys.length ? TileState.EMPTY : TileState.ERROR);
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}
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return this.getSourceTiles_(this);
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}
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}
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export default VectorImageTile;
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/**
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* Sets the loader for a tile.
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* @param {import("./VectorTile.js").default} tile Vector tile.
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* @param {string} url URL.
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*/
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export function defaultLoadFunction(tile, url) {
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const loader = loadFeaturesXhr(url, tile.getFormat(), tile.onLoad.bind(tile), tile.onError.bind(tile));
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tile.setLoader(loader);
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}
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@@ -61,12 +61,6 @@ class VectorTile extends Tile {
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*/
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this.projection_ = null;
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/**
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* @private
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* @type {Object<string, import("./render/canvas/ExecutorGroup.js").default>}
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*/
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this.executorGroups_ = {};
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/**
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* @private
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* @type {import("./Tile.js").LoadFunction}
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@@ -85,10 +79,7 @@ class VectorTile extends Tile {
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* @inheritDoc
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*/
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disposeInternal() {
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this.features_ = null;
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this.executorGroups_ = {};
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this.state = TileState.ABORT;
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this.changed();
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this.setState(TileState.ABORT);
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super.disposeInternal();
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}
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@@ -137,15 +128,6 @@ class VectorTile extends Tile {
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return this.projection_;
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}
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/**
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* @param {string} layerId UID of the layer.
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* @param {string} key Key.
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* @return {import("./render/canvas/ExecutorGroup.js").default} Executor group.
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*/
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getExecutorGroup(layerId, key) {
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return this.executorGroups_[layerId + ',' + key];
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}
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/**
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* @inheritDoc
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*/
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@@ -214,15 +196,6 @@ class VectorTile extends Tile {
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this.projection_ = projection;
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}
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/**
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* @param {string} layerId UID of the layer.
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* @param {string} key Key.
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* @param {import("./render/canvas/ExecutorGroup.js").default} executorGroup Executor group.
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*/
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setExecutorGroup(layerId, key, executorGroup) {
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this.executorGroups_[layerId + ',' + key] = executorGroup;
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}
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/**
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* Set the feature loader for reading this tile's features.
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* @param {import("./featureloader.js").FeatureLoader} loader Feature loader.
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@@ -3,7 +3,6 @@
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*/
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import {getUid} from '../../util.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {getValues} from '../../obj.js';
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import TileState from '../../TileState.js';
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import ViewHint from '../../ViewHint.js';
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import {listen, unlisten, unlistenByKey} from '../../events.js';
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@@ -30,6 +29,7 @@ import {
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makeInverse
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} from '../../transform.js';
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import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
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import {isEmpty} from '../../obj.js';
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/**
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@@ -125,15 +125,14 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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/**
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* @private
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* @type {Array<import("../../VectorImageTile.js").default>}
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* @type {!Object<string, import("../../VectorImageTile.js").default>}
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*/
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this.tilesWithoutImage_ = null;
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this.renderTileImageQueue_ = {};
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/**
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* @private
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* @type {Object<string, import("../../events").EventsKey>}
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* @type {Object<string, import("../../events.js").EventsKey>}
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*/
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this.tileChangeKeys_ = {};
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this.tileListenerKeys_ = {};
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/**
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* @private
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@@ -153,34 +152,23 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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*/
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disposeInternal() {
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unlisten(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
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getValues(this.tileChangeKeys_).forEach(unlistenByKey);
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super.disposeInternal();
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}
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/**
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* Listen to tile changes and mark tile as loaded when source tiles are loaded.
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* @param {import("../../VectorImageTile").default} tile Tile to listen on.
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* @param {import("../../VectorImageTile.js").default} tile Tile.
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* @param {number} pixelRatio Pixel ratio.
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* @param {number} projection Projection.
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* @private
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* @param {import("../../proj/Projection").default} projection Projection.
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*/
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listenTileChange_(tile, pixelRatio, projection) {
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const uid = getUid(tile);
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if (!(uid in this.tileChangeKeys_) && tile.getState() === TileState.IDLE) {
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this.tileChangeKeys_[uid] = listen(tile, EventType.CHANGE, function() {
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const state = tile.getState();
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if (state === TileState.ABORT || tile.sourceTilesLoaded) {
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unlistenByKey(this.tileChangeKeys_[uid]);
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delete this.tileChangeKeys_[uid];
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if (tile.sourceTilesLoaded) {
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// Create render instructions immediately when all source tiles are available.
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//TODO Make sure no canvas operations are involved in instruction creation.
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this.updateExecutorGroup_(tile, pixelRatio, projection);
|
||||
//FIXME This should be done by the tile, and VectorImage tiles should be layer specific
|
||||
tile.setState(TileState.LOADED);
|
||||
}
|
||||
}
|
||||
}.bind(this));
|
||||
prepareTile(tile, pixelRatio, projection) {
|
||||
const tileUid = getUid(tile);
|
||||
if (tile.getState() === TileState.LOADED || tile.getState() === TileState.ERROR) {
|
||||
unlistenByKey(this.tileListenerKeys_[tileUid]);
|
||||
delete this.tileListenerKeys_[tileUid];
|
||||
this.updateExecutorGroup_(tile, pixelRatio, projection);
|
||||
if (this.tileImageNeedsRender_(tile, pixelRatio, projection)) {
|
||||
this.renderTileImageQueue_[tileUid] = tile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -189,39 +177,17 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
*/
|
||||
getTile(z, x, y, pixelRatio, projection) {
|
||||
const tile = /** @type {import("../../VectorImageTile.js").default} */ (super.getTile(z, x, y, pixelRatio, projection));
|
||||
this.listenTileChange_(tile, pixelRatio, projection);
|
||||
if (tile.isInterimTile) {
|
||||
// Register change listener also on the original tile
|
||||
const source = /** @type {import("../../source/VectorTile").default} */ (this.getLayer().getSource());
|
||||
const originalTile = /** @type {import("../../VectorImageTile").default} */ (source.getTile(z, x, y, pixelRatio, projection));
|
||||
this.listenTileChange_(originalTile, pixelRatio, projection);
|
||||
}
|
||||
if (tile.getState() === TileState.LOADED) {
|
||||
// Update existing instructions if necessary (e.g. when the style has changed)
|
||||
this.updateExecutorGroup_(tile, pixelRatio, projection);
|
||||
const layer = this.getLayer();
|
||||
if (tile.getReplayState(layer).renderedTileRevision !== -1) {
|
||||
// Update existing tile image if necessary (e.g. when the style has changed)
|
||||
this.renderTileImage_(tile, pixelRatio, projection);
|
||||
} else {
|
||||
// Render new tile images after existing tiles have been drawn to the target canvas.
|
||||
this.tilesWithoutImage_.push(tile);
|
||||
this.prepareTile(tile, pixelRatio, projection);
|
||||
if (tile.getState() < TileState.LOADED) {
|
||||
const tileUid = getUid(tile);
|
||||
if (!(tileUid in this.tileListenerKeys_)) {
|
||||
const listenerKey = listen(tile, EventType.CHANGE, this.prepareTile.bind(this, tile, pixelRatio, projection));
|
||||
this.tileListenerKeys_[tileUid] = listenerKey;
|
||||
}
|
||||
}
|
||||
return tile;
|
||||
}
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
loadedTileCallback(tiles, zoom, tile) {
|
||||
if (!tile.hasContext(this.getLayer())) {
|
||||
this.tilesWithoutImage_.push(tile);
|
||||
return false;
|
||||
}
|
||||
return super.loadedTileCallback(tiles, zoom, tile);
|
||||
}
|
||||
|
||||
/**
|
||||
* @inheritdoc
|
||||
*/
|
||||
@@ -263,7 +229,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
|
||||
const builderState = tile.getReplayState(layer);
|
||||
if (!builderState.dirty && builderState.renderedRevision == revision &&
|
||||
builderState.renderedRenderOrder == renderOrder) {
|
||||
builderState.renderedRenderOrder == renderOrder && builderState.renderedZ === tile.sourceZ) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -272,10 +238,13 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
const tileGrid = source.getTileGridForProjection(projection);
|
||||
const zoom = tile.tileCoord[0];
|
||||
const resolution = tileGrid.getResolution(zoom);
|
||||
const tileExtent = tile.extent;
|
||||
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
|
||||
|
||||
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
|
||||
const sourceTile = tile.getTile(tile.tileKeys[t]);
|
||||
const sourceTiles = tile.load();
|
||||
const layerUid = getUid(layer);
|
||||
tile.executorGroups[layerUid] = [];
|
||||
for (let t = 0, tt = sourceTiles.length; t < tt; ++t) {
|
||||
const sourceTile = sourceTiles[t];
|
||||
if (sourceTile.getState() != TileState.LOADED) {
|
||||
continue;
|
||||
}
|
||||
@@ -334,9 +303,10 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
const executorGroupInstructions = builderGroup.finish();
|
||||
const renderingReplayGroup = new CanvasExecutorGroup(sharedExtent, resolution,
|
||||
pixelRatio, source.getOverlaps(), this.declutterTree_, executorGroupInstructions, layer.getRenderBuffer());
|
||||
sourceTile.setExecutorGroup(getUid(layer), tile.tileCoord.toString(), renderingReplayGroup);
|
||||
tile.executorGroups[layerUid].push(renderingReplayGroup);
|
||||
}
|
||||
builderState.renderedRevision = revision;
|
||||
builderState.renderedZ = tile.sourceZ;
|
||||
builderState.renderedRenderOrder = renderOrder;
|
||||
}
|
||||
|
||||
@@ -348,6 +318,8 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
const rotation = frameState.viewState.rotation;
|
||||
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
|
||||
const layer = this.getLayer();
|
||||
const source = /** @type {import("../../source/VectorTile").default} */ (layer.getSource());
|
||||
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
|
||||
/** @type {!Object<string, boolean>} */
|
||||
const features = {};
|
||||
|
||||
@@ -357,17 +329,14 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
let i, ii;
|
||||
for (i = 0, ii = renderedTiles.length; i < ii; ++i) {
|
||||
const tile = renderedTiles[i];
|
||||
bufferedExtent = buffer(tile.extent, hitTolerance * resolution, bufferedExtent);
|
||||
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
|
||||
bufferedExtent = buffer(tileExtent, hitTolerance * resolution, bufferedExtent);
|
||||
if (!containsCoordinate(bufferedExtent, coordinate)) {
|
||||
continue;
|
||||
}
|
||||
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
|
||||
const sourceTile = tile.getTile(tile.tileKeys[t]);
|
||||
if (sourceTile.getState() != TileState.LOADED) {
|
||||
continue;
|
||||
}
|
||||
const executorGroup = /** @type {CanvasExecutorGroup} */ (sourceTile.getExecutorGroup(getUid(layer),
|
||||
tile.tileCoord.toString()));
|
||||
const executorGroups = tile.executorGroups[getUid(layer)];
|
||||
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
|
||||
const executorGroup = executorGroups[t];
|
||||
found = found || executorGroup.forEachFeatureAtCoordinate(coordinate, resolution, rotation, hitTolerance, {},
|
||||
/**
|
||||
* @param {import("../../Feature.js").FeatureLike} feature Feature.
|
||||
@@ -437,7 +406,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
* @inheritDoc
|
||||
*/
|
||||
renderFrame(frameState, layerState) {
|
||||
this.tilesWithoutImage_ = [];
|
||||
super.renderFrame(frameState, layerState);
|
||||
|
||||
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
|
||||
@@ -445,7 +413,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
const hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
|
||||
const renderMode = layer.getRenderMode();
|
||||
if (renderMode === VectorTileRenderType.IMAGE) {
|
||||
this.renderMissingTileImages_(hifi, frameState);
|
||||
this.renderTileImages_(hifi, frameState);
|
||||
return this.container_;
|
||||
}
|
||||
|
||||
@@ -489,20 +457,18 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
continue;
|
||||
}
|
||||
const tileCoord = tile.tileCoord;
|
||||
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
|
||||
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
|
||||
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tileExtent[0];
|
||||
const transform = this.getRenderTransform(frameState, width, height, worldOffset);
|
||||
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
|
||||
const sourceTile = tile.getTile(tile.tileKeys[t]);
|
||||
if (sourceTile.getState() != TileState.LOADED) {
|
||||
continue;
|
||||
}
|
||||
const executorGroup = /** @type {CanvasExecutorGroup} */ (sourceTile.getExecutorGroup(getUid(layer), tileCoord.toString()));
|
||||
if (!executorGroup || !executorGroup.hasExecutors(replayTypes)) {
|
||||
const executorGroups = tile.executorGroups[getUid(layer)];
|
||||
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
|
||||
const executorGroup = executorGroups[t];
|
||||
if (!executorGroup.hasExecutors(replayTypes)) {
|
||||
// sourceTile was not yet loaded when this.createReplayGroup_() was
|
||||
// called, or it has no replays of the types we want to render
|
||||
continue;
|
||||
}
|
||||
const currentZ = sourceTile.tileCoord[0];
|
||||
const currentZ = tile.tileCoord[0];
|
||||
const currentClip = executorGroup.getClipCoords(transform);
|
||||
context.save();
|
||||
|
||||
@@ -540,9 +506,9 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
canvas.style.opacity = opacity;
|
||||
}
|
||||
|
||||
// Now that we have rendered the tiles we have already, let's prepare new tiles for the
|
||||
// next frame
|
||||
this.renderMissingTileImages_(hifi, frameState);
|
||||
// Now that we have rendered the tiles we have already, let's prepare new tile images
|
||||
// for the next frame
|
||||
this.renderTileImages_(hifi, frameState);
|
||||
|
||||
return this.container_;
|
||||
}
|
||||
@@ -551,19 +517,22 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
* @param {boolean} hifi We have time to render a high fidelity map image.
|
||||
* @param {import('../../PluggableMap.js').FrameState} frameState Frame state.
|
||||
*/
|
||||
renderMissingTileImages_(hifi, frameState) {
|
||||
renderTileImages_(hifi, frameState) {
|
||||
// Even when we have time to render hifi, do not spend more than 100 ms in this render frame,
|
||||
// to avoid delays when the user starts interacting again with the map.
|
||||
while (this.tilesWithoutImage_.length && Date.now() - frameState.time < 100) {
|
||||
frameState.animate = true;
|
||||
const tile = this.tilesWithoutImage_.pop();
|
||||
// When we don't have time to render hifi, only render interim tiles until we have used up
|
||||
// half of the frame budget of 16 ms
|
||||
if (hifi || (tile.isInterimTile && Date.now() - frameState.time < 8)) {
|
||||
this.renderTileImage_(tile, frameState.pixelRatio, frameState.viewState.projection);
|
||||
// When we don't have time to render hifi, only render lowres tiles until we have used up
|
||||
// half of the frame budget of 16 ms
|
||||
for (const uid in this.renderTileImageQueue_) {
|
||||
if (Date.now() - frameState.time > (hifi ? 100 : 8)) {
|
||||
break;
|
||||
}
|
||||
const tile = this.renderTileImageQueue_[uid];
|
||||
frameState.animate = true;
|
||||
delete this.renderTileImageQueue_[uid];
|
||||
this.renderTileImage_(tile, frameState.pixelRatio, frameState.viewState.projection);
|
||||
}
|
||||
if (this.tilesWithoutImage_.length) {
|
||||
if (!isEmpty(this.renderTileImageQueue_)) {
|
||||
// If there's items left in the queue, render them in another frame
|
||||
frameState.animate = true;
|
||||
}
|
||||
}
|
||||
@@ -594,6 +563,21 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
return loading;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import("../../VectorImageTile.js").default} tile Tile.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {import("../../proj/Projection.js").default} projection Projection.
|
||||
* @return {boolean} A new tile image was rendered.
|
||||
* @private
|
||||
*/
|
||||
tileImageNeedsRender_(tile, pixelRatio, projection) {
|
||||
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
|
||||
const replayState = tile.getReplayState(layer);
|
||||
const revision = layer.getRevision();
|
||||
const sourceZ = tile.sourceZ;
|
||||
return replayState.renderedTileRevision !== revision || replayState.renderedTileZ !== sourceZ;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import("../../VectorImageTile.js").default} tile Tile.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
@@ -604,32 +588,26 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
|
||||
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
|
||||
const replayState = tile.getReplayState(layer);
|
||||
const revision = layer.getRevision();
|
||||
const replays = IMAGE_REPLAYS[layer.getRenderMode()];
|
||||
if (replays && replayState.renderedTileRevision !== revision) {
|
||||
replayState.renderedTileRevision = revision;
|
||||
const tileCoord = tile.wrappedTileCoord;
|
||||
const z = tileCoord[0];
|
||||
const source = /** @type {import("../../source/VectorTile.js").default} */ (layer.getSource());
|
||||
const tileGrid = source.getTileGridForProjection(projection);
|
||||
const resolution = tileGrid.getResolution(z);
|
||||
const context = tile.getContext(layer);
|
||||
const size = source.getTilePixelSize(z, pixelRatio, projection);
|
||||
context.canvas.width = size[0];
|
||||
context.canvas.height = size[1];
|
||||
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
|
||||
for (let i = 0, ii = tile.tileKeys.length; i < ii; ++i) {
|
||||
const sourceTile = tile.getTile(tile.tileKeys[i]);
|
||||
if (sourceTile.getState() != TileState.LOADED) {
|
||||
continue;
|
||||
}
|
||||
const pixelScale = pixelRatio / resolution;
|
||||
const transform = resetTransform(this.tmpTransform_);
|
||||
scaleTransform(transform, pixelScale, -pixelScale);
|
||||
translateTransform(transform, -tileExtent[0], -tileExtent[3]);
|
||||
const executorGroup = /** @type {CanvasExecutorGroup} */ (sourceTile.getExecutorGroup(getUid(layer),
|
||||
tile.tileCoord.toString()));
|
||||
executorGroup.execute(context, transform, 0, {}, true, replays);
|
||||
}
|
||||
const executorGroups = tile.executorGroups[getUid(layer)];
|
||||
replayState.renderedTileRevision = revision;
|
||||
replayState.renderedTileZ = tile.sourceZ;
|
||||
const tileCoord = tile.wrappedTileCoord;
|
||||
const z = tileCoord[0];
|
||||
const source = /** @type {import("../../source/VectorTile.js").default} */ (layer.getSource());
|
||||
const tileGrid = source.getTileGridForProjection(projection);
|
||||
const resolution = tileGrid.getResolution(z);
|
||||
const context = tile.getContext(layer);
|
||||
const size = source.getTilePixelSize(z, pixelRatio, projection);
|
||||
context.canvas.width = size[0];
|
||||
context.canvas.height = size[1];
|
||||
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
|
||||
for (let i = 0, ii = executorGroups.length; i < ii; ++i) {
|
||||
const executorGroup = executorGroups[i];
|
||||
const pixelScale = pixelRatio / resolution;
|
||||
const transform = resetTransform(this.tmpTransform_);
|
||||
scaleTransform(transform, pixelScale, -pixelScale);
|
||||
translateTransform(transform, -tileExtent[0], -tileExtent[3]);
|
||||
executorGroup.execute(context, transform, 0, {}, true, IMAGE_REPLAYS[layer.getRenderMode()]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,15 +3,18 @@
|
||||
*/
|
||||
|
||||
import TileState from '../TileState.js';
|
||||
import VectorImageTile, {defaultLoadFunction} from '../VectorImageTile.js';
|
||||
import VectorImageTile from '../VectorImageTile.js';
|
||||
import Tile from '../VectorTile.js';
|
||||
import {toSize} from '../size.js';
|
||||
import UrlTile from './UrlTile.js';
|
||||
import {getKeyZXY} from '../tilecoord.js';
|
||||
import {getKeyZXY, getKey} from '../tilecoord.js';
|
||||
import {createXYZ, extentFromProjection, createForProjection} from '../tilegrid.js';
|
||||
import {getIntersection, getWidth, getHeight} from '../extent.js';
|
||||
import {listen} from '../events.js';
|
||||
import {buffer as bufferExtent, getIntersection} from '../extent.js';
|
||||
import {listen, unlistenByKey} from '../events.js';
|
||||
import EventType from '../events/EventType.js';
|
||||
import {loadFeaturesXhr} from '../featureloader.js';
|
||||
import {isEmpty} from '../obj.js';
|
||||
import {equals} from '../array.js';
|
||||
|
||||
/**
|
||||
* @typedef {Object} Options
|
||||
@@ -113,11 +116,22 @@ class VectorTile extends UrlTile {
|
||||
this.format_ = options.format ? options.format : null;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Object<string, Tile>}
|
||||
*/
|
||||
* @type {Object<string, import("./VectorTile").default>}
|
||||
*/
|
||||
this.loadingTiles_ = {};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Object<string, import("../VectorTile.js").default>}
|
||||
*/
|
||||
this.sourceTiles_ = {};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Object<string, Array<import("../VectorTile.js").default>>}
|
||||
*/
|
||||
this.sourceTilesByTileKey_ = {};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {boolean}
|
||||
@@ -152,49 +166,139 @@ class VectorTile extends UrlTile {
|
||||
clear() {
|
||||
this.tileCache.clear();
|
||||
this.sourceTiles_ = {};
|
||||
this.sourceTilesByTileKey_ = {};
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds and assigns source tiles for a vector image tile.
|
||||
* @param {VectorImageTile} tile Tile.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {import("../proj/Projection").default} projection Projection.
|
||||
* @param {VectorImageTile} tile Vector image tile.
|
||||
* @return {Array<import("../VectorTile").default>} Tile keys.
|
||||
*/
|
||||
assignTiles(tile, pixelRatio, projection) {
|
||||
if (!tile.wrappedTileCoord) {
|
||||
return;
|
||||
}
|
||||
const sourceTileGrid = this.tileGrid;
|
||||
const tileGrid = this.getTileGridForProjection(projection);
|
||||
getSourceTiles(pixelRatio, projection, tile) {
|
||||
const sourceTiles = [];
|
||||
const urlTileCoord = tile.wrappedTileCoord;
|
||||
const extent = tile.extent = tileGrid.getTileCoordExtent(urlTileCoord);
|
||||
const resolution = this.resolution_ = tileGrid.getResolution(urlTileCoord[0]);
|
||||
const sourceZ = sourceTileGrid.getZForResolution(resolution);
|
||||
sourceTileGrid.forEachTileCoord(extent, sourceZ, function(sourceTileCoord) {
|
||||
let sharedExtent = getIntersection(extent,
|
||||
sourceTileGrid.getTileCoordExtent(sourceTileCoord));
|
||||
if (urlTileCoord) {
|
||||
const tileGrid = this.getTileGridForProjection(projection);
|
||||
const extent = tileGrid.getTileCoordExtent(urlTileCoord);
|
||||
const z = urlTileCoord[0];
|
||||
const resolution = tileGrid.getResolution(z);
|
||||
// make extent 1 pixel smaller so we don't load tiles for < 0.5 pixel render space
|
||||
bufferExtent(extent, -1 / resolution, extent);
|
||||
const sourceTileGrid = this.tileGrid;
|
||||
const sourceExtent = sourceTileGrid.getExtent();
|
||||
if (sourceExtent) {
|
||||
sharedExtent = getIntersection(sharedExtent, sourceExtent, sharedExtent);
|
||||
getIntersection(extent, sourceTileGrid.getExtent(), extent);
|
||||
}
|
||||
if (getWidth(sharedExtent) / resolution >= 0.5 &&
|
||||
getHeight(sharedExtent) / resolution >= 0.5) {
|
||||
// only include source tile if overlap is at least 1 pixel
|
||||
const sourceTileKey = sourceTileCoord.toString();
|
||||
let sourceTile = this.sourceTiles_[sourceTileKey];
|
||||
if (!sourceTile) {
|
||||
const tileUrl = this.tileUrlFunction(sourceTileCoord, pixelRatio, projection);
|
||||
sourceTile = this.sourceTiles_[sourceTileKey] = new this.tileClass(sourceTileCoord,
|
||||
tileUrl == undefined ? TileState.EMPTY : TileState.IDLE,
|
||||
tileUrl == undefined ? '' : tileUrl,
|
||||
this.format_, this.tileLoadFunction);
|
||||
tile.sourceTileListenerKeys_.push(
|
||||
listen(sourceTile, EventType.CHANGE, this.handleTileChange.bind(this)));
|
||||
const sourceZ = sourceTileGrid.getZForResolution(resolution);
|
||||
const minZoom = sourceTileGrid.getMinZoom();
|
||||
|
||||
let loadedZ = sourceZ + 1;
|
||||
let covered, empty;
|
||||
do {
|
||||
--loadedZ;
|
||||
covered = true;
|
||||
empty = true;
|
||||
sourceTileGrid.forEachTileCoord(extent, loadedZ, function(sourceTileCoord) {
|
||||
const tileKey = getKey(sourceTileCoord);
|
||||
let sourceTile;
|
||||
if (tileKey in this.sourceTiles_) {
|
||||
sourceTile = this.sourceTiles_[tileKey];
|
||||
const state = sourceTile.getState();
|
||||
if (state === TileState.LOADED || state === TileState.ERROR || state === TileState.EMPTY) {
|
||||
empty = empty && state === TileState.EMPTY;
|
||||
sourceTiles.push(sourceTile);
|
||||
return;
|
||||
}
|
||||
} else if (loadedZ === sourceZ) {
|
||||
const tileUrl = this.tileUrlFunction(sourceTileCoord, pixelRatio, projection);
|
||||
sourceTile = new this.tileClass(sourceTileCoord,
|
||||
tileUrl == undefined ? TileState.EMPTY : TileState.IDLE,
|
||||
tileUrl == undefined ? '' : tileUrl,
|
||||
this.format_, this.tileLoadFunction);
|
||||
this.sourceTiles_[tileKey] = sourceTile;
|
||||
empty = empty && sourceTile.getState() === TileState.EMPTY;
|
||||
listen(sourceTile, EventType.CHANGE, this.handleTileChange, this);
|
||||
sourceTile.load();
|
||||
} else {
|
||||
empty = false;
|
||||
}
|
||||
covered = false;
|
||||
if (!sourceTile) {
|
||||
return;
|
||||
}
|
||||
if (sourceTile.getState() !== TileState.EMPTY && tile.getState() === TileState.IDLE) {
|
||||
tile.loadingSourceTiles++;
|
||||
const key = listen(sourceTile, EventType.CHANGE, function() {
|
||||
const state = sourceTile.getState();
|
||||
const sourceTileKey = getKey(sourceTile.tileCoord);
|
||||
if (state === TileState.LOADED || state === TileState.ERROR) {
|
||||
if (state === TileState.LOADED) {
|
||||
unlistenByKey(key);
|
||||
tile.loadingSourceTiles--;
|
||||
delete tile.errorSourceTileKeys[sourceTileKey];
|
||||
} else if (state === TileState.ERROR) {
|
||||
tile.errorSourceTileKeys[sourceTileKey] = true;
|
||||
}
|
||||
if (tile.loadingSourceTiles - Object.keys(tile.errorSourceTileKeys).length === 0) {
|
||||
tile.hifi = true;
|
||||
tile.sourceZ = sourceZ;
|
||||
tile.setState(isEmpty(tile.errorSourceTileKeys) ? TileState.LOADED : TileState.ERROR);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}.bind(this));
|
||||
if (!covered) {
|
||||
sourceTiles.length = 0;
|
||||
}
|
||||
sourceTile.consumers++;
|
||||
tile.tileKeys.push(sourceTileKey);
|
||||
} while (!covered && loadedZ > minZoom);
|
||||
if (!empty && tile.getState() === TileState.IDLE) {
|
||||
tile.setState(TileState.LOADING);
|
||||
}
|
||||
}.bind(this));
|
||||
if (covered || empty) {
|
||||
tile.hifi = sourceZ === loadedZ;
|
||||
tile.sourceZ = loadedZ;
|
||||
const previousSourceTiles = this.sourceTilesByTileKey_[getKey(tile.tileCoord)];
|
||||
if (tile.getState() < TileState.LOADED) {
|
||||
tile.setState(empty ? TileState.EMPTY : TileState.LOADED);
|
||||
} else if (!previousSourceTiles || !equals(sourceTiles, previousSourceTiles)) {
|
||||
this.removeSourceTiles(tile);
|
||||
this.addSourceTiles(tile, sourceTiles);
|
||||
}
|
||||
}
|
||||
}
|
||||
return sourceTiles;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {VectorImageTile} tile Tile.
|
||||
* @param {Array<import("../VectorTile").default>} sourceTiles Source tiles.
|
||||
*/
|
||||
addSourceTiles(tile, sourceTiles) {
|
||||
this.sourceTilesByTileKey_[getKey(tile.tileCoord)] = sourceTiles;
|
||||
for (let i = 0, ii = sourceTiles.length; i < ii; ++i) {
|
||||
sourceTiles[i].consumers++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {VectorImageTile} tile Tile.
|
||||
*/
|
||||
removeSourceTiles(tile) {
|
||||
const tileKey = getKey(tile.tileCoord);
|
||||
if (tileKey in this.sourceTilesByTileKey_) {
|
||||
const sourceTiles = this.sourceTilesByTileKey_[tileKey];
|
||||
for (let i = 0, ii = sourceTiles.length; i < ii; ++i) {
|
||||
const sourceTile = sourceTiles[i];
|
||||
sourceTile.consumers--;
|
||||
if (sourceTile.consumers === 0) {
|
||||
sourceTile.dispose();
|
||||
delete this.sourceTiles_[getKey(sourceTile.tileCoord)];
|
||||
}
|
||||
}
|
||||
}
|
||||
delete this.sourceTilesByTileKey_[tileKey];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -215,16 +319,15 @@ class VectorTile extends UrlTile {
|
||||
urlTileCoord !== null ? TileState.IDLE : TileState.EMPTY,
|
||||
urlTileCoord,
|
||||
this.tileGrid,
|
||||
this.sourceTiles_);
|
||||
this.getSourceTiles.bind(this, pixelRatio, projection),
|
||||
this.removeSourceTiles.bind(this));
|
||||
|
||||
tile.key = this.getRevision().toString();
|
||||
this.assignTiles(tile, pixelRatio, projection);
|
||||
this.tileCache.set(tileCoordKey, tile);
|
||||
return tile;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
@@ -241,7 +344,6 @@ class VectorTile extends UrlTile {
|
||||
return tileGrid;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
@@ -249,7 +351,6 @@ class VectorTile extends UrlTile {
|
||||
return pixelRatio;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
@@ -262,3 +363,14 @@ class VectorTile extends UrlTile {
|
||||
|
||||
|
||||
export default VectorTile;
|
||||
|
||||
|
||||
/**
|
||||
* Sets the loader for a tile.
|
||||
* @param {import("../VectorTile.js").default} tile Vector tile.
|
||||
* @param {string} url URL.
|
||||
*/
|
||||
export function defaultLoadFunction(tile, url) {
|
||||
const loader = loadFeaturesXhr(url, tile.getFormat(), tile.onLoad.bind(tile), tile.onError.bind(tile));
|
||||
tile.setLoader(loader);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user